forked from RepoMirrors/baritone
Merge branch 'master' of github.com:cabaletta/baritone
This commit is contained in:
commit
6d78b7f083
@ -21,6 +21,7 @@ import baritone.bot.behavior.Behavior;
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|||||||
import baritone.bot.behavior.impl.LookBehavior;
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import baritone.bot.behavior.impl.LookBehavior;
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||||||
import baritone.bot.behavior.impl.MemoryBehavior;
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import baritone.bot.behavior.impl.MemoryBehavior;
|
||||||
import baritone.bot.behavior.impl.PathingBehavior;
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import baritone.bot.behavior.impl.PathingBehavior;
|
||||||
|
import baritone.bot.event.GameEventHandler;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
@ -25,9 +25,9 @@ import java.util.HashMap;
|
|||||||
import java.util.Map;
|
import java.util.Map;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This serves as a replacement to the old {@code MovementManager}'s
|
* An interface with the game's control system allowing the ability to
|
||||||
* input overriding capabilities. It is vastly more extensible in the
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* force down certain controls, having the same effect as if we were actually
|
||||||
* inputs that can be overriden.
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* physically forcing down the assigned key.
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||||||
*
|
*
|
||||||
* @author Brady
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* @author Brady
|
||||||
* @since 7/31/2018 11:20 PM
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* @since 7/31/2018 11:20 PM
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||||||
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@ -17,7 +17,7 @@
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|||||||
|
|
||||||
package baritone.bot.behavior;
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package baritone.bot.behavior;
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||||||
|
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||||||
import baritone.bot.event.AbstractGameEventListener;
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import baritone.bot.event.listener.AbstractGameEventListener;
|
||||||
import baritone.bot.utils.Helper;
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import baritone.bot.utils.Helper;
|
||||||
|
|
||||||
/**
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/**
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||||||
|
@ -63,8 +63,7 @@ public final class CachedChunk implements IBlockTypeAccess {
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|||||||
private final BitSet data;
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private final BitSet data;
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||||||
|
|
||||||
CachedChunk(int x, int z, BitSet data) {
|
CachedChunk(int x, int z, BitSet data) {
|
||||||
if (data.size() > SIZE)
|
validateSize(data);
|
||||||
throw new IllegalArgumentException("BitSet of invalid length provided");
|
|
||||||
|
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.z = z;
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this.z = z;
|
||||||
@ -78,8 +77,7 @@ public final class CachedChunk implements IBlockTypeAccess {
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|||||||
}
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}
|
||||||
|
|
||||||
void updateContents(BitSet data) {
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void updateContents(BitSet data) {
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||||||
if (data.size() > SIZE)
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validateSize(data);
|
||||||
throw new IllegalArgumentException("BitSet of invalid length provided");
|
|
||||||
|
|
||||||
for (int i = 0; i < data.length(); i++)
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for (int i = 0; i < data.length(); i++)
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||||||
this.data.set(i, data.get(i));
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this.data.set(i, data.get(i));
|
||||||
@ -117,4 +115,17 @@ public final class CachedChunk implements IBlockTypeAccess {
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|||||||
public static int getPositionIndex(int x, int y, int z) {
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public static int getPositionIndex(int x, int y, int z) {
|
||||||
return (x + (z << 4) + (y << 8)) * 2;
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return (x + (z << 4) + (y << 8)) * 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Validates the size of an input {@link BitSet} containing the raw
|
||||||
|
* packed chunk data. Sizes that exceed {@link CachedChunk#SIZE} are
|
||||||
|
* considered invalid, and thus, an exception will be thrown.
|
||||||
|
*
|
||||||
|
* @param data The raw data
|
||||||
|
* @throws IllegalArgumentException if the bitset size exceeds the maximum size
|
||||||
|
*/
|
||||||
|
private static void validateSize(BitSet data) {
|
||||||
|
if (data.size() > SIZE)
|
||||||
|
throw new IllegalArgumentException("BitSet of invalid length provided");
|
||||||
|
}
|
||||||
}
|
}
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||||||
|
354
src/main/java/baritone/bot/GameEventHandler.java → src/main/java/baritone/bot/event/GameEventHandler.java
Executable file → Normal file
354
src/main/java/baritone/bot/GameEventHandler.java → src/main/java/baritone/bot/event/GameEventHandler.java
Executable file → Normal file
@ -1,169 +1,185 @@
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|||||||
/*
|
/*
|
||||||
* This file is part of Baritone.
