tdesktop/Telegram/SourceFiles/media/view/media_clip_playback.h

70 lines
1.9 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "ui/widgets/continuous_sliders.h"
namespace Media {
namespace Player {
struct TrackState;
} // namespace Player
namespace Clip {
class Playback {
public:
Playback();
void setValueChangedCallback(base::lambda<void(float64)> callback) {
_valueChanged = std::move(callback);
}
void setInLoadingStateChangedCallback(base::lambda<void(bool)> callback) {
_inLoadingStateChanged = std::move(callback);
}
void setValue(float64 value, bool animated);
float64 value() const;
float64 value(TimeMs ms);
void updateState(const Player::TrackState &state);
void updateLoadingState(float64 progress);
private:
void step_value(float64 ms, bool timer);
// This can animate for a very long time (like in music playing),
// so it should be a BasicAnimation, not an Animation.
anim::value a_value;
BasicAnimation _a_value;
base::lambda<void(float64)> _valueChanged;
bool _inLoadingState = false;
base::lambda<void(bool)> _inLoadingStateChanged;
int64 _position = 0;
int64 _length = 0;
bool _playing = false;
};
} // namespace Clip
} // namespace Media