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Remove references to Runematch in mapping.txt
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@ -19,11 +19,9 @@ III Domination
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IV CTF
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V Rune Match
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V Race/CTS
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VI Race/CTS
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VII Nexball
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VI Nexball
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Appendix A - Advanced mapinfo
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@ -60,7 +58,7 @@ As an example, let's say I make a map called "wazat1.bsp". As long as I'm
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fantasizing, I might as well say this map is so well done I'm actually willing
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to release it for friends, neighbors, fellow forum visitors and other people
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who like me to judge me by. Let's also assume that I want domination,
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deathmatch/team deathmatch and runematch to all be playable on my map.
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deathmatch/team deathmatch to all be playable on my map.
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This is very easy. First, I start the game and exit it again so the game writes
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data/data/wazat1.mapinfo for me. The file may look like:
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@ -74,17 +72,15 @@ data/data/wazat1.mapinfo for me. The file may look like:
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cdtrack 5
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gametype dm // defaults: timelimit=20 pointlimit=30 leadlimit=0
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gametype dom // defaults: timelimit=20 pointlimit=200 teams=2 leadlimit=0
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gametype rune // defaults: timelimit=20 pointlimit=200 leadlimit=0
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gametype lms // defaults: timelimit=20 lives=9 leadlimit=0
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gametype arena // defaults: timelimit=20 pointlimit=10 leadlimit=0
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As I see, the menu autodetected that my map may be suitable for deathmatch,
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domination, runematch, last man standing and arena. But I want the map to be
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played in domination, deathmatch, team deathmatch, runematch only, and I also
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want different timelimits/fraglimits, so I will change the "gametype" lines to:
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domination, last man standing and arena. But I want the map to be played in
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domination, deathmatch, team deathmatch only, and I also want different
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timelimits/fraglimits, so I will change the "gametype" lines to:
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gametype dom pointlimit=100 timelimit=15
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gametype rune pointlimit=1000 timelimit=25
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gametype dm pointlimit=40 timelimit=15
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gametype tdm pointlimit=50 timelimit=0 teams=2
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@ -113,7 +109,6 @@ Deathmatch | gametype dm [timelimit=...] [pointlimit=...] [leadlimit=...]
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Team Deathmatch | gametype tdm [timelimit=...] [pointlimit=...] [teams=...] [leadlimit=...] | 2, 3, or 4 teams
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Domination | gametype dom [timelimit=...] [pointlimit=...] [teams=...] [leadlimit=...] | 2, 3, or 4 teams, only if map has no dom_team ents
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CTF | gametype ctf [timelimit=...] [caplimit=...] [leadlimit=...] |
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Runematch | gametype rune [timelimit=...] [pointlimit=...] [leadlimit=...] |
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LMS | gametype lms [timelimit=...] [lives=...] [leadlimit=...] |
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Arena | gametype arena [timelimit=...] [pointlinit=...] [leadlimit=...] |
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Key Hunt | gametype kh [timelimit=...] [pointlimit=...] [teams=...] [leadlimit=...] | 2, 3, or 4 teams
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@ -298,27 +293,9 @@ detect it for supporting CTF. To force the map to get re-detected after you add
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such entities, delete the data/data/mapname.mapinfo file - or simply edit it to
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add the "gametype ctf" line.
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==============
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=V. Runematch=
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==============
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Runematch needs only one type of entity to work: rune spawn points. You will
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need at least one for each rune (5 minimum at the time of this writing), though
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you should probably have more than that in the map. Just give the points a
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classname and origin.
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Rune Spawnpoints
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----------------
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classname runematch_spawn_point
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If your map contains the required entities for Runematch, the menu will automatically
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detect it for supporting Runematch. To force the map to get re-detected after you add
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such entities, delete the data/data/mapname.mapinfo file - or simply edit it to
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add the "gametype rune" line.
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==============
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=VI. Race/CTS=
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==============
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=============
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=V. Race/CTS=
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=============
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Making a race map is not hard: you need some special spawnpoints, and some checkpoints.
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