|
* This file is part of Baritone.
|
||||||
*
|
*
|
||||||
* Baritone is free software: you can redistribute it and/or modify
|
* Baritone is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* Baritone is distributed in the hope that it will be useful,
|
* Baritone is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package baritone.bot;
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/*
|
||||||
|
* This file is part of Baritone.
|
||||||
import baritone.bot.behavior.Behavior;
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*
|
||||||
import baritone.bot.chunk.CachedWorld;
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* Baritone is free software: you can redistribute it and/or modify
|
||||||
import baritone.bot.chunk.CachedWorldProvider;
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* it under the terms of the GNU General Public License as published by
|
||||||
import baritone.bot.chunk.ChunkPacker;
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
import baritone.bot.event.IGameEventListener;
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* (at your option) any later version.
|
||||||
import baritone.bot.event.events.*;
|
*
|
||||||
import baritone.bot.event.events.type.EventState;
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* Baritone is distributed in the hope that it will be useful,
|
||||||
import baritone.bot.utils.Helper;
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
import net.minecraft.client.renderer.BufferBuilder;
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
import net.minecraft.client.renderer.GlStateManager;
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* GNU General Public License for more details.
|
||||||
import net.minecraft.client.renderer.Tessellator;
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*
|
||||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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* You should have received a copy of the GNU General Public License
|
||||||
import net.minecraft.client.settings.KeyBinding;
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
import org.lwjgl.input.Keyboard;
|
*/
|
||||||
import org.lwjgl.opengl.GL11;
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|
||||||
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package baritone.bot.event;
|
||||||
import java.util.function.Consumer;
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|
||||||
|
import baritone.bot.Baritone;
|
||||||
/**
|
import baritone.bot.InputOverrideHandler;
|
||||||
* @author Brady
|
import baritone.bot.behavior.Behavior;
|
||||||
* @since 7/31/2018 11:04 PM
|
import baritone.bot.chunk.CachedWorld;
|
||||||
*/
|
import baritone.bot.chunk.CachedWorldProvider;
|
||||||
public final class GameEventHandler implements IGameEventListener, Helper {
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import baritone.bot.chunk.ChunkPacker;
|
||||||
|
import baritone.bot.event.listener.IGameEventListener;
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||||||
GameEventHandler() {}
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import baritone.bot.event.events.*;
|
||||||
|
import baritone.bot.event.events.type.EventState;
|
||||||
@Override
|
import baritone.bot.utils.Helper;
|
||||||
public final void onTick(TickEvent event) {
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import net.minecraft.client.renderer.BufferBuilder;
|
||||||
dispatch(behavior -> behavior.onTick(event));
|
import net.minecraft.client.renderer.GlStateManager;
|
||||||
}
|
import net.minecraft.client.renderer.Tessellator;
|
||||||
|
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||||
@Override
|
import net.minecraft.client.settings.KeyBinding;
|
||||||
public void onPlayerUpdate() {
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import org.lwjgl.input.Keyboard;
|
||||||
dispatch(Behavior::onPlayerUpdate);
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|
