tdesktop/Telegram/SourceFiles/media/view/media_clip_controller.h

90 lines
2.0 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
namespace Ui {
class LabelSimple;
class FadeAnimation;
class IconButton;
class MediaSlider;
} // namespace Ui
namespace Media {
namespace Player {
struct TrackState;
} // namespace Player
namespace Clip {
class Playback;
class VolumeController;
class Controller : public TWidget {
Q_OBJECT
public:
Controller(QWidget *parent);
void showAnimated();
void hideAnimated();
void updatePlayback(const Player::TrackState &state);
void setInFullScreen(bool inFullScreen);
void grabStart() override;
void grabFinish() override;
~Controller();
signals:
void playPressed();
void pausePressed();
void seekProgress(TimeMs positionMs);
void seekFinished(TimeMs positionMs);
void volumeChanged(float64 volume);
void toFullScreenPressed();
void fromFullScreenPressed();
protected:
void resizeEvent(QResizeEvent *e) override;
void paintEvent(QPaintEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
private:
void handleSeekProgress(float64 progress);
void handleSeekFinished(float64 progress);
template <typename Callback>
void startFading(Callback start);
void fadeFinished();
void fadeUpdated(float64 opacity);
void updatePlayPauseResumeState(const Player::TrackState &state);
void updateTimeTexts(const Player::TrackState &state);
void refreshTimeTexts();
bool _showPause = false;
QString _timeAlready, _timeLeft;
TimeMs _seekPositionMs = -1;
TimeMs _lastDurationMs = 0;
object_ptr<Ui::IconButton> _playPauseResume;
object_ptr<Ui::MediaSlider> _playbackSlider;
std::unique_ptr<Playback> _playback;
object_ptr<VolumeController> _volumeController;
object_ptr<Ui::IconButton> _fullScreenToggle;
object_ptr<Ui::LabelSimple> _playedAlready;
object_ptr<Ui::LabelSimple> _toPlayLeft;
std::unique_ptr<Ui::FadeAnimation> _fadeAnimation;
};
} // namespace Clip
} // namespace Media