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Leijurv 2018-08-06 16:10:05 -07:00
commit 34bedb58c7
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GPG Key ID: 44A3EA646EADAC6A
5 changed files with 74 additions and 84 deletions

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@ -56,45 +56,6 @@ public abstract class Movement implements Helper, MovementHelper {
return cost;
}
public double getTotalHardnessOfBlocksToBreak(ToolSet ts) {
/*
double sum = 0;
HashSet<BlockPos> toBreak = new HashSet();
for (BlockPos positionsToBreak1 : positionsToBreak) {
toBreak.add(positionsToBreak1);
if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
continue;
}
BlockPos tmp = positionsToBreak1.up();
while (canFall(tmp)) {
toBreak.add(tmp);
tmp = tmp.up();
}
}
for (BlockPos pos : toBreak) {
sum += getHardness(ts, Baritone.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
for (int i = 0; i < blocksToPlace.length; i++) {
if (!canWalkOn(positionsToPlace[i])) {
return COST_INF;
}
}
}*/
//^ the above implementation properly deals with falling blocks, TODO integrate
double sum = 0;
for (BlockPos pos : positionsToBreak) {
sum += MovementHelper.getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
return sum;
}
protected abstract double calculateCost(ToolSet ts); // TODO pass in information like whether it's allowed to place throwaway blocks
public double recalculateCost() {

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@ -88,6 +88,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return state.isBlockNormalCube() && !BlockStateInterface.isLava(block);
}
static boolean canWalkOn(BlockPos pos) {
return canWalkOn(pos, BlockStateInterface.get(pos));
}
@ -97,6 +98,46 @@ public interface MovementHelper extends ActionCosts, Helper {
return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
}
static double getTotalHardnessOfBlocksToBreak(ToolSet ts, BlockPos[] positionsToBreak) {
/*
double sum = 0;
HashSet<BlockPos> toBreak = new HashSet();
for (BlockPos positionsToBreak1 : positionsToBreak) {
toBreak.add(positionsToBreak1);
if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
continue;
}
BlockPos tmp = positionsToBreak1.up();
while (canFall(tmp)) {
toBreak.add(tmp);
tmp = tmp.up();
}
}
for (BlockPos pos : toBreak) {
sum += getHardness(ts, Baritone.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
for (int i = 0; i < blocksToPlace.length; i++) {
if (!canWalkOn(positionsToPlace[i])) {
return COST_INF;
}
}
}*/
//^ the above implementation properly deals with falling blocks, TODO integrate
double sum = 0;
for (BlockPos pos : positionsToBreak) {
sum += getMiningDurationTicks(ts, BlockStateInterface.get(pos), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
return sum;
}
static double getMiningDurationTicks(ToolSet ts, IBlockState block, BlockPos position) {
if (!block.equals(Blocks.AIR) && !canWalkThrough(position, block)) {
if (avoidBreaking(position)) {

View File

@ -4,6 +4,7 @@ import baritone.bot.InputOverrideHandler;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.ToolSet;
@ -27,7 +28,7 @@ public class MovementDescend extends Movement {
if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) {
return COST_INF;
}
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_N_BLOCKS_COST[1], WALK_ONE_BLOCK_COST * 0.2) + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
}
@Override
@ -40,12 +41,13 @@ public class MovementDescend extends Movement {
case FAILED:
return state;
case WAITING:
state.setStatus(MovementStatus.RUNNING);
case RUNNING:
BlockPos playerFeet = playerFeet();
if (playerFeet.equals(dest) && player().posY - playerFeet.getY() < 0.01) {
// Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately
state.setStatus(MovementState.MovementStatus.SUCCESS);
state.setStatus(MovementStatus.SUCCESS);
return state;
}
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[1], world()));

View File

@ -1,61 +1,41 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.InputOverrideHandler;
import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.ToolSet;
import baritone.bot.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.util.math.BlockPos;
public class MovementFall extends Movement {
public MovementFall(BlockPos start) {
super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
BlockPos[] toBreak;
int diffX = dest.getX() - src.getX();
int diffZ = dest.getZ() - src.getZ();
int diffY = dest.getY() - src.getY();
toBreak = new BlockPos[diffY + 1];
for(int i = 0; i < toBreak.length; i++ ) {
toBreak[i] = new BlockPos(dest.getX() - diffX, dest.getY() + (toBreak.length - 1) - i, dest.getZ() - diffZ);
}
return toBreak;
}
int numTicks = 0;
@Override
public MovementState updateState(MovementState state) {
super.updateState(state);
System.out.println("Ticking with state " + state.getStatus());
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
if (playerFeet().equals(dest)) {
state.setStatus(MovementState.MovementStatus.SUCCESS);
return state;
}
if (numTicks++ < 10) {
return state;
}
Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
return state.setTarget(new MovementState.MovementTarget(rotationToBlock)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
default:
return state;
}
protected MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
}
@Override
protected double calculateCost(ToolSet ts) {
if (!MovementHelper.canWalkOn(dest.down(), BlockStateInterface.get(dest.down()))) {
if(!MovementHelper.canWalkOn(positionsToPlace[0], BlockStateInterface.get(positionsToPlace[0]))) {
return COST_INF;
}
Block td = BlockStateInterface.get(dest).getBlock();
boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
if (ladder) {
return LADDER_DOWN_ONE_COST;
} else {
return FALL_N_BLOCKS_COST[1] + getTotalHardnessOfBlocksToBreak(ts);
double placeBucketCost = 0.0;
if(!BlockStateInterface.isWater(dest)) {
placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
}
return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost;
}
}

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@ -1,6 +1,7 @@
package baritone.bot.utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
@ -40,7 +41,7 @@ public class BlockStateInterface {
* @return Whether or not the block is water
*/
public static boolean isWater(BlockPos bp) {
return isWater(BlockStateInterface.get(bp).getBlock());
return isWater(BlockStateInterface.getBlock(bp));
}
public static boolean isLava(Block b) {
@ -58,7 +59,7 @@ public class BlockStateInterface {
}
public static boolean isLiquid(BlockPos p) {
return isLiquid(BlockStateInterface.get(p).getBlock());
return isLiquid(BlockStateInterface.getBlock(p));
}
public static boolean isFlowing(IBlockState state) {
@ -68,7 +69,12 @@ public class BlockStateInterface {
}
public static boolean isAir(BlockPos pos) {
return BlockStateInterface.get(pos).getBlock().equals(Blocks.AIR);
return BlockStateInterface.getBlock(pos).equals(Blocks.AIR);
}
static boolean canFall(BlockPos pos) {
return BlockStateInterface.get(pos).getBlock() instanceof BlockFalling;
}
}