||||||
}
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import java.util.function.Consumer;
|
||||||
|
|
||||||
@Override
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/**
|
||||||
public void onProcessKeyBinds() {
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* @author Brady
|
||||||
InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler();
|
* @since 7/31/2018 11:04 PM
|
||||||
|
*/
|
||||||
// Simulate the key being held down this tick
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public final class GameEventHandler implements IGameEventListener, Helper {
|
||||||
for (InputOverrideHandler.Input input : InputOverrideHandler.Input.values()) {
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|
||||||
KeyBinding keyBinding = input.getKeyBinding();
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@Override
|
||||||
|
public final void onTick(TickEvent event) {
|
||||||
if (inputHandler.isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
|
dispatch(behavior -> behavior.onTick(event));
|
||||||
int keyCode = keyBinding.getKeyCode();
|
}
|
||||||
|
|
||||||
if (keyCode < Keyboard.KEYBOARD_SIZE)
|
@Override
|
||||||
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
|
public void onPlayerUpdate() {
|
||||||
}
|
dispatch(Behavior::onPlayerUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
dispatch(Behavior::onProcessKeyBinds);
|
@Override
|
||||||
}
|
public void onProcessKeyBinds() {
|
||||||
|
InputOverrideHandler inputHandler = Baritone.INSTANCE.getInputOverrideHandler();
|
||||||
@Override
|
|
||||||
public void onSendChatMessage(ChatEvent event) {
|
// Simulate the key being held down this tick
|
||||||
dispatch(behavior -> behavior.onSendChatMessage(event));
|
for (InputOverrideHandler.Input input : InputOverrideHandler.Input.values()) {
|
||||||
}
|
KeyBinding keyBinding = input.getKeyBinding();
|
||||||
|
|
||||||
@Override
|
if (inputHandler.isInputForcedDown(keyBinding) && !keyBinding.isKeyDown()) {
|
||||||
public void onChunkEvent(ChunkEvent event) {
|
int keyCode = keyBinding.getKeyCode();
|
||||||
EventState state = event.getState();
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|
||||||
ChunkEvent.Type type = event.getType();
|
if (keyCode < Keyboard.KEYBOARD_SIZE)
|
||||||
|
KeyBinding.onTick(keyCode < 0 ? keyCode + 100 : keyCode);
|
||||||
boolean isPostPopulate = state == EventState.POST
|
}
|
||||||
&& type == ChunkEvent.Type.POPULATE;
|
}
|
||||||
|
|
||||||
// Whenever the server sends us to another dimension, chunks are unloaded
|
dispatch(Behavior::onProcessKeyBinds);
|
||||||
// technically after the new world has been loaded, so we perform a check
|
}
|
||||||
// to make sure the chunk being unloaded is already loaded.
|
|
||||||
boolean isPreUnload = state == EventState.PRE
|
@Override
|
||||||
&& type == ChunkEvent.Type.UNLOAD
|
public void onSendChatMessage(ChatEvent event) {
|
||||||
&& mc.world.getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ());
|
dispatch(behavior -> behavior.onSendChatMessage(event));
|
||||||
|
}
|
||||||
if (isPostPopulate || isPreUnload) {
|
|
||||||
CachedWorldProvider.INSTANCE.ifWorldLoaded(world ->
|
@Override
|
||||||
world.updateCachedChunk(event.getX(), event.getZ(),
|
public void onChunkEvent(ChunkEvent event) {
|
||||||
ChunkPacker.createPackedChunk(mc.world.getChunk(event.getX(), event.getZ()))));
|
EventState state = event.getState();
|
||||||
}
|
ChunkEvent.Type type = event.getType();
|
||||||
|
|
||||||
dispatch(behavior -> behavior.onChunkEvent(event));
|
boolean isPostPopulate = state == EventState.POST
|
||||||
}
|
&& type == ChunkEvent.Type.POPULATE;
|
||||||
|
|
||||||
@Override
|
// Whenever the server sends us to another dimension, chunks are unloaded
|
||||||
public void onRenderPass(RenderEvent event) {
|
// technically after the new world has been loaded, so we perform a check
|
||||||
/*
|
// to make sure the chunk being unloaded is already loaded.
