mirror of
https://github.com/telegramdesktop/tdesktop
synced 2025-05-05 01:29:57 +00:00
98 lines
2.1 KiB
C++
98 lines
2.1 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rect_part.h"
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class Painter;
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namespace Ui {
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class ChatTheme;
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class ChatStyle;
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enum class BubbleCornerRounding : uchar {
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Large,
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Small,
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None,
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Tail,
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};
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struct BubbleRounding {
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BubbleCornerRounding topLeft = BubbleCornerRounding();
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BubbleCornerRounding topRight = BubbleCornerRounding();
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BubbleCornerRounding bottomLeft = BubbleCornerRounding();
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BubbleCornerRounding bottomRight = BubbleCornerRounding();
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};
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struct BubbleSelectionInterval {
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int top = 0;
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int height = 0;
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};
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struct BubblePattern {
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QPixmap pixmap;
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std::array<QImage, 4> cornersSmall;
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std::array<QImage, 4> cornersLarge;
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QImage tailLeft;
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QImage tailRight;
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mutable QImage cornerTopSmallCache;
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mutable QImage cornerTopLargeCache;
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mutable QImage cornerBottomSmallCache;
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mutable QImage cornerBottomLargeCache;
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mutable QImage tailCache;
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};
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[[nodiscard]] std::unique_ptr<BubblePattern> PrepareBubblePattern(
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not_null<const style::palette*> st);
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void FinishBubblePatternOnMain(not_null<BubblePattern*> pattern);
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struct SimpleBubble {
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not_null<const ChatStyle*> st;
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QRect geometry;
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const BubblePattern *pattern = nullptr;
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QRect patternViewport;
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int outerWidth = 0;
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bool selected = false;
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bool shadowed = true;
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bool outbg = false;
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BubbleRounding rounding;
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};
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struct ComplexBubble {
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SimpleBubble simple;
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const std::vector<BubbleSelectionInterval> &selection;
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};
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void PaintBubble(QPainter &p, const SimpleBubble &args);
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void PaintBubble(QPainter &p, const ComplexBubble &args);
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target);
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target,
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const QImage &mask,
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QImage &cache);
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target,
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Fn<void(QPainter&)> paintContent,
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QImage &cache);
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} // namespace Ui
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