tdesktop/Telegram/SourceFiles/codegen/style/module.h

113 lines
3.0 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#pragma once
#include <QtCore/QString>
#include <QtCore/QList>
#include <QtCore/QMap>
#include <vector>
#include "codegen/style/structure_types.h"
namespace codegen {
namespace style {
namespace structure {
class Module {
public:
explicit Module(const QString &fullpath);
QString filepath() const {
return fullpath_;
}
void addIncluded(std::unique_ptr<Module> &&value);
bool hasIncludes() const {
return !included_.empty();
}
template <typename F>
bool enumIncludes(F functor) const {
for (const auto &module : included_) {
if (!functor(*module)) {
return false;
}
}
return true;
}
// Returns false if there is a struct with such name already.
bool addStruct(const Struct &value);
// Returns nullptr if there is no such struct in result_ or any of included modules.
const Struct *findStruct(const FullName &name) const;
bool hasStructs() const {
return !structs_.isEmpty();
}
template <typename F>
bool enumStructs(F functor) const {
for (const auto &value : structs_) {
if (!functor(value)) {
return false;
}
}
return true;
}
// Returns false if there is a variable with such name already.
bool addVariable(const Variable &value);
// Returns nullptr if there is no such variable in result_ or any of included modules.
const Variable *findVariable(const FullName &name, bool *outFromThisModule = nullptr) const;
bool hasVariables() const {
return !variables_.isEmpty();
}
template <typename F>
bool enumVariables(F functor) const {
for (const auto &value : variables_) {
if (!functor(value)) {
return false;
}
}
return true;
}
explicit operator bool() const {
return !fullpath_.isEmpty();
}
const Struct *findStructInModule(const FullName &name, const Module &module) const;
const Variable *findVariableInModule(const FullName &name, const Module &module) const;
private:
QString fullpath_;
std::vector<std::unique_ptr<Module>> included_;
QList<Struct> structs_;
QList<Variable> variables_;
QMap<QString, int> structsByName_;
QMap<QString, int> variablesByName_;
};
} // namespace structure
} // namespace style
} // namespace codegen