|
||||||
CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> {
|
boolean isPreUnload = state == EventState.PRE
|
||||||
drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks());
|
&& type == ChunkEvent.Type.UNLOAD
|
||||||
})));
|
&& mc.world.getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ());
|
||||||
*/
|
|
||||||
|
if (isPostPopulate || isPreUnload) {
|
||||||
dispatch(behavior -> behavior.onRenderPass(event));
|
CachedWorldProvider.INSTANCE.ifWorldLoaded(world ->
|
||||||
}
|
world.updateCachedChunk(event.getX(), event.getZ(),
|
||||||
|
ChunkPacker.createPackedChunk(mc.world.getChunk(event.getX(), event.getZ()))));
|
||||||
@Override
|
}
|
||||||
public void onWorldEvent(WorldEvent event) {
|
|
||||||
CachedWorldProvider cache = CachedWorldProvider.INSTANCE;
|
dispatch(behavior -> behavior.onChunkEvent(event));
|
||||||
|
}
|
||||||
switch (event.getState()) {
|
|
||||||
case PRE:
|
@Override
|
||||||
cache.ifWorldLoaded(CachedWorld::save);
|
public void onRenderPass(RenderEvent event) {
|
||||||
break;
|
/*
|
||||||
case POST:
|
CachedWorldProvider.INSTANCE.ifWorldLoaded(world -> world.forEachRegion(region -> region.forEachChunk(chunk -> {
|
||||||
cache.closeWorld();
|
drawChunkLine(region.getX() * 512 + chunk.getX() * 16, region.getZ() * 512 + chunk.getZ() * 16, event.getPartialTicks());
|
||||||
if (event.getWorld() != null)
|
})));
|
||||||
cache.initWorld(event.getWorld());
|
*/
|
||||||
break;
|
|
||||||
}
|
dispatch(behavior -> behavior.onRenderPass(event));
|
||||||
|
}
|
||||||
dispatch(behavior -> behavior.onWorldEvent(event));
|
|
||||||
}
|
@Override
|
||||||
|
public void onWorldEvent(WorldEvent event) {
|
||||||
@Override
|
CachedWorldProvider cache = CachedWorldProvider.INSTANCE;
|
||||||
public void onSendPacket(PacketEvent event) {
|
|
||||||
dispatch(behavior -> behavior.onSendPacket(event));
|
switch (event.getState()) {
|
||||||
}
|
case PRE:
|
||||||
|
cache.ifWorldLoaded(CachedWorld::save);
|
||||||
@Override
|
break;
|
||||||
public void onReceivePacket(PacketEvent event) {
|
case POST:
|
||||||
dispatch(behavior -> behavior.onReceivePacket(event));
|
cache.closeWorld();
|
||||||
}
|
if (event.getWorld() != null)
|
||||||
|
cache.initWorld(event.getWorld());
|
||||||
private void dispatch(Consumer<Behavior> dispatchFunction) {
|
break;
|
||||||
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
|
}
|
||||||
}
|
|
||||||
|
dispatch(behavior -> behavior.onWorldEvent(event));
|
||||||
private void drawChunkLine(int posX, int posZ, float partialTicks) {
|
}
|
||||||
GlStateManager.enableBlend();
|
|
||||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
@Override
|
||||||
GlStateManager.color(1.0F, 1.0F, 0.0F, 0.4F);
|
public void onSendPacket(PacketEvent event) {
|
||||||
GL11.glLineWidth(2.0F);
|
dispatch(behavior -> behavior.onSendPacket(event));
|
||||||
GlStateManager.disableTexture2D();
|
}
|
||||||
|
|
||||||
Tessellator tessellator = Tessellator.getInstance();
|
@Override
|
||||||
BufferBuilder buffer = tessellator.getBuffer();
|
public void onReceivePacket(PacketEvent event) {
|
||||||
double d0 = mc.getRenderManager().viewerPosX;
|
dispatch(behavior -> behavior.onReceivePacket(event));
|
||||||
double d1 = mc.getRenderManager().viewerPosY;
|
}
|
||||||
double d2 = mc.getRenderManager().viewerPosZ;
|
|
||||||
buffer.begin(3, DefaultVertexFormats.POSITION);
|
private void dispatch(Consumer<Behavior> dispatchFunction) {
|
||||||
buffer.pos(posX - d0, 0 - d1, posZ - d2).endVertex();
|
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
|
||||||
buffer.pos(posX - d0, 256 - d1, posZ - d2).endVertex();
|
}
|
||||||
tessellator.draw();
|
|
||||||
|
private void drawChunkLine(int posX, int posZ, float partialTicks) {
|
||||||
GlStateManager.enableDepth();
|
GlStateManager.enableBlend();
|
||||||
GlStateManager.depthMask(true);
|
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
||||||
GlStateManager.enableTexture2D();
|
GlStateManager.color(1.0F, 1.0F, 0.0F, 0.4F);
|
||||||
GlStateManager.disableBlend();
|
GlStateManager.glLineWidth(2.0F);
|
||||||
}
|
GlStateManager.disableTexture2D();
|
||||||
}
|
|
||||||
|
Tessellator tessellator = Tessellator.getInstance();
|
||||||
|
BufferBuilder buffer = tessellator.getBuffer();
|
||||||
|
double d0 = mc.getRenderManager().viewerPosX;
|
||||||
|
double d1 = mc.getRenderManager().viewerPosY;
|
||||||
|
double d2 = mc.getRenderManager().viewerPosZ;
|
||||||
|
buffer.begin(3, DefaultVertexFormats.POSITION);
|
||||||
|
buffer.pos(posX - d0, 0 - d1, posZ - d2).endVertex();
|
||||||
|
buffer.pos(posX - d0, 256 - d1, posZ - d2).endVertex();
|
||||||
|
tessellator.draw();
|
||||||
|
|
||||||
|
GlStateManager.enableDepth();
|
||||||
|
GlStateManager.depthMask(true);
|
||||||
|
GlStateManager.enableTexture2D();
|
||||||
|
GlStateManager.disableBlend();
|
||||||
|
}
|
||||||
|
}
|
@ -15,7 +15,24 @@
|
|||||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package baritone.bot.event;
|
/*
|
||||||
|
* This file is part of Baritone.
