tdesktop/Telegram/SourceFiles/media/player/media_player_button.cpp

345 lines
11 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "media/player/media_player_button.h"
#include "ui/painter.h"
#include "styles/style_media_player.h"
#include <QtCore/QtMath>
namespace Media::Player {
namespace {
[[nodiscard]] QString SpeedText(float64 speed) {
return QString::number(base::SafeRound(speed * 10) / 10.) + 'X';
}
} // namespace
PlayButtonLayout::PlayButtonLayout(
const style::MediaPlayerButton &st,
Fn<void()> callback)
: _st(st)
, _callback(std::move(callback)) {
}
void PlayButtonLayout::setState(State state) {
if (_nextState == state) {
return;
}
_nextState = state;
if (!_transformProgress.animating()) {
_oldState = _state;
_state = _nextState;
_transformBackward = false;
if (_state != _oldState) {
startTransform(0., 1.);
if (_callback) _callback();
}
} else if (_oldState == _nextState) {
qSwap(_oldState, _state);
startTransform(_transformBackward ? 0. : 1., _transformBackward ? 1. : 0.);
_transformBackward = !_transformBackward;
}
}
void PlayButtonLayout::finishTransform() {
_transformProgress.stop();
_transformBackward = false;
if (_callback) _callback();
}
void PlayButtonLayout::paint(QPainter &p, const QBrush &brush) {
if (_transformProgress.animating()) {
auto from = _oldState, to = _state;
auto backward = _transformBackward;
auto progress = _transformProgress.value(1.);
if (from == State::Cancel || (from == State::Pause && to == State::Play)) {
qSwap(from, to);
backward = !backward;
}
if (backward) progress = 1. - progress;
Assert(from != to);
if (from == State::Play) {
if (to == State::Pause) {
paintPlayToPause(p, brush, progress);
} else {
Assert(to == State::Cancel);
paintPlayToCancel(p, brush, progress);
}
} else {
Assert(from == State::Pause && to == State::Cancel);
paintPauseToCancel(p, brush, progress);
}
} else {
switch (_state) {
case State::Play: paintPlay(p, brush); break;
case State::Pause: paintPlayToPause(p, brush, 1.); break;
case State::Cancel: paintPlayToCancel(p, brush, 1.); break;
}
}
}
void PlayButtonLayout::paintPlay(QPainter &p, const QBrush &brush) {
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
PainterHighQualityEnabler hq(p);
p.setPen(Qt::NoPen);
QPainterPath pathPlay;
pathPlay.moveTo(playLeft, playTop);
pathPlay.lineTo(playLeft + playWidth, playTop + (playHeight / 2.));
pathPlay.lineTo(playLeft, playTop + playHeight);
pathPlay.lineTo(playLeft, playTop);
p.fillPath(pathPlay, brush);
}
void PlayButtonLayout::paintPlayToPause(QPainter &p, const QBrush &brush, float64 progress) {
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
auto pauseLeft = 0. + _st.pausePosition.x();
auto pauseTop = 0. + _st.pausePosition.y();
auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
auto pauseStroke = 0. + _st.pauseStroke;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathLeftPause[] = {
{ pauseLeft, pauseTop },
{ pauseLeft + pauseStroke, pauseTop },
{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
{ pauseLeft, pauseTop + pauseHeight },
};
QPointF pathLeftPlay[] = {
{ playLeft, playTop },
{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
{ playLeft, playTop + playHeight },
};
p.fillPath(anim::interpolate(pathLeftPlay, pathLeftPause, progress), brush);
QPointF pathRightPause[] = {
{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
{ pauseLeft + pauseWidth, pauseTop },
{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
};
QPointF pathRightPlay[] = {
{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
};
p.fillPath(anim::interpolate(pathRightPlay, pathRightPause, progress), brush);
}
void PlayButtonLayout::paintPlayToCancel(QPainter &p, const QBrush &brush, float64 progress) {
auto playLeft = 0. + _st.playPosition.x();
auto playTop = 0. + _st.playPosition.y();
auto playWidth = _st.playOuter.width() - 2 * playLeft;
auto playHeight = _st.playOuter.height() - 2 * playTop;
auto cancelLeft = 0. + _st.cancelPosition.x();
auto cancelTop = 0. + _st.cancelPosition.y();
auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathPlay[] = {
{ playLeft, playTop },
{ playLeft, playTop },
{ playLeft + (playWidth / 2.), playTop + (playHeight / 4.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + playWidth, playTop + (playHeight / 2.) },
{ playLeft + (playWidth / 2.), playTop + (3 * playHeight / 4.) },
{ playLeft, playTop + playHeight },
{ playLeft, playTop + playHeight },
{ playLeft, playTop + (playHeight / 2.) },
};
QPointF pathCancel[] = {
{ cancelLeft, cancelTop + cancelStroke },
{ cancelLeft + cancelStroke, cancelTop },
