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fix default
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@ -21,12 +21,12 @@
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//maxplayers 8 // number of players allowed on the server
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//port 26000 // the port used by the server
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//You are RECOMMENDED to change this value to a free port number on your server
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//above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
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//changing the port your server runs on may make your server available to these
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//people. Changing the port breaks nothing, the default simply matches Quake as
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//we use a Quake-derived protocol and didn't do our own IANA port assignment yet
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//(if anyone wants to go through that process, we'd be glad).
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// You are RECOMMENDED to change this value to a free port number on your server
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// above 1024. The reason is that some bad ISPs might filter "gaming" ports, and
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// changing the port your server runs on may make your server available to these
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// people. Changing the port breaks nothing, the default simply matches Quake as
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// we use a Quake-derived protocol and didn't do our own IANA port assignment yet
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// (if anyone wants to go through that process, we'd be glad).
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//log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers
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//g_start_delay 15 // delay before the game starts to let players join the server first
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@ -45,7 +45,7 @@
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//g_lms_lives_override -1 // lives for LMS
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//g_nexball_goallimit -1 // goals for NEXBALL
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//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
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//g_ctf_ignore_frags 0 // set to 1 to ignore kills except for FC kills
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// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
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//g_keyhunt_teams_override -1 // teams for KH
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