346 lines
7.9 KiB
C++
346 lines
7.9 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "storage/localimageloader.h"
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struct VideoSoundData;
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struct VideoSoundPart;
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namespace Media {
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namespace Audio {
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// Thread: Main.
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void Start();
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void Finish();
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// Thread: Main. Locks: AudioMutex.
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bool IsAttachedToDevice();
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// Thread: Any. Must be locked: AudioMutex.
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bool AttachToDevice();
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// Thread: Any.
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void ScheduleDetachFromDeviceSafe();
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void ScheduleDetachIfNotUsedSafe();
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void StopDetachIfNotUsedSafe();
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template <typename Callback>
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void IterateSamples();
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} // namespace Audio
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namespace Player {
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constexpr auto kDefaultFrequency = 48000; // 48 kHz
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constexpr auto kTogetherLimit = 4;
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constexpr auto kWaveformSamplesCount = 100;
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class Fader;
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class Loaders;
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base::Observable<AudioMsgId> &Updated();
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float64 ComputeVolume(AudioMsgId::Type type);
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enum class State {
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Stopped = 0x01,
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StoppedAtEnd = 0x02,
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StoppedAtError = 0x03,
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StoppedAtStart = 0x04,
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Starting = 0x08,
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Playing = 0x10,
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Stopping = 0x18,
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Pausing = 0x20,
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Paused = 0x28,
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PausedAtEnd = 0x30,
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Resuming = 0x38,
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};
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inline bool IsStopped(State state) {
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return (state == State::Stopped)
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|| (state == State::StoppedAtEnd)
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|| (state == State::StoppedAtError)
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|| (state == State::StoppedAtStart);
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}
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inline bool IsStoppedOrStopping(State state) {
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return IsStopped(state) || (state == State::Stopping);
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}
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inline bool IsStoppedAtEnd(State state) {
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return (state == State::StoppedAtEnd);
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}
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inline bool IsPaused(State state) {
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return (state == State::Paused)
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|| (state == State::PausedAtEnd);
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}
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inline bool IsFading(State state) {
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return (state == State::Starting)
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|| (state == State::Stopping)
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|| (state == State::Pausing)
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|| (state == State::Resuming);
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}
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inline bool IsActive(State state) {
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return !IsStopped(state) && !IsPaused(state);
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}
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struct TrackState {
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AudioMsgId id;
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State state = State::Stopped;
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int64 position = 0;
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int64 length = 0;
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int frequency = kDefaultFrequency;
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};
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class Mixer : public QObject, private base::Subscriber {
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Q_OBJECT
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public:
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Mixer();
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void play(const AudioMsgId &audio, TimeMs positionMs = 0);
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void play(const AudioMsgId &audio, std::unique_ptr<VideoSoundData> videoData, TimeMs positionMs = 0);
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void pause(const AudioMsgId &audio, bool fast = false);
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void resume(const AudioMsgId &audio, bool fast = false);
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void seek(AudioMsgId::Type type, TimeMs positionMs); // type == AudioMsgId::Type::Song
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void stop(const AudioMsgId &audio);
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void stop(const AudioMsgId &audio, State state);
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// Video player audio stream interface.
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void feedFromVideo(VideoSoundPart &&part);
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int64 getVideoCorrectedTime(const AudioMsgId &id, TimeMs frameMs, TimeMs systemMs);
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void stopAndClear();
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TrackState currentState(AudioMsgId::Type type);
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void clearStoppedAtStart(const AudioMsgId &audio);
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// Thread: Main. Must be locked: AudioMutex.
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void detachTracks();
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// Thread: Main. Must be locked: AudioMutex.
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void reattachIfNeeded();
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// Thread: Any. Must be locked: AudioMutex.
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void reattachTracks();
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// Thread: Any.
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void setSongVolume(float64 volume);
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float64 getSongVolume() const;
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void setVideoVolume(float64 volume);
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float64 getVideoVolume() const;
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~Mixer();
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private slots:
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void onError(const AudioMsgId &audio);
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void onStopped(const AudioMsgId &audio);
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void onUpdated(const AudioMsgId &audio);
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signals:
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void updated(const AudioMsgId &audio);
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void stoppedOnError(const AudioMsgId &audio);
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void loaderOnStart(const AudioMsgId &audio, qint64 positionMs);
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void loaderOnCancel(const AudioMsgId &audio);
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void faderOnTimer();
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void suppressSong();
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void unsuppressSong();
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void suppressAll(qint64 duration);
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private:
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bool fadedStop(AudioMsgId::Type type, bool *fadedStart = 0);
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void resetFadeStartPosition(AudioMsgId::Type type, int positionInBuffered = -1);
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bool checkCurrentALError(AudioMsgId::Type type);
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void videoSoundProgress(const AudioMsgId &audio);
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class Track {
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public:
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static constexpr int kBuffersCount = 3;
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// Thread: Any. Must be locked: AudioMutex.