{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) - cancelStroke },
{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
{ cancelLeft + (cancelWidth / 2.) + cancelStroke, cancelTop + (cancelHeight / 2.) },
{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
{ cancelLeft + (cancelWidth / 2.), cancelTop + (cancelHeight / 2.) + cancelStroke },
{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
{ cancelLeft + (cancelWidth / 2.) - cancelStroke, cancelTop + (cancelHeight / 2.) },
};
p.fillPath(anim::interpolate(pathPlay, pathCancel, progress), brush);
}
void PlayButtonLayout::paintPauseToCancel(QPainter &p, const QBrush &brush, float64 progress) {
auto pauseLeft = 0. + _st.pausePosition.x();
auto pauseTop = 0. + _st.pausePosition.y();
auto pauseWidth = _st.pauseOuter.width() - 2 * pauseLeft;
auto pauseHeight = _st.pauseOuter.height() - 2 * pauseTop;
auto pauseStroke = 0. + _st.pauseStroke;
auto cancelLeft = 0. + _st.cancelPosition.x();
auto cancelTop = 0. + _st.cancelPosition.y();
auto cancelWidth = _st.cancelOuter.width() - 2 * cancelLeft;
auto cancelHeight = _st.cancelOuter.height() - 2 * cancelTop;
auto cancelStroke = (0. + _st.cancelStroke) / M_SQRT2;
p.setPen(Qt::NoPen);
PainterHighQualityEnabler hq(p);
QPointF pathLeftPause[] = {
{ pauseLeft, pauseTop },
{ pauseLeft + pauseStroke, pauseTop },
{ pauseLeft + pauseStroke, pauseTop + pauseHeight },
{ pauseLeft, pauseTop + pauseHeight },
};
QPointF pathLeftCancel[] = {
{ cancelLeft, cancelTop + cancelStroke },
{ cancelLeft + cancelStroke, cancelTop },
{ cancelLeft + cancelWidth, cancelTop + cancelHeight - cancelStroke },
{ cancelLeft + cancelWidth - cancelStroke, cancelTop + cancelHeight },
};
p.fillPath(anim::interpolate(pathLeftPause, pathLeftCancel, progress), brush);
QPointF pathRightPause[] = {
{ pauseLeft + pauseWidth - pauseStroke, pauseTop },
{ pauseLeft + pauseWidth, pauseTop },
{ pauseLeft + pauseWidth, pauseTop + pauseHeight },
{ pauseLeft + pauseWidth - pauseStroke, pauseTop + pauseHeight },
};
QPointF pathRightCancel[] = {
{ cancelLeft + cancelWidth - cancelStroke, cancelTop },
{ cancelLeft + cancelWidth, cancelTop + cancelStroke },
{ cancelLeft + cancelStroke, cancelTop + cancelHeight },
{ cancelLeft, cancelTop + cancelHeight - cancelStroke },
};
p.fillPath(anim::interpolate(pathRightPause, pathRightCancel, progress), brush);
}
void PlayButtonLayout::animationCallback() {
if (!_transformProgress.animating()) {
auto finalState = _nextState;
_nextState = _state;
setState(finalState);
}
_callback();
}
void PlayButtonLayout::startTransform(float64 from, float64 to) {
_transformProgress.start(
[=] { animationCallback(); },
from,
to,
_st.duration);
}
SpeedButtonLayout::SpeedButtonLayout(
const style::MediaSpeedButton &st,
Fn<void()> callback,
float64 speed)
: _st(st)
, _speed(speed)
, _oldSpeed(speed)
, _nextSpeed(speed)
, _metrics(_st.font->f)
, _text(SpeedText(speed))
, _textWidth(_metrics.horizontalAdvance(_text))
, _oldText(_text)
, _oldTextWidth(_textWidth)
, _callback(std::move(callback)) {
}
void SpeedButtonLayout::setSpeed(float64 speed) {
speed = base::SafeRound(speed * 10.) / 10.;
if (_nextSpeed == speed) {
return;
}
_nextSpeed = speed;
if (!_transformProgress.animating()) {
_oldSpeed = _speed;
_oldColor = _lastPaintColor;
_oldText = _text;
_oldTextWidth = _textWidth;
_speed = _nextSpeed;
_text = SpeedText(_speed);
_textWidth = _metrics.horizontalAdvance(_text);
_transformBackward = false;
if (_speed != _speed) {
startTransform(0., 1.);
if (_callback) _callback();
}
} else if (_oldSpeed == _nextSpeed) {
std::swap(_oldSpeed, _speed);
std::swap(_oldColor, _lastPaintColor);
std::swap(_oldText, _text);
std::swap(_oldTextWidth, _textWidth);
startTransform(
_transformBackward ? 0. : 1.,
_transformBackward ? 1. : 0.);
_transformBackward = !_transformBackward;
}
}
void SpeedButtonLayout::finishTransform() {
_transformProgress.stop();
_transformBackward = false;
if (_callback) _callback();
}
void SpeedButtonLayout::paint(QPainter &p, const QColor &color) {
_lastPaintColor = color;
_st.icon.paint(p, 0, 0, _st.width, color);
p.setPen(color);
p.setFont(_st.font);
p.drawText(
QPointF(
(_st.width - _textWidth) / 2.,
(_st.height - _metrics.height()) / 2. + _metrics.ascent()),
_text);
}
void SpeedButtonLayout::animationCallback() {
if (!_transformProgress.animating()) {
const auto finalSpeed = _nextSpeed;
_nextSpeed = _speed;
setSpeed(finalSpeed);
}
_callback();
}
void SpeedButtonLayout::startTransform(float64 from, float64 to) {
// No animation for now.
_transformProgress.stop();
animationCallback();
}
} // namespace Media::Player