tdesktop/Telegram/SourceFiles/media/player/media_player_widget.h

117 lines
3.0 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "ui/rp_widget.h"
class AudioMsgId;
namespace Ui {
class FlatLabel;
class LabelSimple;
class IconButton;
class PlainShadow;
class FilledSlider;
} // namespace Ui
namespace Media {
namespace Clip {
class Playback;
} // namespace Clip
namespace Player {
class PlayButton;
class VolumeWidget;
struct TrackState;
class Widget : public Ui::RpWidget, private base::Subscriber {
public:
Widget(QWidget *parent);
void setCloseCallback(base::lambda<void()> callback);
void stopAndClose();
void setShadowGeometryToLeft(int x, int y, int w, int h);
void showShadow();
void hideShadow();
QPoint getPositionForVolumeWidget() const;
void volumeWidgetCreated(VolumeWidget *widget);
~Widget();
protected:
void resizeEvent(QResizeEvent *e) override;
void paintEvent(QPaintEvent *e) override;
void leaveEventHook(QEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
private:
void handleSeekProgress(float64 progress);
void handleSeekFinished(float64 progress);
int getLabelsLeft() const;
int getLabelsRight() const;
void updateOverLabelsState(QPoint pos);
void updateOverLabelsState(bool over);
void updatePlayPrevNextPositions();
void updateLabelsGeometry();
void updateRepeatTrackIcon();
void createPrevNextButtons();
void destroyPrevNextButtons();
void updateVolumeToggleIcon();
void checkForTypeChange();
void setType(AudioMsgId::Type type);
void handleSongUpdate(const TrackState &state);
void handleSongChange();
void handlePlaylistUpdate();
void updateTimeText(const TrackState &state);
void updateTimeLabel();
TimeMs _seekPositionMs = -1;
TimeMs _lastDurationMs = 0;
QString _time;
// We display all the controls according to _type.
// We switch to Type::Voice if a voice/video message is played.
// We switch to Type::Song only if _voiceIsActive == false.
// We change _voiceIsActive to false only manually or from tracksFinished().
AudioMsgId::Type _type = AudioMsgId::Type::Unknown;
bool _voiceIsActive = false;
base::lambda<void()> _closeCallback;
bool _labelsOver = false;
bool _labelsDown = false;
class PlayButton;
object_ptr<Ui::FlatLabel> _nameLabel;
object_ptr<Ui::LabelSimple> _timeLabel;
object_ptr<Ui::IconButton> _previousTrack = { nullptr };
object_ptr<PlayButton> _playPause;
object_ptr<Ui::IconButton> _nextTrack = { nullptr };
object_ptr<Ui::IconButton> _volumeToggle;
object_ptr<Ui::IconButton> _repeatTrack;
object_ptr<Ui::IconButton> _close;
object_ptr<Ui::PlainShadow> _shadow = { nullptr };
object_ptr<Ui::FilledSlider> _playbackSlider;
std::unique_ptr<Clip::Playback> _playback;
rpl::lifetime _playlistChangesLifetime;
};
} // namespace Clip
} // namespace Media