|
||||||
|
*
|
||||||
|
* Baritone is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* Baritone is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package baritone.bot.event.listener;
|
||||||
|
|
||||||
import baritone.bot.event.events.*;
|
import baritone.bot.event.events.*;
|
||||||
|
|
215
src/main/java/baritone/bot/event/IGameEventListener.java → src/main/java/baritone/bot/event/listener/IGameEventListener.java
Executable file → Normal file
215
src/main/java/baritone/bot/event/IGameEventListener.java → src/main/java/baritone/bot/event/listener/IGameEventListener.java
Executable file → Normal file
@ -1,99 +1,116 @@
|
|||||||
/*
|
/*
|
||||||
* This file is part of Baritone.
|
* This file is part of Baritone.
|
||||||
*
|
*
|
||||||
* Baritone is free software: you can redistribute it and/or modify
|
* Baritone is free software: you can redistribute it and/or modify
|
||||||
* it under the terms of the GNU General Public License as published by
|
* it under the terms of the GNU General Public License as published by
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
* (at your option) any later version.
|
* (at your option) any later version.
|
||||||
*
|
*
|
||||||
* Baritone is distributed in the hope that it will be useful,
|
* Baritone is distributed in the hope that it will be useful,
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
* GNU General Public License for more details.
|
* GNU General Public License for more details.
|
||||||
*
|
*
|
||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
package baritone.bot.event;
|
/*
|
||||||
|
* This file is part of Baritone.
|
||||||
import baritone.bot.event.events.*;
|
*
|
||||||
import io.netty.util.concurrent.GenericFutureListener;
|
* Baritone is free software: you can redistribute it and/or modify
|
||||||
import net.minecraft.client.Minecraft;
|
* it under the terms of the GNU General Public License as published by
|
||||||
import net.minecraft.client.entity.EntityPlayerSP;
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
import net.minecraft.client.multiplayer.WorldClient;
|
* (at your option) any later version.
|
||||||
import net.minecraft.client.renderer.EntityRenderer;
|
*
|
||||||
import net.minecraft.client.settings.GameSettings;
|
* Baritone is distributed in the hope that it will be useful,
|
||||||
import net.minecraft.network.NetworkManager;
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
import net.minecraft.network.Packet;
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
/**
|
*
|
||||||
* @author Brady
|
* You should have received a copy of the GNU General Public License
|
||||||
* @since 7/31/2018 11:05 PM
|
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
public interface IGameEventListener {
|
|
||||||
|
package baritone.bot.event.listener;
|
||||||
/**
|
|
||||||
* Run once per game tick before screen input is handled.
|
import baritone.bot.event.events.*;
|
||||||
*
|
import io.netty.util.concurrent.GenericFutureListener;
|
||||||
* @see Minecraft#runTick()
|
import net.minecraft.client.Minecraft;
|
||||||
*/
|
import net.minecraft.client.entity.EntityPlayerSP;
|
||||||
void onTick(TickEvent event);
|
import net.minecraft.client.multiplayer.WorldClient;
|
||||||
|
import net.minecraft.client.renderer.EntityRenderer;
|
||||||
/**
|
import net.minecraft.client.settings.GameSettings;
|
||||||
* Run once per game tick from before the player rotation is sent to the server.
