100 lines
2.4 KiB
C++
100 lines
2.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
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*/
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#include "stdafx.h"
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#include "ui/effects/fade_animation.h"
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namespace Ui {
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FadeAnimation::FadeAnimation(TWidget *widget) : _widget(widget) {
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}
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bool FadeAnimation::paint(Painter &p) {
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if (_cache.isNull()) return false;
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bool animating = _animation.animating(getms());
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p.setOpacity(_animation.current(_visible ? 1. : 0.));
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p.drawPixmap(0, 0, _cache);
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if (!animating) {
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stopAnimation();
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}
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return true;
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}
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void FadeAnimation::setFinishedCallback(FinishedCallback &&callback) {
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_finishedCallback = std_::move(callback);
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}
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void FadeAnimation::show() {
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_visible = true;
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stopAnimation();
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}
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void FadeAnimation::hide() {
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_visible = false;
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stopAnimation();
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}
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void FadeAnimation::stopAnimation() {
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_animation.finish();
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if (!_cache.isNull()) {
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_cache = QPixmap();
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updateCallback();
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_widget->showChildren();
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_finishedCallback.call();
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}
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if (_visible == _widget->isHidden()) {
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_widget->setVisible(_visible);
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}
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}
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void FadeAnimation::fadeIn(int duration) {
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if (_visible) return;
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_visible = true;
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startAnimation(duration);
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}
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void FadeAnimation::fadeOut(int duration) {
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if (!_visible) return;
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_visible = false;
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startAnimation(duration);
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}
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void FadeAnimation::startAnimation(int duration) {
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if (_cache.isNull()) {
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_cache = myGrab(_widget);
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_widget->hideChildren();
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}
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START_ANIMATION(_animation, func(this, &FadeAnimation::updateCallback), _visible ? 0. : 1., _visible ? 1. : 0., duration, anim::linear);
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updateCallback();
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if (_widget->isHidden()) {
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_widget->show();
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}
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}
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void FadeAnimation::updateCallback() {
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_widget->update();
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}
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} // namespace Ui
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