assumeWalkOnWater

This commit is contained in:
Leijurv 2018-08-28 12:30:08 -07:00
parent bf05de1de7
commit 890e5be0ed
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
2 changed files with 17 additions and 2 deletions

View File

@ -56,6 +56,12 @@ public class Settings {
*/
public Setting<Boolean> allowWaterBucketFall = new Setting<>(true);
/**
* Allow Baritone to assume it can walk on still water just like any other block.
* This functionality is assumed to be provided by a separate library that might have imported Baritone.
*/
public Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* Blocks that Baritone is allowed to place (as throwaway, for sneak bridging, pillaring, etc.)
*/

View File

@ -48,7 +48,7 @@ public interface MovementHelper extends ActionCosts, Helper {
static boolean avoidBreaking(BlockPos pos, IBlockState state) {
Block b = state.getBlock();
BlockPos below = new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ());
Block below = BlockStateInterface.get(new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ())).getBlock();
return Blocks.ICE.equals(b) // ice becomes water, and water can mess up the path
|| b instanceof BlockSilverfish // obvious reasons
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ()))//don't break anything touching liquid on any side
@ -56,7 +56,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX() - 1, pos.getY(), pos.getZ()))
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() + 1))
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() - 1))
|| (!(b instanceof BlockLilyPad && BlockStateInterface.isWater(below)) && BlockStateInterface.isLiquid(below));//if it's a lilypad above water, it's ok to break, otherwise don't break if its liquid
|| (!(b instanceof BlockLilyPad && BlockStateInterface.isWater(below)) && below instanceof BlockLiquid);//if it's a lilypad above water, it's ok to break, otherwise don't break if its liquid
// TODO revisit this. why is it not okay to break non-lilypads that are right above water?
}
@ -97,6 +97,9 @@ public interface MovementHelper extends ActionCosts, Helper {
return false; // Don't walk through flowing liquids
}
if (block instanceof BlockLiquid) {
if (Baritone.settings().assumeWalkOnWater.get()) {
return false;
}
IBlockState up = BlockStateInterface.get(pos.up());
if (up.getBlock() instanceof BlockLiquid || up.getBlock() instanceof BlockLilyPad) {
return false;
@ -196,6 +199,12 @@ public interface MovementHelper extends ActionCosts, Helper {
return false;
}
if (BlockStateInterface.isWater(block)) {
if (BlockStateInterface.isFlowing(state)) {
return false;
}
if (Baritone.settings().assumeWalkOnWater.get()) {
return true;
}
Block up = BlockStateInterface.get(pos.up()).getBlock();
return BlockStateInterface.isWater(up) || up instanceof BlockLilyPad; // You can only walk on water if there is water above it
}