148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "styles/style_widgets.h"
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namespace Ui {
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class ToggleView;
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class RippleAnimation;
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class Menu : public TWidget {
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Q_OBJECT
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public:
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Menu(QWidget *parent, const style::Menu &st = st::defaultMenu);
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Menu(QWidget *parent, QMenu *menu, const style::Menu &st = st::defaultMenu);
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not_null<QAction*> addAction(const QString &text, const QObject *receiver, const char* member, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
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not_null<QAction*> addAction(const QString &text, Fn<void()> callback, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
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not_null<QAction*> addSeparator();
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void clearActions();
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void finishAnimating();
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void clearSelection();
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enum class TriggeredSource {
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Mouse,
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Keyboard,
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};
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void setChildShown(bool shown) {
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_childShown = shown;
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}
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void setShowSource(TriggeredSource source);
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void setForceWidth(int forceWidth);
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const std::vector<not_null<QAction*>> &actions() const;
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void setResizedCallback(Fn<void()> callback) {
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_resizedCallback = std::move(callback);
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}
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void setActivatedCallback(Fn<void(QAction *action, int actionTop, TriggeredSource source)> callback) {
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_activatedCallback = std::move(callback);
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}
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void setTriggeredCallback(Fn<void(QAction *action, int actionTop, TriggeredSource source)> callback) {
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_triggeredCallback = std::move(callback);
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}
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void setKeyPressDelegate(Fn<bool(int key)> delegate) {
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_keyPressDelegate = std::move(delegate);
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}
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void handleKeyPress(int key);
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void setMouseMoveDelegate(Fn<void(QPoint globalPosition)> delegate) {
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_mouseMoveDelegate = std::move(delegate);
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}
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void handleMouseMove(QPoint globalPosition);
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void setMousePressDelegate(Fn<void(QPoint globalPosition)> delegate) {
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_mousePressDelegate = std::move(delegate);
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}
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void handleMousePress(QPoint globalPosition);
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void setMouseReleaseDelegate(Fn<void(QPoint globalPosition)> delegate) {
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_mouseReleaseDelegate = std::move(delegate);
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}
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void handleMouseRelease(QPoint globalPosition);
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protected:
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void paintEvent(QPaintEvent *e) override;
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void keyPressEvent(QKeyEvent *e) override;
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void mouseMoveEvent(QMouseEvent *e) override;
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void mousePressEvent(QMouseEvent *e) override;
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void mouseReleaseEvent(QMouseEvent *e) override;
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void enterEventHook(QEvent *e) override;
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void leaveEventHook(QEvent *e) override;
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private slots:
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void actionChanged();
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private:
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struct ActionData {
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ActionData() = default;
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ActionData(const ActionData &other) = delete;
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ActionData &operator=(const ActionData &other) = delete;
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ActionData(ActionData &&other) = default;
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ActionData &operator=(ActionData &&other) = default;
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~ActionData();
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bool hasSubmenu = false;
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QString text;
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QString shortcut;
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const style::icon *icon = nullptr;
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const style::icon *iconOver = nullptr;
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std::unique_ptr<RippleAnimation> ripple;
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std::unique_ptr<ToggleView> toggle;
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};
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void updateSelected(QPoint globalPosition);
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void init();
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// Returns the new width.
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int processAction(not_null<QAction*> action, int index, int width);
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not_null<QAction*> addAction(not_null<QAction*> action, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
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void setSelected(int selected);
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void setPressed(int pressed);
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void clearMouseSelection();
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int itemTop(int index);
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void updateItem(int index);
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void updateSelectedItem();
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void itemPressed(TriggeredSource source);
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void itemReleased(TriggeredSource source);
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const style::Menu &_st;
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Fn<void()> _resizedCallback;
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Fn<void(QAction *action, int actionTop, TriggeredSource source)> _activatedCallback;
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Fn<void(QAction *action, int actionTop, TriggeredSource source)> _triggeredCallback;
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Fn<bool(int key)> _keyPressDelegate;
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Fn<void(QPoint globalPosition)> _mouseMoveDelegate;
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Fn<void(QPoint globalPosition)> _mousePressDelegate;
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Fn<void(QPoint globalPosition)> _mouseReleaseDelegate;
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QMenu *_wappedMenu = nullptr;
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std::vector<not_null<QAction*>> _actions;
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std::vector<ActionData> _actionsData;
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int _forceWidth = 0;
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int _itemHeight, _separatorHeight;
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bool _mouseSelection = false;
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int _selected = -1;
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int _pressed = -1;
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bool _childShown = false;
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};
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} // namespace Ui
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