tdesktop/Telegram/SourceFiles/ui/effects/premium_graphics.cpp

511 lines
13 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/effects/premium_graphics.h"
#include "lang/lang_keys.h"
#include "ui/effects/animations.h"
#include "ui/effects/gradient.h"
#include "ui/effects/numbers_animation.h"
#include "ui/wrap/padding_wrap.h"
#include "ui/wrap/vertical_layout.h"
#include "styles/style_boxes.h"
#include "styles/style_layers.h"
#include "styles/style_widgets.h"
namespace Ui {
namespace Premium {
namespace {
using TextFactory = Fn<QString(int)>;
constexpr auto kDeflection = 30.;
constexpr auto kStepBeforeDeflection = 0.75;
constexpr auto kStepAfterDeflection = kStepBeforeDeflection
+ (1. - kStepBeforeDeflection) / 2.;
[[nodiscard]] QGradientStops GradientStops() {
return QGradientStops{
QGradientStop(0.0, st::premiumButtonBg1->c),
QGradientStop(.25, st::premiumButtonBg1->c),
QGradientStop(.85, st::premiumButtonBg2->c),
QGradientStop(1.0, st::premiumButtonBg3->c),
};
}
[[nodiscard]] QLinearGradient ComputeGradient(
not_null<QWidget*> content,
int left,
int width) {
// Take a full width of parent box without paddings.
const auto fullGradientWidth = content->parentWidget()->width();
auto fullGradient = QLinearGradient(0, 0, fullGradientWidth, 0);
fullGradient.setStops(GradientStops());
auto gradient = QLinearGradient(0, 0, width, 0);
const auto fullFinal = float64(fullGradient.finalStop().x());
left += ((fullGradientWidth - content->width()) / 2);
gradient.setColorAt(
.0,
anim::gradient_color_at(fullGradient, left / fullFinal));
gradient.setColorAt(
1.,
anim::gradient_color_at(fullGradient, (left + width) / fullFinal));
return gradient;
}
class Bubble final {
public:
Bubble(
Fn<void()> updateCallback,
TextFactory textFactory,
const style::icon *icon);
[[nodiscard]] int counter() const;
[[nodiscard]] int height() const;
[[nodiscard]] int width() const;
[[nodiscard]] int bubbleRadius() const;
void setCounter(int value);
void setTailEdge(std::optional<Qt::Edge> edge);
void paintBubble(Painter &p, const QRect &r, const QBrush &brush);
[[nodiscard]] rpl::producer<> widthChanges() const;
[[nodiscard]] rpl::producer<> updateRequests() const;
private:
const Fn<void()> _updateCallback;
const TextFactory _textFactory;
const style::font &_font;
const style::margins &_padding;
const style::icon *_icon;
NumbersAnimation _numberAnimation;
const QSize _tailSize;
const int _height;
const int _textTop;
int _counter = -1;
std::optional<Qt::Edge> _tailEdge;
rpl::event_stream<> _widthChanges;
};
Bubble::Bubble(
Fn<void()> updateCallback,
TextFactory textFactory,
const style::icon *icon)
: _updateCallback(std::move(updateCallback))
, _textFactory(std::move(textFactory))
, _font(st::premiumBubbleFont)
, _padding(st::premiumBubblePadding)
, _icon(icon)
, _numberAnimation(_font, _updateCallback)
, _tailSize(st::premiumBubbleTailSize)
, _height(st::premiumBubbleHeight + _tailSize.height())
, _textTop((_height - _tailSize.height() - _font->height) / 2) {
_numberAnimation.setWidthChangedCallback([=] {
_widthChanges.fire({});
});
}
int Bubble::counter() const {
return _counter;
}
int Bubble::height() const {
return _height;
}
int Bubble::bubbleRadius() const {
return (_height - _tailSize.height()) / 2;
}
int Bubble::width() const {
return _padding.left()
+ _icon->width()
+ st::premiumBubbleTextSkip
+ _numberAnimation.countWidth()
+ _padding.right();
}
void Bubble::setCounter(int value) {
if (_counter != value) {
_counter = value;
_numberAnimation.setText(_textFactory(_counter), _counter);
}
}
void Bubble::setTailEdge(std::optional<Qt::Edge> edge) {
_tailEdge = edge;
}
void Bubble::paintBubble(Painter &p, const QRect &r, const QBrush &brush) {
if (_counter < 0) {
return;
}
const auto bubbleRect = r - style::margins{ 0, 0, 0, _tailSize.height() };
{
PainterHighQualityEnabler hq(p);
p.setPen(Qt::NoPen);
p.setBrush(brush);
const auto radius = bubbleRadius();
auto pathTail = QPainterPath();
const auto offset = bubbleRect.topLeft()
+ QPoint(
(_tailEdge.value_or(Qt::TopEdge) == Qt::RightEdge)
