tdesktop/Telegram/SourceFiles/platform/win/windows_dlls.cpp

170 lines
4.7 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "platform/win/windows_dlls.h"
#include "base/platform/win/base_windows_safe_library.h"
#include <VersionHelpers.h>
#include <QtCore/QSysInfo>
#include <d3d11.h>
#define LOAD_SYMBOL(lib, name) ::base::Platform::LoadMethod(lib, #name, name)
namespace Platform {
namespace Dlls {
using base::Platform::SafeLoadLibrary;
using base::Platform::LoadMethod;
void init() {
static bool inited = false;
if (inited) return;
inited = true;
// Remove the current directory from the DLL search order.
::SetDllDirectory(L"");
const auto list = {
u"dbghelp.dll"_q,
u"dbgcore.dll"_q,
u"propsys.dll"_q,
u"winsta.dll"_q,
u"textinputframework.dll"_q,
u"uxtheme.dll"_q,
u"igdumdim32.dll"_q,
u"amdhdl32.dll"_q,
u"wtsapi32.dll"_q,
u"propsys.dll"_q,
u"combase.dll"_q,
u"dwmapi.dll"_q,
u"rstrtmgr.dll"_q,
u"psapi.dll"_q,
u"user32.dll"_q,
u"d3d11.dll"_q,
u"dxgi.dll"_q,
};
for (const auto &lib : list) {
SafeLoadLibrary(lib);
}
}
// D3D11.DLL
HRESULT (__stdcall *D3D11CreateDevice)(
_In_opt_ IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
_In_reads_opt_(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
_COM_Outptr_opt_ ID3D11Device** ppDevice,
_Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
_COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext);
// DXGI.DLL
HRESULT (__stdcall *CreateDXGIFactory1)(
REFIID riid,
_COM_Outptr_ void **ppFactory);
void start() {
init();
const auto LibShell32 = SafeLoadLibrary(u"shell32.dll"_q);
LOAD_SYMBOL(LibShell32, SHAssocEnumHandlers);
LOAD_SYMBOL(LibShell32, SHCreateItemFromParsingName);
LOAD_SYMBOL(LibShell32, SHOpenWithDialog);
LOAD_SYMBOL(LibShell32, OpenAs_RunDLL);
LOAD_SYMBOL(LibShell32, SHQueryUserNotificationState);
LOAD_SYMBOL(LibShell32, SHChangeNotify);
LOAD_SYMBOL(LibShell32, SetCurrentProcessExplicitAppUserModelID);
const auto LibUxTheme = SafeLoadLibrary(u"uxtheme.dll"_q);
LOAD_SYMBOL(LibUxTheme, SetWindowTheme);
//if (IsWindows10OrGreater()) {
// static const auto kSystemVersion = QOperatingSystemVersion::current();
// static const auto kMinor = kSystemVersion.minorVersion();
// static const auto kBuild = kSystemVersion.microVersion();
// if (kMinor > 0 || (kMinor == 0 && kBuild >= 17763)) {
// if (kBuild < 18362) {
// LOAD_SYMBOL(LibUxTheme, AllowDarkModeForApp, 135);
// } else {
// LOAD_SYMBOL(LibUxTheme, SetPreferredAppMode, 135);
// }
// LOAD_SYMBOL(LibUxTheme, AllowDarkModeForWindow, 133);
// LOAD_SYMBOL(LibUxTheme, RefreshImmersiveColorPolicyState, 104);
// LOAD_SYMBOL(LibUxTheme, FlushMenuThemes, 136);
// }
//}
if (IsWindowsVistaOrGreater()) {
const auto LibWtsApi32 = SafeLoadLibrary(u"wtsapi32.dll"_q);
LOAD_SYMBOL(LibWtsApi32, WTSRegisterSessionNotification);
LOAD_SYMBOL(LibWtsApi32, WTSUnRegisterSessionNotification);
const auto LibPropSys = SafeLoadLibrary(u"propsys.dll"_q);
LOAD_SYMBOL(LibPropSys, PropVariantToString);
LOAD_SYMBOL(LibPropSys, PSStringFromPropertyKey);
const auto LibDwmApi = SafeLoadLibrary(u"dwmapi.dll"_q);
LOAD_SYMBOL(LibDwmApi, DwmIsCompositionEnabled);
LOAD_SYMBOL(LibDwmApi, DwmSetWindowAttribute);
}
const auto LibPsApi = SafeLoadLibrary(u"psapi.dll"_q);
LOAD_SYMBOL(LibPsApi, GetProcessMemoryInfo);
const auto LibUser32 = SafeLoadLibrary(u"user32.dll"_q);
LOAD_SYMBOL(LibUser32, SetWindowCompositionAttribute);
const auto LibD3D11 = SafeLoadLibrary(u"d3d11.dll"_q);
LOAD_SYMBOL(LibD3D11, D3D11CreateDevice);
const auto LibDXGI = SafeLoadLibrary(u"dxgi.dll"_q);
LOAD_SYMBOL(LibDXGI, CreateDXGIFactory1);
}
} // namespace Dlls
} // namespace Platform
HRESULT WINAPI D3D11CreateDevice(
_In_opt_ IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
_In_reads_opt_(FeatureLevels) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
_COM_Outptr_opt_ ID3D11Device** ppDevice,
_Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
_COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext) {
return Platform::Dlls::D3D11CreateDevice
? Platform::Dlls::D3D11CreateDevice(
pAdapter,
DriverType,
Software,
Flags,
pFeatureLevels,
FeatureLevels,
SDKVersion,
ppDevice,
pFeatureLevel,
ppImmediateContext)
: S_FALSE;
}
HRESULT WINAPI CreateDXGIFactory1(
REFIID riid,
_COM_Outptr_ void **ppFactory) {
return Platform::Dlls::CreateDXGIFactory1
? Platform::Dlls::CreateDXGIFactory1(riid, ppFactory)
: S_FALSE;
}