103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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namespace Ui {
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class LabelSimple;
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class FadeAnimation;
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class IconButton;
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class MediaSlider;
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} // namespace Ui
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namespace Media {
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namespace Player {
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struct TrackState;
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} // namespace Player
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namespace Clip {
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class Playback;
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class VolumeController;
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class Controller : public TWidget {
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Q_OBJECT
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public:
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Controller(QWidget *parent);
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void showAnimated();
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void hideAnimated();
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void updatePlayback(const Player::TrackState &state);
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void setInFullScreen(bool inFullScreen);
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void grabStart() override;
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void grabFinish() override;
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~Controller();
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signals:
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void playPressed();
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void pausePressed();
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void seekProgress(TimeMs positionMs);
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void seekFinished(TimeMs positionMs);
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void volumeChanged(float64 volume);
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void toFullScreenPressed();
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void fromFullScreenPressed();
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protected:
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void resizeEvent(QResizeEvent *e) override;
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void paintEvent(QPaintEvent *e) override;
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void mousePressEvent(QMouseEvent *e) override;
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private:
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void handleSeekProgress(float64 progress);
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void handleSeekFinished(float64 progress);
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template <typename Callback>
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void startFading(Callback start);
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void fadeFinished();
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void fadeUpdated(float64 opacity);
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void updatePlayPauseResumeState(const Player::TrackState &state);
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void updateTimeTexts(const Player::TrackState &state);
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void refreshTimeTexts();
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bool _showPause = false;
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QString _timeAlready, _timeLeft;
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TimeMs _seekPositionMs = -1;
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TimeMs _lastDurationMs = 0;
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object_ptr<Ui::IconButton> _playPauseResume;
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object_ptr<Ui::MediaSlider> _playbackSlider;
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std::unique_ptr<Playback> _playback;
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object_ptr<VolumeController> _volumeController;
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object_ptr<Ui::IconButton> _fullScreenToggle;
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object_ptr<Ui::LabelSimple> _playedAlready;
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object_ptr<Ui::LabelSimple> _toPlayLeft;
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std::unique_ptr<Ui::FadeAnimation> _fadeAnimation;
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};
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} // namespace Clip
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} // namespace Media
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