? (bubbleRect.width() - _tailSize.width() - radius)
: (bubbleRect.width() - _tailSize.width()) / 2,
bubbleRect.height())
- QPoint(0, 1);
pathTail.moveTo(offset);
pathTail.lineTo(QPoint(_tailSize.width() / 2, _tailSize.height())
+ offset);
pathTail.lineTo(offset + QPoint(_tailSize.width(), 0));
pathTail.lineTo(offset);
auto pathBubble = QPainterPath();
pathBubble.setFillRule(Qt::WindingFill);
pathBubble.addRoundedRect(bubbleRect, radius, radius);
p.fillPath(pathTail + pathBubble, p.brush());
}
p.setPen(st::activeButtonFg);
p.setFont(_font);
const auto iconLeft = r.x() + _padding.left();
_icon->paint(
p,
iconLeft,
r.y() + (bubbleRect.height() - _icon->height()) / 2,
r.width());
_numberAnimation.paint(
p,
iconLeft + _icon->width() + st::premiumBubbleTextSkip,
r.y() + _textTop,
width() / 2);
}
rpl::producer<> Bubble::widthChanges() const {
return _widthChanges.events();
}
class BubbleWidget final : public Ui::RpWidget {
public:
BubbleWidget(
not_null<Ui::RpWidget*> parent,
TextFactory textFactory,
int current,
int maxCounter,
rpl::producer<> showFinishes,
const style::icon *icon);
[[nodiscard]] bool animating() const;
protected:
void paintEvent(QPaintEvent *e) override;
private:
const int _currentCounter;
const int _maxCounter;
Bubble _bubble;
Ui::Animations::Simple _appearanceAnimation;
QSize _spaceForDeflection;
QLinearGradient _cachedGradient;
};
BubbleWidget::BubbleWidget(
not_null<Ui::RpWidget*> parent,
TextFactory textFactory,
int current,
int maxCounter,
rpl::producer<> showFinishes,
const style::icon *icon)
: RpWidget(parent)
, _currentCounter(current)
, _maxCounter(maxCounter)
, _bubble([=] { update(); }, std::move(textFactory), icon) {
const auto resizeTo = [=](int w, int h) {
_spaceForDeflection = QSize(
st::premiumBubbleSkip,
st::premiumBubbleSkip);
resize(QSize(w, h) + _spaceForDeflection);
};
resizeTo(_bubble.width(), _bubble.height());
_bubble.widthChanges(
) | rpl::start_with_next([=] {
resizeTo(_bubble.width(), _bubble.height());
}, lifetime());
const auto moveEndPoint = _currentCounter / float64(_maxCounter);
const auto computeLeft = [=](float64 pointRatio, float64 animProgress) {
const auto &padding = st::boxRowPadding;
const auto left = _bubble.bubbleRadius() + padding.left();
const auto right = _bubble.bubbleRadius() + padding.right();
return ((parent->width() - left - right)
* pointRatio
* animProgress)
- (_bubble.width() / 2)
+ left;
};
std::move(
showFinishes
) | rpl::take(1) | rpl::start_with_next([=] {
const auto computeEdge = [=] {
return computeLeft(1., 1.);
};
const auto checkBubbleEdges = [&]() -> std::optional<Qt::Edge> {
const auto finish = computeLeft(moveEndPoint, 1.);
if (finish >= computeEdge()) {
return Qt::RightEdge;
}
return std::nullopt;
};
_bubble.setTailEdge(checkBubbleEdges());
_appearanceAnimation.start([=](float64 value) {
const auto moveProgress = std::clamp(
(value / kStepBeforeDeflection),
0.,
1.);
const auto counterProgress = std::clamp(
(value / kStepAfterDeflection),
0.,
1.);
moveToLeft(
std::clamp(
int(computeLeft(moveEndPoint, moveProgress)),
0,
int(computeEdge())),
0);
const auto counter = int(0 + counterProgress * _currentCounter);
if (!(counter % 4) || counterProgress > 0.8) {
_bubble.setCounter(counter);
}
update();
},
0.,
1.,
st::premiumBubbleSlideDuration,
anim::easeOutCirc);
}, lifetime());
}
bool BubbleWidget::animating() const {
return _appearanceAnimation.animating();
}
void BubbleWidget::paintEvent(QPaintEvent *e) {
Painter p(this);
const auto padding = QMargins(
0,
_spaceForDeflection.height(),
_spaceForDeflection.width(),
0);
const auto bubbleRect = rect() - padding;
if (_appearanceAnimation.animating()) {
auto gradient = ComputeGradient(
parentWidget(),
x(),
bubbleRect.width());
_cachedGradient = std::move(gradient);
const auto progress = _appearanceAnimation.value(1.);
const auto scaleProgress = std::clamp(
(progress / kStepBeforeDeflection),
0.,
1.);
const auto scale = scaleProgress;
const auto rotationProgress = std::clamp(
(progress - kStepBeforeDeflection) / (1. - kStepBeforeDeflection),
