Fix water bucket falling, fixes #91

This commit is contained in:
Brady 2018-08-26 00:09:44 -05:00
parent 1801551d3b
commit 5ec99977fa
No known key found for this signature in database
GPG Key ID: 73A788379A197567
2 changed files with 60 additions and 13 deletions

View File

@ -18,26 +18,20 @@
package baritone.pathing.movement.movements;
import baritone.Baritone;
import baritone.behavior.impl.LookBehaviorUtils;
import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.pathing.movement.MovementState.MovementStatus;
import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.Rotation;
import baritone.utils.Utils;
import net.minecraft.block.Block;
import baritone.utils.*;
import net.minecraft.block.BlockFalling;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import java.util.Optional;
public class MovementFall extends Movement {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
@ -96,20 +90,26 @@ public class MovementFall extends Movement {
}
BlockPos playerFeet = playerFeet();
Optional<Rotation> targetRotation = Optional.empty();
Rotation targetRotation = null;
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
state.setStatus(MovementStatus.UNREACHABLE);
return state;
}
if (player().posY - dest.getY() < mc.playerController.getBlockReachDistance()) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_WATER);
targetRotation = LookBehaviorUtils.reachable((BlockStateInterface.get(dest).getCollisionBoundingBox(mc.world, dest) == Block.NULL_AABB) ? dest : dest.down());
targetRotation = new Rotation(player().rotationYaw, 90.0F);
RayTraceResult trace = RayTraceUtils.simulateRayTrace(player().rotationYaw, 90.0F);
if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
}
}
}
if (targetRotation.isPresent()) {
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true)
.setTarget(new MovementTarget(targetRotation.get(), true));
if (targetRotation != null) {
state.setTarget(new MovementTarget(targetRotation, true));
} else {
state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)), false));
}

View File

@ -0,0 +1,47 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.utils;
import net.minecraft.util.math.RayTraceResult;
/**
* @author Brady
* @since 8/25/2018
*/
public final class RayTraceUtils implements Helper {
private RayTraceUtils() {}
public static RayTraceResult simulateRayTrace(float yaw, float pitch) {
RayTraceResult oldTrace = mc.objectMouseOver;
float oldYaw = mc.player.rotationYaw;
float oldPitch = mc.player.rotationPitch;
mc.player.rotationYaw = yaw;
mc.player.rotationPitch = pitch;
mc.entityRenderer.getMouseOver(1.0F);
RayTraceResult result = mc.objectMouseOver;
mc.objectMouseOver = oldTrace;
mc.player.rotationYaw = oldYaw;
mc.player.rotationPitch = oldPitch;
return result;
}
}