forked from RepoMirrors/baritone
Merge branch '1.14.4' into 1.15.2
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# Baritone
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[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
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[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
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[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone/)
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[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases/)
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[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
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[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
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[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
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[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
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[![Minecraft](https://img.shields.io/badge/MC-1.12.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/master/)
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[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.13.2/)
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[![Minecraft](https://img.shields.io/badge/MC-1.14.4-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.14.4/)
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2
SETUP.md
2
SETUP.md
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The easiest way to install Baritone is to install [Impact](https://impactclient.net/), which comes with Baritone.
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For 1.14.4, [click here](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1).
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You can also use a custom version json for Minecraft, with the [1.14.4](https://www.dropbox.com/s/rkml3hjokd3qv0m/1.14.4-Baritone.zip?dl=1) version or the [1.15.2](https://www.dropbox.com/s/8rx6f0kts9hvd4f/1.15.2-Baritone.zip?dl=1) version
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Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
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@ -542,7 +542,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (placeAt.getY() + against1.getY() + 0.5D) * 0.5D;
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double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
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Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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Rotation place = RotationUtils.calcRotationFromVec3d(wouldSneak ? RayTraceUtils.inferSneakingEyePosition(ctx.player()) : ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
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RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance(), wouldSneak);
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if (res != null && res.getType() == RayTraceResult.Type.BLOCK && ((BlockRayTraceResult) res).getPos().equals(against1) && ((BlockRayTraceResult) res).getPos().offset(((BlockRayTraceResult) res).getFace()).equals(placeAt)) {
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state.setTarget(new MovementState.MovementTarget(place, true));
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