|
import net.minecraft.network.NetworkManager;
|
||||||
* @see EntityPlayerSP#onUpdate()
|
import net.minecraft.network.Packet;
|
||||||
*/
|
|
||||||
void onPlayerUpdate();
|
/**
|
||||||
|
* @author Brady
|
||||||
/**
|
* @since 7/31/2018 11:05 PM
|
||||||
* Run once per game tick from before keybinds are processed.
|
*/
|
||||||
*
|
public interface IGameEventListener {
|
||||||
* @see Minecraft#processKeyBinds()
|
|
||||||
*/
|
/**
|
||||||
void onProcessKeyBinds();
|
* Run once per game tick before screen input is handled.
|
||||||
|
*
|
||||||
/**
|
* @see Minecraft#runTick()
|
||||||
* Runs whenever the client player sends a message to the server.
|
*/
|
||||||
*
|
void onTick(TickEvent event);
|
||||||
* @see EntityPlayerSP#sendChatMessage(String)
|
|
||||||
*/
|
/**
|
||||||
void onSendChatMessage(ChatEvent event);
|
* Run once per game tick from before the player rotation is sent to the server.
|
||||||
|
* @see EntityPlayerSP#onUpdate()
|
||||||
/**
|
*/
|
||||||
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
|
void onPlayerUpdate();
|
||||||
*
|
|
||||||
* @see WorldClient#doPreChunk(int, int, boolean)
|
/**
|
||||||
*/
|
* Run once per game tick from before keybinds are processed.
|
||||||
void onChunkEvent(ChunkEvent event);
|
*
|
||||||
|
* @see Minecraft#processKeyBinds()
|
||||||
/**
|
*/
|
||||||
* Runs once per world render pass. Two passes are made when {@link GameSettings#anaglyph} is on.
|
void onProcessKeyBinds();
|
||||||
* <p>
|
|
||||||
* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
|
/**
|
||||||
*
|
* Runs whenever the client player sends a message to the server.
|
||||||
* @see EntityRenderer#renderWorldPass(int, float, long)
|
*
|
||||||
*/
|
* @see EntityPlayerSP#sendChatMessage(String)
|
||||||
void onRenderPass(RenderEvent event);
|
*/
|
||||||
|
void onSendChatMessage(ChatEvent event);
|
||||||
/**
|
|
||||||
* Runs before and after whenever a new world is loaded
|
/**
|
||||||
*
|
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
|
||||||
* @see Minecraft#loadWorld(WorldClient, String)
|
*
|
||||||
*/
|
* @see WorldClient#doPreChunk(int, int, boolean)
|
||||||
void onWorldEvent(WorldEvent event);
|
*/
|
||||||
|
void onChunkEvent(ChunkEvent event);
|
||||||
/**
|
|
||||||
* Runs before a outbound packet is sent
|
/**
|
||||||
*
|
* Runs once per world render pass. Two passes are made when {@link GameSettings#anaglyph} is on.
|
||||||
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
|
* <p>
|
||||||
*/
|
* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
|
||||||
void onSendPacket(PacketEvent event);
|
*
|
||||||
|
* @see EntityRenderer#renderWorldPass(int, float, long)
|
||||||
/**
|
*/
|
||||||
* Runs before an inbound packet is processed
|
void onRenderPass(RenderEvent event);
|
||||||
*
|
|
||||||
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
|
/**
|
||||||
*/
|
* Runs before and after whenever a new world is loaded
|
||||||
void onReceivePacket(PacketEvent event);
|
*
|
||||||
}
|
* @see Minecraft#loadWorld(WorldClient, String)
|
||||||
|
*/
|
||||||
|
void onWorldEvent(WorldEvent event);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runs before a outbound packet is sent
|
||||||
|
*
|
||||||
|
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
|
||||||
|
*/
|
||||||
|
void onSendPacket(PacketEvent event);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Runs before an inbound packet is processed
|
||||||
|
*
|
||||||
|
* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
|
||||||
|
*/
|
||||||
|
void onReceivePacket(PacketEvent event);
|
||||||
|
}
|
@ -19,6 +19,7 @@ package baritone.bot.pathing.movement;
|
|||||||
|
|
||||||
import baritone.bot.utils.Helper;
|
import baritone.bot.utils.Helper;
|
||||||
import baritone.bot.utils.ToolSet;
|
import baritone.bot.utils.ToolSet;
|
||||||
|
import net.minecraft.entity.player.InventoryPlayer;
|
||||||
import net.minecraft.init.Items;
|
