forked from RepoMirrors/baritone
Merge pull request #1332 from aUniqueUser/master
#740 (Custom tunneling) Updated for new command system
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commit
448dd979a2
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@ -18,11 +18,13 @@
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package baritone.command.defaults;
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package baritone.command.defaults;
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import baritone.api.IBaritone;
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import baritone.api.IBaritone;
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import baritone.api.command.Command;
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import baritone.api.command.argument.IArgConsumer;
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import baritone.api.command.exception.CommandException;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.GoalStrictDirection;
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import baritone.api.pathing.goals.GoalStrictDirection;
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import baritone.api.command.Command;
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import net.minecraft.util.EnumFacing;
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import baritone.api.command.exception.CommandException;
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import net.minecraft.util.math.BlockPos;
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import baritone.api.command.argument.IArgConsumer;
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import java.util.Arrays;
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import java.util.Arrays;
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import java.util.List;
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import java.util.List;
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@ -36,7 +38,49 @@ public class TunnelCommand extends Command {
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@Override
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@Override
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public void execute(String label, IArgConsumer args) throws CommandException {
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public void execute(String label, IArgConsumer args) throws CommandException {
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args.requireMax(0);
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args.requireMax(3);
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if (args.hasExactly(3)) {
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boolean cont = true;
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int height = Integer.parseInt(args.getArgs().get(0).getValue());
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int width = Integer.parseInt(args.getArgs().get(1).getValue());
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int depth = Integer.parseInt(args.getArgs().get(2).getValue());
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if (width < 1 || height < 2 || depth < 1 || height > 255) {
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logDirect("Width and depth must at least be 1 block; Height must at least be 2 blocks, and cannot be greater than the build limit.");
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cont = false;
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}
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if (cont) {
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height--;
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width--;
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BlockPos corner1;
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BlockPos corner2;
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EnumFacing enumFacing = ctx.player().getHorizontalFacing();
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int addition = ((width % 2 == 0) ? 0 : 1);
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switch (enumFacing) {
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case EAST:
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corner1 = new BlockPos(ctx.playerFeet().x, ctx.playerFeet().y, ctx.playerFeet().z - width / 2);
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corner2 = new BlockPos(ctx.playerFeet().x + depth, ctx.playerFeet().y + height, ctx.playerFeet().z + width / 2 + addition);
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break;
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case WEST:
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corner1 = new BlockPos(ctx.playerFeet().x, ctx.playerFeet().y, ctx.playerFeet().z + width / 2 + addition);
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corner2 = new BlockPos(ctx.playerFeet().x - depth, ctx.playerFeet().y + height, ctx.playerFeet().z - width / 2);
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break;
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case NORTH:
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corner1 = new BlockPos(ctx.playerFeet().x - width / 2, ctx.playerFeet().y, ctx.playerFeet().z);
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corner2 = new BlockPos(ctx.playerFeet().x + width / 2 + addition, ctx.playerFeet().y + height, ctx.playerFeet().z - depth);
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break;
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case SOUTH:
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corner1 = new BlockPos(ctx.playerFeet().x + width / 2 + addition, ctx.playerFeet().y, ctx.playerFeet().z);
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corner2 = new BlockPos(ctx.playerFeet().x - width / 2, ctx.playerFeet().y + height, ctx.playerFeet().z + depth);
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break;
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default:
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throw new IllegalStateException("Unexpected value: " + enumFacing);
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}
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logDirect(String.format("Creating a tunnel %s block(s) high, %s block(s) wide, and %s block(s) deep", height+1, width+1, depth));
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baritone.getBuilderProcess().clearArea(corner1, corner2);
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}
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} else {
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Goal goal = new GoalStrictDirection(
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Goal goal = new GoalStrictDirection(
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ctx.playerFeet(),
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ctx.playerFeet(),
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ctx.player().getHorizontalFacing()
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ctx.player().getHorizontalFacing()
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@ -44,6 +88,7 @@ public class TunnelCommand extends Command {
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baritone.getCustomGoalProcess().setGoalAndPath(goal);
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baritone.getCustomGoalProcess().setGoalAndPath(goal);
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logDirect(String.format("Goal: %s", goal.toString()));
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logDirect(String.format("Goal: %s", goal.toString()));
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}
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}
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}
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@Override
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@Override
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public Stream<String> tabComplete(String label, IArgConsumer args) {
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public Stream<String> tabComplete(String label, IArgConsumer args) {
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@ -61,7 +106,8 @@ public class TunnelCommand extends Command {
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"The tunnel command sets a goal that tells Baritone to mine completely straight in the direction that you're facing.",
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"The tunnel command sets a goal that tells Baritone to mine completely straight in the direction that you're facing.",
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"",
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"",
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"Usage:",
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"Usage:",
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"> tunnel"
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"> tunnel - No arguments, mines in a 1x2 radius.",
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"> tunnel height/width/depth - Tunnels in a user defined height, width and depth."
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);
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);
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}
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}
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}
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}
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