204 lines
4.6 KiB
C++
204 lines
4.6 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "mtproto/sender.h"
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#include "ui/rp_widget.h"
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#include "ui/effects/animations.h"
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#include "window/window_lock_widgets.h"
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#include "core/core_cloud_password.h"
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#include "media/player/media_player_float.h"
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namespace Main {
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class Account;
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} // namespace Main
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namespace Ui {
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class IconButton;
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class RoundButton;
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class LinkButton;
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class FlatLabel;
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template <typename Widget>
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class FadeWrap;
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} // namespace Ui
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namespace Window {
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class ConnectionState;
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} // namespace Window
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namespace Intro {
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namespace details {
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enum class CallStatus {
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Waiting,
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Calling,
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Called,
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Disabled,
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};
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struct Data {
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QString country;
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QString phone;
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QByteArray phoneHash;
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CallStatus callStatus = CallStatus::Disabled;
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int callTimeout = 0;
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int codeLength = 5;
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bool codeByTelegram = false;
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Core::CloudPasswordCheckRequest pwdRequest;
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bool hasRecovery = false;
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QString pwdHint;
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bool pwdNotEmptyPassport = false;
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Window::TermsLock termsLock;
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base::Observable<void> updated;
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};
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enum class StackAction {
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Back,
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Forward,
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Replace,
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};
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enum class Animate {
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Back,
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Forward,
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};
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class Step;
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} // namespace details
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enum class EnterPoint : uchar {
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Start,
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Phone,
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Qr,
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};
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class Widget
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: public Ui::RpWidget
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, private Media::Player::FloatDelegate
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, private Media::Player::FloatSectionDelegate
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, private base::Subscriber {
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public:
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Widget(
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QWidget *parent,
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not_null<Main::Account*> account,
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EnterPoint point);
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void showAnimated(const QPixmap &bgAnimCache, bool back = false);
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void setInnerFocus();
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~Widget();
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protected:
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void paintEvent(QPaintEvent *e) override;
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void resizeEvent(QResizeEvent *e) override;
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void keyPressEvent(QKeyEvent *e) override;
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private:
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void refreshLang();
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void animationCallback();
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void createLanguageLink();
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void checkUpdateStatus();
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void setupNextButton();
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void handleUpdates(const MTPUpdates &updates);
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void handleUpdate(const MTPUpdate &update);
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void backRequested();
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void updateControlsGeometry();
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[[nodiscard]] not_null<details::Data*> getData() {
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return &_data;
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}
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void fixOrder();
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void showControls();
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void hideControls();
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void showResetButton();
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void resetAccount();
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void showTerms();
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void acceptTerms(Fn<void()> callback);
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void hideAndDestroy(object_ptr<Ui::FadeWrap<Ui::RpWidget>> widget);
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[[nodiscard]] details::Step *getStep(int skip = 0) const {
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Expects(skip >= 0);
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Expects(skip < _stepHistory.size());
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return _stepHistory[_stepHistory.size() - skip - 1];
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}
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void historyMove(details::StackAction action, details::Animate animate);
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void moveToStep(
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details::Step *step,
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details::StackAction action,
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details::Animate animate);
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void appendStep(details::Step *step);
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void getNearestDC();
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void showTerms(Fn<void()> callback);
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// FloatDelegate
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[[nodiscard]] auto floatPlayerDelegate()
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-> not_null<Media::Player::FloatDelegate*>;
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[[nodiscard]] auto floatPlayerSectionDelegate()
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-> not_null<Media::Player::FloatSectionDelegate*>;
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not_null<Ui::RpWidget*> floatPlayerWidget() override;
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not_null<Media::Player::FloatSectionDelegate*> floatPlayerGetSection(
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Window::Column column) override;
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void floatPlayerEnumerateSections(Fn<void(
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not_null<Media::Player::FloatSectionDelegate*> widget,
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Window::Column widgetColumn)> callback) override;
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bool floatPlayerIsVisible(not_null<HistoryItem*> item) override;
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// FloatSectionDelegate
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QRect floatPlayerAvailableRect() override;
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bool floatPlayerHandleWheelEvent(QEvent *e) override;
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const not_null<Main::Account*> _account;
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std::optional<MTP::Sender> _api;
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mtpRequestId _nearestDcRequestId = 0;
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Ui::Animations::Simple _a_show;
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bool _showBack = false;
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QPixmap _cacheUnder, _cacheOver;
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std::vector<details::Step*> _stepHistory;
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rpl::lifetime _stepLifetime;
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details::Data _data;
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Ui::Animations::Simple _coverShownAnimation;
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int _nextTopFrom = 0;
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int _controlsTopFrom = 0;
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object_ptr<Ui::FadeWrap<Ui::IconButton>> _back;
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object_ptr<Ui::FadeWrap<Ui::RoundButton>> _update = { nullptr };
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object_ptr<Ui::FadeWrap<Ui::RoundButton>> _settings;
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object_ptr<Ui::FadeWrap<Ui::RoundButton>> _next;
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object_ptr<Ui::FadeWrap<Ui::LinkButton>> _changeLanguage = { nullptr };
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object_ptr<Ui::FadeWrap<Ui::RoundButton>> _resetAccount = { nullptr };
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object_ptr<Ui::FadeWrap<Ui::FlatLabel>> _terms = { nullptr };
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std::unique_ptr<Window::ConnectionState> _connecting;
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bool _nextShown = true;
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Ui::Animations::Simple _nextShownAnimation;
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mtpRequestId _resetRequest = 0;
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};
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} // namespace Intro
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