tdesktop/Telegram/SourceFiles/intro/intro_widget.h

204 lines
4.6 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "mtproto/sender.h"
#include "ui/rp_widget.h"
#include "ui/effects/animations.h"
#include "window/window_lock_widgets.h"
#include "core/core_cloud_password.h"
#include "media/player/media_player_float.h"
namespace Main {
class Account;
} // namespace Main
namespace Ui {
class IconButton;
class RoundButton;
class LinkButton;
class FlatLabel;
template <typename Widget>
class FadeWrap;
} // namespace Ui
namespace Window {
class ConnectionState;
} // namespace Window
namespace Intro {
namespace details {
enum class CallStatus {
Waiting,
Calling,
Called,
Disabled,
};
struct Data {
QString country;
QString phone;
QByteArray phoneHash;
CallStatus callStatus = CallStatus::Disabled;
int callTimeout = 0;
int codeLength = 5;
bool codeByTelegram = false;
Core::CloudPasswordCheckRequest pwdRequest;
bool hasRecovery = false;
QString pwdHint;
bool pwdNotEmptyPassport = false;
Window::TermsLock termsLock;
base::Observable<void> updated;
};
enum class StackAction {
Back,
Forward,
Replace,
};
enum class Animate {
Back,
Forward,
};
class Step;
} // namespace details
enum class EnterPoint : uchar {
Start,
Phone,
Qr,
};
class Widget
: public Ui::RpWidget
, private Media::Player::FloatDelegate
, private Media::Player::FloatSectionDelegate
, private base::Subscriber {
public:
Widget(
QWidget *parent,
not_null<Main::Account*> account,
EnterPoint point);
void showAnimated(const QPixmap &bgAnimCache, bool back = false);
void setInnerFocus();
~Widget();
protected:
void paintEvent(QPaintEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
private:
void refreshLang();
void animationCallback();
void createLanguageLink();
void checkUpdateStatus();
void setupNextButton();
void handleUpdates(const MTPUpdates &updates);
void handleUpdate(const MTPUpdate &update);
void backRequested();
void updateControlsGeometry();
[[nodiscard]] not_null<details::Data*> getData() {
return &_data;
}
void fixOrder();
void showControls();
void hideControls();
void showResetButton();
void resetAccount();
void showTerms();
void acceptTerms(Fn<void()> callback);
void hideAndDestroy(object_ptr<Ui::FadeWrap<Ui::RpWidget>> widget);
[[nodiscard]] details::Step *getStep(int skip = 0) const {
Expects(skip >= 0);
Expects(skip < _stepHistory.size());
return _stepHistory[_stepHistory.size() - skip - 1];
}
void historyMove(details::StackAction action, details::Animate animate);
void moveToStep(
details::Step *step,
details::StackAction action,
details::Animate animate);
void appendStep(details::Step *step);
void getNearestDC();
void showTerms(Fn<void()> callback);
// FloatDelegate
[[nodiscard]] auto floatPlayerDelegate()
-> not_null<Media::Player::FloatDelegate*>;
[[nodiscard]] auto floatPlayerSectionDelegate()
-> not_null<Media::Player::FloatSectionDelegate*>;
not_null<Ui::RpWidget*> floatPlayerWidget() override;
not_null<Media::Player::FloatSectionDelegate*> floatPlayerGetSection(
Window::Column column) override;
void floatPlayerEnumerateSections(Fn<void(
not_null<Media::Player::FloatSectionDelegate*> widget,
Window::Column widgetColumn)> callback) override;
bool floatPlayerIsVisible(not_null<HistoryItem*> item) override;
// FloatSectionDelegate
QRect floatPlayerAvailableRect() override;
bool floatPlayerHandleWheelEvent(QEvent *e) override;
const not_null<Main::Account*> _account;
std::optional<MTP::Sender> _api;
mtpRequestId _nearestDcRequestId = 0;
Ui::Animations::Simple _a_show;
bool _showBack = false;
QPixmap _cacheUnder, _cacheOver;
std::vector<details::Step*> _stepHistory;
rpl::lifetime _stepLifetime;
details::Data _data;
Ui::Animations::Simple _coverShownAnimation;
int _nextTopFrom = 0;
int _controlsTopFrom = 0;
object_ptr<Ui::FadeWrap<Ui::IconButton>> _back;
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _update = { nullptr };
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _settings;
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _next;
object_ptr<Ui::FadeWrap<Ui::LinkButton>> _changeLanguage = { nullptr };
object_ptr<Ui::FadeWrap<Ui::RoundButton>> _resetAccount = { nullptr };
object_ptr<Ui::FadeWrap<Ui::FlatLabel>> _terms = { nullptr };
std::unique_ptr<Window::ConnectionState> _connecting;
bool _nextShown = true;
Ui::Animations::Simple _nextShownAnimation;
mtpRequestId _resetRequest = 0;
};
} // namespace Intro