94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "data/data_cloud_themes.h"
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#include "ui/rp_widget.h"
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#include "base/object_ptr.h"
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namespace Ui {
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class FlatButton;
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class ScrollArea;
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class CrossButton;
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class MultiSelect;
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class PlainShadow;
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class DropdownMenu;
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class IconButton;
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} // namespace Ui
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namespace Window {
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class Controller;
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namespace Theme {
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struct Colorizer;
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struct ParsedTheme {
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QByteArray palette;
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QByteArray background;
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bool isPng = false;
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bool tiled = false;
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};
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[[nodiscard]] QByteArray ColorHexString(const QColor &color);
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[[nodiscard]] QByteArray ReplaceValueInPaletteContent(
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const QByteArray &content,
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const QByteArray &name,
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const QByteArray &value);
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[[nodiscard]] QByteArray WriteCloudToText(const Data::CloudTheme &cloud);
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[[nodiscard]] Data::CloudTheme ReadCloudFromText(const QByteArray &text);
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[[nodiscard]] QByteArray StripCloudTextFields(const QByteArray &text);
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class Editor : public TWidget {
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public:
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Editor(
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QWidget*,
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not_null<Window::Controller*> window,
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const Data::CloudTheme &cloud);
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[[nodiscard]] static QByteArray ColorizeInContent(
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QByteArray content,
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const Colorizer &colorizer);
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protected:
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void paintEvent(QPaintEvent *e) override;
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void resizeEvent(QResizeEvent *e) override;
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void keyPressEvent(QKeyEvent *e) override;
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void focusInEvent(QFocusEvent *e) override;
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private:
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void save();
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void showMenu();
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void exportTheme();
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void importTheme();
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void closeEditor();
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void closeWithConfirmation();
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void updateControlsGeometry();
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const not_null<Window::Controller*> _window;
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const Data::CloudTheme _cloud;
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object_ptr<Ui::ScrollArea> _scroll;
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class Inner;
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QPointer<Inner> _inner;
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object_ptr<Ui::CrossButton> _close;
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object_ptr<Ui::IconButton> _menuToggle;
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object_ptr<Ui::DropdownMenu> _menu = { nullptr };
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object_ptr<Ui::MultiSelect> _select;
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object_ptr<Ui::PlainShadow> _leftShadow;
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object_ptr<Ui::PlainShadow> _topShadow;
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object_ptr<Ui::FlatButton> _save;
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bool _saving = false;
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};
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} // namespace Theme
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} // namespace Window
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