If you touch the square, coords are spewed to stdout

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Ty3r0X 2023-11-24 22:27:24 +02:00
parent a2b73ab710
commit 81302d524b
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7 changed files with 117 additions and 6 deletions

61
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---
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2
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project
src/*.o

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@ -13,6 +13,7 @@ CFLAGS :=\
# Sources / Results
SRC :=\
src/rectangle.c \
src/init.c \
src/main.c

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@ -25,6 +25,7 @@
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdlib.h>
#define HEX_POKE 0xFF
int
main (int argc, char *argv[]) {
@ -40,10 +41,10 @@ main (int argc, char *argv[]) {
rectangle->y = rand () % 500;
SDL_SetRenderTarget (main_render, background);
SDL_SetRenderDrawColor (main_render, 0x00, 0x00, 0x00, 0x00);
SDL_SetRenderDrawColor (main_render, 0x00, HEX_POKE, 0x00, 0x00);
SDL_RenderClear (main_render);
SDL_RenderDrawRect (main_render, rectangle);
SDL_SetRenderDrawColor (main_render, 0xFF, 0x00, 0x00, 0x00);
SDL_SetRenderDrawColor (main_render, HEX_POKE, 0x00, 0x00, 0x00);
SDL_RenderFillRect (main_render, rectangle);
SDL_SetRenderTarget (main_render, NULL);
SDL_RenderCopy (main_render, background, NULL, NULL);
@ -56,8 +57,8 @@ main (int argc, char *argv[]) {
while (SDL_PollEvent (main_event)) {
switch (main_event->type) {
case SDL_MOUSEMOTION:
printf ("Mouse motion detected!\n");
printf ("Current mouse position: (%d,%d)\t", main_event->motion.x, main_event->motion.y);
if (check_interaction_in_rect (main_event->motion.x, main_event->motion.y, rectangle))
printf ("You touched the square! X position: %d, Y position %d\n", main_event->motion.x, main_event->motion.y);
break;
/* Yes I acknowledge this is a very hacky way to exit the program, my apologies */

40
src/rectangle.c Normal file
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/* ----------------------------------------------------------
* @@@@@@@ @@@ @@@ @@@@@@ @@@@@@@ @@@@@@@@ @@@ @@@
* @@@@@@@ @@@ @@@ @@@@@@@ @@@@@@@@ @@@@@@@@@@ @@@ @@@
* @@! @@! !@@ @@@ @@! @@@ @@! @@@@ @@! !@@
* !@! !@! @!! @!@ !@! @!@ !@! @!@!@ !@! @!!
* @!! !@!@! @!@!!@ @!@!!@! @!@ @! !@! !@@!@!
* !!! @!!! !!@!@! !!@!@! !@!!! !!! @!!!
* !!: !!: !!: !!: :!! !!:! !!! !: :!!
* :!: :!: :!: :!: !:! :!: !:! :!: !:!
* :: :: :: :::: :: ::: ::::::: :: :: :::
* ----------------------------------------------------------
*
* rectangle.c - defines special functions for rectangles
*
* Copyright (C) MMXXIII Patrick D. Covaci <ty3r0x@chaox.ro>
*
* The source is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* FITNESS FOR A PARTICULAR PURPOSE.
*
*/
#include "window.h"
/* Function to check if a coordinate (x, y) is inside a rectangle */
int
check_interaction_in_rect (int x_cursor, int y_cursor, struct SDL_Rect *rect) {
/* Check X coordinate is within rectangle range */
if (x_cursor >= rect->x && x_cursor < (rect->x + rect->w)) {
/* Check Y coordinate is within rectangle range */
if (y_cursor >= rect->y && y_cursor < (rect->y + rect->h)) {
/* X and Y is inside the rectangle */
return 1;
}
}
/* X or Y is outside the rectangle */
return 0;
}

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@ -44,7 +44,7 @@ extern SDL_Texture *background;
extern SDL_Rect *rectangle;
extern SDL_Event *main_event;
int init_program (void);
void define_rect (SDL_Rect *rectangle, int pos_x, int pos_y, int width, int height);
int init_program (void);
int check_interaction_in_rect (int x_cursor, int y_cursor, struct SDL_Rect *rect);
#endif