tdesktop/Telegram/SourceFiles/ui/effects/ripple_animation.cpp

242 lines
6.5 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#include "stdafx.h"
#include "ui/effects/ripple_animation.h"
namespace Ui {
class RippleAnimation::Ripple {
public:
Ripple(const style::RippleAnimation &st, QPoint origin, int startRadius, const QPixmap &mask, const UpdateCallback &update);
Ripple(const style::RippleAnimation &st, const QPixmap &mask, const UpdateCallback &update);
void paint(QPainter &p, const QPixmap &mask, TimeMs ms, const QColor *colorOverride);
void stop();
void unstop();
void finish();
bool finished() const {
return _hiding && !_hide.animating();
}
private:
const style::RippleAnimation &_st;
UpdateCallback _update;
QPoint _origin;
int _radiusFrom = 0;
int _radiusTo = 0;
bool _hiding = false;
FloatAnimation _show;
FloatAnimation _hide;
QPixmap _cache;
QImage _frame;
};
RippleAnimation::Ripple::Ripple(const style::RippleAnimation &st, QPoint origin, int startRadius, const QPixmap &mask, const UpdateCallback &update)
: _st(st)
, _update(update)
, _origin(origin)
, _radiusFrom(startRadius)
, _frame(mask.size(), QImage::Format_ARGB32_Premultiplied) {
_frame.setDevicePixelRatio(mask.devicePixelRatio());
QPoint points[] = {
{ 0, 0 },
{ _frame.width() / cIntRetinaFactor(), 0 },
{ _frame.width() / cIntRetinaFactor(), _frame.height() / cIntRetinaFactor() },
{ 0, _frame.height() / cIntRetinaFactor() },
};
for (auto point : points) {
accumulate_max(_radiusTo, style::point::dotProduct(_origin - point, _origin - point));
}
_radiusTo = qRound(sqrt(_radiusTo));
_show.start(UpdateCallback(_update), 0., 1., _st.showDuration, anim::easeOutCirc);
}
RippleAnimation::Ripple::Ripple(const style::RippleAnimation &st, const QPixmap &mask, const UpdateCallback &update)
: _st(st)
, _update(update)
, _origin(mask.width() / (2 * cIntRetinaFactor()), mask.height() / (2 * cIntRetinaFactor()))
, _radiusFrom(mask.width() + mask.height())
, _frame(mask.size(), QImage::Format_ARGB32_Premultiplied) {
_frame.setDevicePixelRatio(mask.devicePixelRatio());
_radiusTo = _radiusFrom;
_hide.start(UpdateCallback(_update), 0., 1., _st.hideDuration);
}
void RippleAnimation::Ripple::paint(QPainter &p, const QPixmap &mask, TimeMs ms, const QColor *colorOverride) {
auto opacity = _hide.current(ms, _hiding ? 0. : 1.);
if (opacity == 0.) {
return;
}
if (_cache.isNull()) {
auto radius = anim::interpolate(_radiusFrom, _radiusTo, _show.current(ms, 1.));
_frame.fill(Qt::transparent);
{
Painter p(&_frame);
p.setPen(Qt::NoPen);
if (colorOverride) {
p.setBrush(*colorOverride);
} else {
p.setBrush(_st.color);
}
{
PainterHighQualityEnabler hq(p);
p.drawEllipse(_origin, radius, radius);
}
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
p.drawPixmap(0, 0, mask);
}
if (radius == _radiusTo) {
_cache = App::pixmapFromImageInPlace(std_::move(_frame));
}
}
auto saved = p.opacity();
if (opacity != 1.) p.setOpacity(saved * opacity);
if (_cache.isNull()) {
p.drawImage(0, 0, _frame);
} else {
p.drawPixmap(0, 0, _cache);
}
if (opacity != 1.) p.setOpacity(saved);
}
void RippleAnimation::Ripple::stop() {
_hiding = true;
_hide.start(UpdateCallback(_update), 1., 0., _st.hideDuration);
}
void RippleAnimation::Ripple::unstop() {
if (_hiding) {
if (_hide.animating()) {
_hide.start(UpdateCallback(_update), 0., 1., _st.hideDuration);
}
_hiding = false;
}
}
void RippleAnimation::Ripple::finish() {
if (_update) {
_update();
}
_show.finish();
_hide.finish();
}
RippleAnimation::RippleAnimation(const style::RippleAnimation &st, QImage mask, const UpdateCallback &callback)
: _st(st)
, _mask(App::pixmapFromImageInPlace(std_::move(mask)))
, _update(callback) {
}
void RippleAnimation::add(QPoint origin, int startRadius) {
lastStop();
_ripples.push_back(new Ripple(_st, origin, startRadius, _mask, _update));
}
void RippleAnimation::addFading() {
lastStop();
_ripples.push_back(new Ripple(_st, _mask, _update));
}
void RippleAnimation::lastStop() {
if (!_ripples.isEmpty()) {
_ripples.back()->stop();
}
}
void RippleAnimation::lastUnstop() {
if (!_ripples.isEmpty()) {
_ripples.back()->unstop();
}
}
void RippleAnimation::lastFinish() {
if (!_ripples.isEmpty()) {
_ripples.back()->finish();
}
}
void RippleAnimation::paint(QPainter &p, int x, int y, int outerWidth, TimeMs ms, const QColor *colorOverride) {
if (_ripples.isEmpty()) {
return;
}
if (rtl()) x = outerWidth - x - (_mask.width() / cIntRetinaFactor());
p.translate(x, y);
for (auto ripple : _ripples) {
ripple->paint(p, _mask, ms, colorOverride);
}
p.translate(-x, -y);
clearFinished();
}
QImage RippleAnimation::maskByDrawer(QSize size, bool filled, base::lambda<void(QPainter &p)> &&drawer) {
auto result = QImage(size * cIntRetinaFactor(), QImage::Format_ARGB32_Premultiplied);
result.fill(filled ? QColor(255, 255, 255) : Qt::transparent);
if (drawer) {
Painter p(&result);
PainterHighQualityEnabler hq(p);
p.setPen(Qt::NoPen);
p.setBrush(QColor(255, 255, 255));
drawer(p);
}
return std_::move(result);
}
QImage RippleAnimation::rectMask(QSize size) {
return maskByDrawer(size, true, base::lambda<void(QPainter&)>());
}
QImage RippleAnimation::roundRectMask(QSize size, int radius) {
return maskByDrawer(size, false, [size, radius](QPainter &p) {
p.drawRoundedRect(0, 0, size.width(), size.height(), radius, radius);
});
}
QImage RippleAnimation::ellipseMask(QSize size) {
return maskByDrawer(size, false, [size](QPainter &p) {
p.drawEllipse(0, 0, size.width(), size.height());
});
}
void RippleAnimation::clearFinished() {
while (!_ripples.isEmpty() && _ripples.front()->finished()) {
delete base::take(_ripples.front());
_ripples.pop_front();
}
}
void RippleAnimation::clear() {
for (auto ripple : base::take(_ripples)) {
delete ripple;
}
}
} // namespace Ui