tdesktop/Telegram/SourceFiles/ui/widgets/media_slider.h

80 lines
2.2 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
*/
#pragma once
namespace style {
struct MediaSlider;
} // namespace style
namespace Ui {
class MediaSlider : public TWidget {
public:
MediaSlider(QWidget *parent, const style::MediaSlider &st);
float64 value() const;
void setValue(float64 value, bool animated);
void setFadeOpacity(float64 opacity);
using Callback = base::lambda_unique<void(float64)>;
void setChangeProgressCallback(Callback &&callback) {
_changeProgressCallback = std_::move(callback);
}
void setChangeFinishedCallback(Callback &&callback) {
_changeFinishedCallback = std_::move(callback);
}
protected:
void paintEvent(QPaintEvent *e) override;
void mouseMoveEvent(QMouseEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void mouseReleaseEvent(QMouseEvent *e) override;
void enterEvent(QEvent *e) override;
void leaveEvent(QEvent *e) override;
private:
void step_value(float64 ms, bool timer);
void setOver(bool over);
void updateDownValueFromPos(int pos);
int lineLeft() const;
int lineWidth() const;
const style::MediaSlider &_st;
Callback _changeProgressCallback;
Callback _changeFinishedCallback;
bool _over = false;
FloatAnimation _a_over;
anim::fvalue a_value = { 0., 0. };
Animation _a_value;
bool _mouseDown = false;
float64 _downValue = 0.;
float64 _fadeOpacity = 1.;
};
} // namespace Ui