tdesktop/Telegram/SourceFiles/ui/effects/panel_animation.h

129 lines
3.0 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "styles/style_widgets.h"
namespace Ui {
class RoundShadowAnimation {
public:
void setCornerMasks(const QImage &topLeft, const QImage &topRight, const QImage &bottomLeft, const QImage &bottomRight);
protected:
void start(int frameWidth, int frameHeight, float64 devicePixelRatio);
void setShadow(const style::Shadow &st);
bool started() const {
return !_frame.isNull();
}
struct Corner {
QImage image;
int width = 0;
int height = 0;
const uchar *bytes = nullptr;
int bytesPerPixel = 0;
int bytesPerLineAdded = 0;
bool valid() const {
return !image.isNull();
}
};
void setCornerMask(Corner &corner, const QImage &image);
void paintCorner(Corner &corner, int left, int top);
struct Shadow {
style::margins extend;
QImage left, topLeft, top, topRight, right, bottomRight, bottom, bottomLeft;
bool valid() const {
return !left.isNull();
}
};
QImage cloneImage(const style::icon &source);
void paintShadow(int left, int top, int right, int bottom);
void paintShadowCorner(int left, int top, const QImage &image);
void paintShadowVertical(int left, int top, int bottom, const QImage &image);
void paintShadowHorizontal(int left, int right, int top, const QImage &image);
Shadow _shadow;
Corner _topLeft;
Corner _topRight;
Corner _bottomLeft;
Corner _bottomRight;
QImage _frame;
uint32 *_frameInts = nullptr;
int _frameWidth = 0;
int _frameHeight = 0;
int _frameAlpha = 0; // recounted each getFrame()
int _frameIntsPerLine = 0;
int _frameIntsPerLineAdded = 0;
};
class PanelAnimation : public RoundShadowAnimation {
public:
enum class Origin {
TopLeft,
TopRight,
BottomLeft,
BottomRight,
};
PanelAnimation(const style::PanelAnimation &st, Origin origin) : _st(st), _origin(origin) {
}
void setFinalImage(QImage &&finalImage, QRect inner);
void setSkipShadow(bool skipShadow);
void start();
void paintFrame(QPainter &p, int x, int y, int outerWidth, float64 dt, float64 opacity);
private:
void setStartWidth();
void setStartHeight();
void setStartAlpha();
void setStartFadeTop();
void createFadeMask();
void setWidthDuration();
void setHeightDuration();
void setAlphaDuration();
const style::PanelAnimation &_st;
Origin _origin = Origin::TopLeft;
QPixmap _finalImage;
int _finalWidth = 0;
int _finalHeight = 0;
int _finalInnerLeft = 0;
int _finalInnerTop = 0;
int _finalInnerRight = 0;
int _finalInnerBottom = 0;
int _finalInnerWidth = 0;
int _finalInnerHeight = 0;
bool _skipShadow = false;
int _startWidth = -1;
int _startHeight = -1;
int _startAlpha = 0;
int _startFadeTop = 0;
QPixmap _fadeMask;
int _fadeHeight = 0;
QBrush _fadeFirst, _fadeLast;
float64 _widthDuration = 1.;
float64 _heightDuration = 1.;
float64 _alphaDuration = 1.;
};
} // namespace Ui