import net.minecraft.init.Items;
|
||||||
import net.minecraft.item.ItemStack;
|
import net.minecraft.item.ItemStack;
|
||||||
|
|
||||||
@ -28,6 +29,8 @@ import net.minecraft.item.ItemStack;
|
|||||||
*/
|
*/
|
||||||
public class CalculationContext implements Helper {
|
public class CalculationContext implements Helper {
|
||||||
|
|
||||||
|
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||||
|
|
||||||
private final ToolSet toolSet;
|
private final ToolSet toolSet;
|
||||||
private final boolean hasWaterBucket;
|
private final boolean hasWaterBucket;
|
||||||
|
|
||||||
@ -37,7 +40,7 @@ public class CalculationContext implements Helper {
|
|||||||
|
|
||||||
public CalculationContext(ToolSet toolSet) {
|
public CalculationContext(ToolSet toolSet) {
|
||||||
this.toolSet = toolSet;
|
this.toolSet = toolSet;
|
||||||
this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET)); // TODO check if water bucket is on hotbar or main inventory
|
this.hasWaterBucket = InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER));
|
||||||
}
|
}
|
||||||
|
|
||||||
public ToolSet getToolSet() {
|
public ToolSet getToolSet() {
|
||||||
|
@ -35,7 +35,7 @@ import java.util.Optional;
|
|||||||
public class MovementFall extends Movement {
|
public class MovementFall extends Movement {
|
||||||
|
|
||||||
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
|
||||||
private static final ItemStack STACK_BUCKET_AIR = new ItemStack(Items.BUCKET);
|
private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET);
|
||||||
|
|
||||||
public MovementFall(BlockPos src, BlockPos dest) {
|
public MovementFall(BlockPos src, BlockPos dest) {
|
||||||
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
|
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
|
||||||
@ -89,8 +89,8 @@ public class MovementFall extends Movement {
|
|||||||
}
|
}
|
||||||
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|
||||||
|| BlockStateInterface.isWater(dest))) {
|
|| BlockStateInterface.isWater(dest))) {
|
||||||
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) {
|
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
|
||||||
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_AIR);
|
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||||
if (player().motionY >= 0) {
|
if (player().motionY >= 0) {
|
||||||
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||||
} else {
|
} else {
|
||||||
|
@ -29,7 +29,6 @@ import net.minecraft.entity.player.EntityPlayer;
|
|||||||
import net.minecraft.init.Blocks;
|
import net.minecraft.init.Blocks;
|
||||||
import net.minecraft.util.math.AxisAlignedBB;
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
import org.lwjgl.opengl.GL11;
|
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
import java.util.Collection;
|
import java.util.Collection;
|
||||||
@ -52,7 +51,7 @@ public final class PathRenderer implements Helper {
|
|||||||
GlStateManager.enableBlend();
|
GlStateManager.enableBlend();
|
||||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||||
GL11.glLineWidth(3.0F);
|
GlStateManager.glLineWidth(3.0F);
|
||||||
GlStateManager.disableTexture2D();
|
GlStateManager.disableTexture2D();
|
||||||
GlStateManager.depthMask(false);
|
GlStateManager.depthMask(false);
|
||||||
List<BlockPos> positions = path.positions();
|
List<BlockPos> positions = path.positions();
|
||||||
@ -99,7 +98,7 @@ public final class PathRenderer implements Helper {
|
|||||||
GlStateManager.enableBlend();
|
GlStateManager.enableBlend();
|
||||||
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
|
||||||
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
|
||||||
GL11.glLineWidth(5.0F);
|
GlStateManager.glLineWidth(5.0F);
|
||||||
GlStateManager.disableTexture2D();
|
GlStateManager.disableTexture2D();
|
||||||
GlStateManager.depthMask(false);
|
GlStateManager.depthMask(false);
|
||||||
float expand = 0.002F;
|
float expand = 0.002F;
|
||||||
|
Loading…
Reference in New Issue
Block a user