diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java index 8bbb5a11..d1d4d90c 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java @@ -85,7 +85,7 @@ public class MovementFall extends Movement { state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true) .setTarget(new MovementTarget(targetRotation.get())); } else { - state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(dest, world())))); + state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)))); } if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 || BlockStateInterface.isWater(dest))) {