0.,
1.);
const auto rotationProgressReverse = std::clamp(
(progress - kStepAfterDeflection) / (1. - kStepAfterDeflection),
0.,
1.);
const auto offsetX = bubbleRect.x() + bubbleRect.width() / 2;
const auto offsetY = bubbleRect.y() + bubbleRect.height();
p.translate(offsetX, offsetY);
p.scale(scale, scale);
p.rotate(rotationProgress * kDeflection
- rotationProgressReverse * kDeflection);
p.translate(-offsetX, -offsetY);
}
_bubble.paintBubble(p, bubbleRect, QBrush(_cachedGradient));
}
class Line final : public Ui::RpWidget {
public:
Line(not_null<Ui::RpWidget*> parent, int max);
protected:
void paintEvent(QPaintEvent *event) override;
private:
void recache(const QSize &s);
int _leftWidth = 0;
int _rightWidth = 0;
QPixmap _leftPixmap;
QPixmap _rightPixmap;
Ui::Text::String _leftText;
Ui::Text::String _rightText;
Ui::Text::String _rightLabel;
};
Line::Line(not_null<Ui::RpWidget*> parent, int max)
: Ui::RpWidget(parent)
, _leftText(st::defaultTextStyle, tr::lng_premium_free(tr::now))
, _rightText(st::defaultTextStyle, tr::lng_premium(tr::now))
, _rightLabel(st::defaultTextStyle, QString::number(max)) {
resize(width(), st::requestsAcceptButton.height);
sizeValue(
) | rpl::start_with_next([=](const QSize &s) {
_leftWidth = (s.width() / 2);
_rightWidth = (s.width() - _leftWidth);
recache(s);
update();
}, lifetime());
}
void Line::paintEvent(QPaintEvent *event) {
Painter p(this);
p.drawPixmap(0, 0, _leftPixmap);
p.drawPixmap(_leftWidth, 0, _rightPixmap);
p.setFont(st::normalFont);
const auto textPadding = st::premiumLineTextSkip;
const auto textTop = (height() - _leftText.minHeight()) / 2;
p.setPen(st::windowFg);
_leftText.drawLeft(
p,
textPadding,
textTop,
_leftWidth - textPadding,
_leftWidth);
p.setPen(st::activeButtonFg);
_rightLabel.drawRight(
p,
textPadding,
textTop,
_rightWidth - textPadding,
width(),
style::al_right);
_rightText.drawLeftElided(
p,
_leftWidth + textPadding,
textTop,
_rightWidth - _rightLabel.countWidth(_rightWidth) - textPadding * 2,
_rightWidth);
}
void Line::recache(const QSize &s) {
const auto r = QRect(0, 0, _leftWidth, s.height());
auto pixmap = QPixmap(r.size() * style::DevicePixelRatio());
pixmap.setDevicePixelRatio(style::DevicePixelRatio());
pixmap.fill(Qt::transparent);
auto pathRound = QPainterPath();
pathRound.addRoundedRect(r, st::buttonRadius, st::buttonRadius);
{
auto leftPixmap = pixmap;
Painter p(&leftPixmap);
PainterHighQualityEnabler hq(p);
auto pathRect = QPainterPath();
auto halfRect = r;
halfRect.setLeft(r.center().x());
pathRect.addRect(halfRect);
p.fillPath(pathRound + pathRect, st::windowShadowFgFallback);
_leftPixmap = std::move(leftPixmap);
}
{
auto rightPixmap = pixmap;
Painter p(&rightPixmap);
PainterHighQualityEnabler hq(p);
auto pathRect = QPainterPath();
auto halfRect = r;
halfRect.setRight(r.center().x());
pathRect.addRect(halfRect);
auto gradient = ComputeGradient(
this,
(_leftPixmap.width() / style::DevicePixelRatio()) + r.x(),
r.width());
p.fillPath(pathRound + pathRect, QBrush(std::move(gradient)));
_rightPixmap = std::move(rightPixmap);
}
}
} // namespace
void AddBubbleRow(
not_null<Ui::VerticalLayout*> parent,
rpl::producer<> showFinishes,
int min,
int current,
int max,
std::optional<tr::phrase<lngtag_count>> phrase,
const style::icon *icon) {
auto textFactory = phrase
? TextFactory([=](int n) { return (*phrase)(tr::now, lt_count, n); })
: TextFactory([=](int n) { return QString::number(n); });
const auto container = parent->add(
object_ptr<Ui::FixedHeightWidget>(parent, 0));
const auto bubble = Ui::CreateChild<BubbleWidget>(
container,
std::move(textFactory),
current,
max,
std::move(showFinishes),
icon);
rpl::combine(
container->sizeValue(),
bubble->sizeValue()
) | rpl::start_with_next([=](const QSize &parentSize, const QSize &size) {
container->resize(parentSize.width(), size.height());
}, bubble->lifetime());
}
void AddLimitRow(not_null<Ui::VerticalLayout*> parent, int max) {
const auto line = parent->add(
object_ptr<Line>(parent, max),
st::boxRowPadding);
}
} // namespace Premium
} // namespace Ui