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void reattach(AudioMsgId::Type type);
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void detach();
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void clear();
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void started();
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bool isStreamCreated() const;
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void ensureStreamCreated();
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int getNotQueuedBufferIndex();
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~Track();
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TrackState state;
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FileLocation file;
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QByteArray data;
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int64 bufferedPosition = 0;
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int64 bufferedLength = 0;
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bool loading = false;
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bool loaded = false;
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int64 fadeStartPosition = 0;
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int32 format = 0;
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int32 frequency = kDefaultFrequency;
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int samplesCount[kBuffersCount] = { 0 };
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QByteArray bufferSamples[kBuffersCount];
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struct Stream {
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uint32 source = 0;
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uint32 buffers[kBuffersCount] = { 0 };
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};
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Stream stream;
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std::unique_ptr<VideoSoundData> videoData;
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TimeMs lastUpdateWhen = 0;
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TimeMs lastUpdateCorrectedMs = 0;
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private:
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void createStream();
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void destroyStream();
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void resetStream();
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};
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// Thread: Any. Must be locked: AudioMutex.
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void setStoppedState(Track *current, State state = State::Stopped);
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Track *trackForType(AudioMsgId::Type type, int index = -1); // -1 uses currentIndex(type)
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const Track *trackForType(AudioMsgId::Type type, int index = -1) const;
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int *currentIndex(AudioMsgId::Type type);
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const int *currentIndex(AudioMsgId::Type type) const;
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int _audioCurrent = 0;
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Track _audioTracks[kTogetherLimit];
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int _songCurrent = 0;
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Track _songTracks[kTogetherLimit];
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Track _videoTrack;
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QAtomicInt _volumeVideo;
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QAtomicInt _volumeSong;
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friend class Fader;
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friend class Loaders;
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QThread _faderThread, _loaderThread;
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Fader *_fader;
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Loaders *_loader;
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};
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Mixer *mixer();
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class Fader : public QObject {
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Q_OBJECT
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public:
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Fader(QThread *thread);
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signals:
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void error(const AudioMsgId &audio);
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void playPositionUpdated(const AudioMsgId &audio);
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void audioStopped(const AudioMsgId &audio);
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void needToPreload(const AudioMsgId &audio);
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public slots:
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void onInit();
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void onTimer();
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void onSuppressSong();
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void onUnsuppressSong();
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void onSuppressAll(qint64 duration);
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void onSongVolumeChanged();
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void onVideoVolumeChanged();
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private:
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enum {
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EmitError = 0x01,
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EmitStopped = 0x02,
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EmitPositionUpdated = 0x04,
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EmitNeedToPreload = 0x08,
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};
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int32 updateOnePlayback(Mixer::Track *track, bool &hasPlaying, bool &hasFading, float64 volumeMultiplier, bool volumeChanged);
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void setStoppedState(Mixer::Track *track, State state = State::Stopped);
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QTimer _timer;
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bool _volumeChangedSong = false;
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bool _volumeChangedVideo = false;
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bool _suppressAll = false;
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bool _suppressAllAnim = false;
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bool _suppressSong = false;
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bool _suppressSongAnim = false;
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anim::value _suppressVolumeAll;
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anim::value _suppressVolumeSong;
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TimeMs _suppressAllStart = 0;
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TimeMs _suppressAllEnd = 0;
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TimeMs _suppressSongStart = 0;
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};
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FileMediaInformation::Song PrepareForSending(const QString &fname, const QByteArray &data);
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namespace internal {
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// Thread: Any. Must be locked: AudioMutex.
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bool CheckAudioDeviceConnected();
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// Thread: Main. Locks: AudioMutex.
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void DetachFromDevice();
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// Thread: Any.
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QMutex *audioPlayerMutex();
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// Thread: Any.
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bool audioCheckError();
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} // namespace internal
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} // namespace Player
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} // namespace Media
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VoiceWaveform audioCountWaveform(const FileLocation &file, const QByteArray &data);
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namespace Media {
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namespace Audio {
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FORCE_INLINE uint16 ReadOneSample(uchar data) {
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return qAbs((static_cast<int16>(data) - 0x80) * 0x100);
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}
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FORCE_INLINE uint16 ReadOneSample(int16 data) {
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return qAbs(data);
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}
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template <typename SampleType, typename Callback>
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void IterateSamples(base::const_byte_span bytes, Callback &&callback) {
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auto samplesPointer = reinterpret_cast<const SampleType*>(bytes.data());
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auto samplesCount = bytes.size() / sizeof(SampleType);
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auto samplesData = gsl::make_span(samplesPointer, samplesCount);
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for (auto sampleData : samplesData) {
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callback(ReadOneSample(sampleData));
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}
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}
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} // namespace Audio
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} // namespace Media
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