tdesktop/Telegram/SourceFiles/ui/widgets/menu.h

149 lines
4.2 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "styles/style_widgets.h"
namespace Ui {
class ToggleView;
class RippleAnimation;
class Menu : public TWidget {
Q_OBJECT
public:
Menu(QWidget *parent, const style::Menu &st = st::defaultMenu);
Menu(QWidget *parent, QMenu *menu, const style::Menu &st = st::defaultMenu);
QAction *addAction(const QString &text, const QObject *receiver, const char* member, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
QAction *addAction(const QString &text, Fn<void()> callback, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
QAction *addSeparator();
void clearActions();
void finishAnimating();
void clearSelection();
enum class TriggeredSource {
Mouse,
Keyboard,
};
void setChildShown(bool shown) {
_childShown = shown;
}
void setShowSource(TriggeredSource source);
void setForceWidth(int forceWidth);
using Actions = QList<QAction*>;
Actions &actions();
void setResizedCallback(Fn<void()> callback) {
_resizedCallback = std::move(callback);
}
void setActivatedCallback(Fn<void(QAction *action, int actionTop, TriggeredSource source)> callback) {
_activatedCallback = std::move(callback);
}
void setTriggeredCallback(Fn<void(QAction *action, int actionTop, TriggeredSource source)> callback) {
_triggeredCallback = std::move(callback);
}
void setKeyPressDelegate(Fn<bool(int key)> delegate) {
_keyPressDelegate = std::move(delegate);
}
void handleKeyPress(int key);
void setMouseMoveDelegate(Fn<void(QPoint globalPosition)> delegate) {
_mouseMoveDelegate = std::move(delegate);
}
void handleMouseMove(QPoint globalPosition);
void setMousePressDelegate(Fn<void(QPoint globalPosition)> delegate) {
_mousePressDelegate = std::move(delegate);
}
void handleMousePress(QPoint globalPosition);
void setMouseReleaseDelegate(Fn<void(QPoint globalPosition)> delegate) {
_mouseReleaseDelegate = std::move(delegate);
}
void handleMouseRelease(QPoint globalPosition);
protected:
void paintEvent(QPaintEvent *e) override;
void keyPressEvent(QKeyEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void enterEventHook(QEvent *e) override;
void leaveEventHook(QEvent *e) override;
private slots:
void actionChanged();
private:
struct ActionData {
ActionData() = default;
ActionData(const ActionData &other) = delete;
ActionData &operator=(const ActionData &other) = delete;
ActionData(ActionData &&other) = default;
ActionData &operator=(ActionData &&other) = default;
~ActionData();
bool hasSubmenu = false;
QString text;
QString shortcut;
const style::icon *icon = nullptr;
const style::icon *iconOver = nullptr;
std::unique_ptr<RippleAnimation> ripple;
std::unique_ptr<ToggleView> toggle;
};
void updateSelected(QPoint globalPosition);
void init();
// Returns the new width.
int processAction(QAction *action, int index, int width);
QAction *addAction(QAction *a, const style::icon *icon = nullptr, const style::icon *iconOver = nullptr);
void setSelected(int selected);
void setPressed(int pressed);
void clearMouseSelection();
int itemTop(int index);
void updateItem(int index);
void updateSelectedItem();
void itemPressed(TriggeredSource source);
void itemReleased(TriggeredSource source);
const style::Menu &_st;
Fn<void()> _resizedCallback;
Fn<void(QAction *action, int actionTop, TriggeredSource source)> _activatedCallback;
Fn<void(QAction *action, int actionTop, TriggeredSource source)> _triggeredCallback;
Fn<bool(int key)> _keyPressDelegate;
Fn<void(QPoint globalPosition)> _mouseMoveDelegate;
Fn<void(QPoint globalPosition)> _mousePressDelegate;
Fn<void(QPoint globalPosition)> _mouseReleaseDelegate;
QMenu *_wappedMenu = nullptr;
Actions _actions;
std::vector<ActionData> _actionsData;
int _forceWidth = 0;
int _itemHeight, _separatorHeight;
bool _mouseSelection = false;
int _selected = -1;
int _pressed = -1;
bool _childShown = false;
};
} // namespace Ui