338 lines
11 KiB
C++
338 lines
11 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "media/player/media_player_button.h"
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#include "media/media_common.h"
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#include "ui/effects/ripple_animation.h"
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#include "ui/painter.h"
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#include "styles/style_media_player.h"
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#include <QtCore/QtMath>
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namespace Media::Player {
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namespace {
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[[nodiscard]] QString SpeedText(float64 speed) {
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return QString::number(base::SafeRound(speed * 10) / 10.) + 'X';
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}
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} // namespace
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PlayButtonLayout::PlayButtonLayout(
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const style::MediaPlayerButton &st,
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Fn<void()> callback)
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: _st(st)
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, _callback(std::move(callback)) {
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}
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void PlayButtonLayout::setState(State state) {
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if (_nextState == state) {
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return;
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}
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_nextState = state;
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if (!_transformProgress.animating()) {
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_oldState = _state;
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_state = _nextState;
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_transformBackward = false;
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if (_state != _oldState) {
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startTransform(0., 1.);
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if (_callback) _callback();
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}
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} else if (_oldState == _nextState) {
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qSwap(_oldState, _state);
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startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.);
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_transformBackward = !_transformBackward;
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}
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}
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void PlayButtonLayout::finishTransform() {
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_transformProgress.stop();
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_transformBackward = false;
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if (_callback) _callback();
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}
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void PlayButtonLayout::paint(QPainter &p, const QBrush &brush) {
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if (_transformProgress.animating()) {
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auto from = _oldState, to = _state;
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auto backward = _transformBackward;
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auto progress = _transformProgress.value(1.);
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if (from == State::Cancel || (from == State::Pause && to == State::Play)) {
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qSwap(from, to);
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backward = !backward;
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}
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if (backward) progress = 1. - progress;
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Assert(from != to);
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if (from == State::Play) {
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if (to == State::Pause) {
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paintPlayToPause(p, brush, progress);
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} else {
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Assert(to == State::Cancel);
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paintPlayToCancel(p, brush, progress);
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}
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} else {
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Assert(from == State::Pause && to == State::Cancel);
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paintPauseToCancel(p, brush, progress);
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}
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} else {
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switch (_state) {
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case State::Play: paintPlay(p, brush); break;
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case State::Pause: paintPlayToPause(p, brush, 1.); break;
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case State::Cancel: paintPlayToCancel(p, brush, 1.); break;
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}
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}
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}
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void PlayButtonLayout::paintPlay(QPainter &p, const QBrush &brush) {
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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PainterHighQualityEnabler hq(p);
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p.setPen(Qt::NoPen);
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QPainterPath pathPlay;
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pathPlay.moveTo(playLeft, playTop);
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pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
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pathPlay.lineTo(playLeft, playTop + playHeight);
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pathPlay.lineTo(playLeft, playTop);
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p.fillPath(pathPlay, brush);
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}
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void PlayButtonLayout::paintPlayToPause(QPainter &p, const QBrush &brush, float64 progress) {
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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auto pauseLeft = 0. + _st.pausePosition.x();
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auto pauseTop = 0. + _st.pausePosition.y();
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auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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auto pauseStroke = 0. + _st.pauseStroke;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathLeftPause[] = {
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{ pauseLeft, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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{ pauseLeft, pauseTop + pauseHeight },
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};
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QPointF pathLeftPlay[] = {
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{ playLeft, playTop },
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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{ playLeft, playTop + playHeight },
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};
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p.fillPath(anim::interpolate(pathLeftPlay, pathLeftPause, progress), brush);
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QPointF pathRightPause[] = {
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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};
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QPointF pathRightPlay[] = {
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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};
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p.fillPath(anim::interpolate(pathRightPlay, pathRightPause, progress), brush);
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}
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void PlayButtonLayout::paintPlayToCancel(QPainter &p, const QBrush &brush, float64 progress) {
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auto playLeft = 0. + _st.playPosition.x();
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auto playTop = 0. + _st.playPosition.y();
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auto playWidth = _st.playOuter.width() - 2 * playLeft;
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auto playHeight = _st.playOuter.height() - 2 * playTop;
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auto cancelLeft = 0. + _st.cancelPosition.x();
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auto cancelTop = 0. + _st.cancelPosition.y();
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auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathPlay[] = {
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{ playLeft, playTop },
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{ playLeft, playTop },
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{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + playWidth, playTop + (playHeight / 2.) },
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{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
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{ playLeft, playTop + playHeight },
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{ playLeft, playTop + playHeight },
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{ playLeft, playTop + (playHeight / 2.) },
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};
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QPointF pathCancel[] = {
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{ cancelLeft, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop },
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{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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{ cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) },
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{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) },
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};
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p.fillPath(anim::interpolate(pathPlay, pathCancel, progress), brush);
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}
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void PlayButtonLayout::paintPauseToCancel(QPainter &p, const QBrush &brush, float64 progress) {
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auto pauseLeft = 0. + _st.pausePosition.x();
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auto pauseTop = 0. + _st.pausePosition.y();
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auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
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auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
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auto pauseStroke = 0. + _st.pauseStroke;
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auto cancelLeft = 0. + _st.cancelPosition.x();
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auto cancelTop = 0. + _st.cancelPosition.y();
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auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
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auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
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auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2;
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p.setPen(Qt::NoPen);
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PainterHighQualityEnabler hq(p);
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QPointF pathLeftPause[] = {
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{ pauseLeft, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop },
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{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
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{ pauseLeft, pauseTop + pauseHeight },
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};
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QPointF pathLeftCancel[] = {
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{ cancelLeft, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
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};
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p.fillPath(anim::interpolate(pathLeftPause, pathLeftCancel, progress), brush);
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QPointF pathRightPause[] = {
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop },
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{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
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{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
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};
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QPointF pathRightCancel[] = {
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{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
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{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
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{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
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{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
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};
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p.fillPath(anim::interpolate(pathRightPause, pathRightCancel, progress), brush);
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}
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void PlayButtonLayout::animationCallback() {
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if (!_transformProgress.animating()) {
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auto finalState = _nextState;
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_nextState = _state;
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setState(finalState);
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}
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_callback();
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}
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void PlayButtonLayout::startTransform(float64 from, float64 to) {
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_transformProgress.start(
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[=] { animationCallback(); },
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from,
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to,
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_st.duration);
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}
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SpeedButtonLayout::SpeedButtonLayout(
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const style::MediaSpeedButton &st,
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Fn<void()> callback,
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float64 speed)
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: _st(st)
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, _speed(speed)
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, _metrics(_st.font->f)
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, _text(SpeedText(speed))
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, _textWidth(_metrics.horizontalAdvance(_text))
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, _callback(std::move(callback)) {
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}
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void SpeedButtonLayout::setSpeed(float64 speed) {
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speed = base::SafeRound(speed * 10.) / 10.;
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if (!EqualSpeeds(_speed, speed)) {
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_speed = speed;
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_text = SpeedText(_speed);
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_textWidth = _metrics.horizontalAdvance(_text);
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if (_callback) _callback();
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}
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}
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void SpeedButtonLayout::paint(QPainter &p, bool over, bool active) {
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const auto &color = active ? _st.activeFg : over ? _st.overFg : _st.fg;
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const auto inner = QRect(QPoint(), _st.size).marginsRemoved(_st.padding);
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_st.icon.paintInCenter(p, inner, color->c);
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p.setPen(color);
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p.setFont(_st.font);
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p.drawText(
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QPointF(inner.topLeft()) + QPointF(
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(inner.width() - _textWidth) / 2.,
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(inner.height() - _metrics.height()) / 2. + _metrics.ascent()),
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_text);
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}
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SpeedButton::SpeedButton(QWidget *parent, const style::MediaSpeedButton &st)
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: RippleButton(parent, st.ripple)
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, _st(st)
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, _layout(st, [=] { update(); }, 2.)
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, _isDefault(true) {
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resize(_st.size);
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}
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void SpeedButton::setSpeed(float64 speed, anim::type animated) {
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_isDefault = EqualSpeeds(speed, 1.);
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_layout.setSpeed(speed);
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update();
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}
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void SpeedButton::paintEvent(QPaintEvent *e) {
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auto p = QPainter(this);
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paintRipple(
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p,
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QPoint(_st.padding.left(), _st.padding.top()),
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_isDefault ? nullptr : &_st.rippleActiveColor->c);
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_layout.paint(p, isOver(), !_isDefault);
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}
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QPoint SpeedButton::prepareRippleStartPosition() const {
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const auto inner = rect().marginsRemoved(_st.padding);
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const auto result = mapFromGlobal(QCursor::pos()) - inner.topLeft();
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return inner.contains(result)
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? result
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: DisabledRippleStartPosition();
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}
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QImage SpeedButton::prepareRippleMask() const {
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return Ui::RippleAnimation::RoundRectMask(
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rect().marginsRemoved(_st.padding).size(),
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_st.rippleRadius);
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}
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} // namespace Media::Player
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