145 lines
3.4 KiB
C++
145 lines
3.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "base/weak_ptr.h"
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#include "base/timer.h"
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#include "base/object_ptr.h"
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#include "calls/calls_call.h"
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#include "ui/effects/animations.h"
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#include "ui/rp_widget.h"
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class Image;
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namespace Data {
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class PhotoMedia;
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class CloudImageView;
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} // namespace Data
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namespace Ui {
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class IconButton;
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class CallButton;
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class FlatLabel;
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template <typename Widget>
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class FadeWrap;
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template <typename Widget>
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class PaddingWrap;
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class Window;
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namespace Platform {
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class TitleControls;
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} // namespace Platform
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} // namespace Ui
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namespace style {
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struct CallSignalBars;
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struct CallBodyLayout;
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} // namespace style
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namespace Calls {
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class Userpic;
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class SignalBars;
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class VideoBubble;
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class Panel final {
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public:
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Panel(not_null<Call*> call);
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~Panel();
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[[nodiscard]] bool isActive() const;
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void showAndActivate();
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void minimize();
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void replaceCall(not_null<Call*> call);
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void closeBeforeDestroy();
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private:
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class Incoming;
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using State = Call::State;
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using Type = Call::Type;
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enum class AnswerHangupRedialState : uchar {
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Answer,
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Hangup,
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Redial,
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};
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[[nodiscard]] not_null<Ui::RpWidget*> widget() const;
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void paint(QRect clip);
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void initWindow();
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void initWidget();
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void initControls();
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void reinitWithCall(Call *call);
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void initLayout();
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void initGeometry();
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void handleClose();
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QRect signalBarsRect() const;
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void paintSignalBarsBg(Painter &p);
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void updateControlsGeometry();
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void updateHangupGeometry();
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void updateStatusGeometry();
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void updateOutgoingVideoBubbleGeometry();
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void stateChanged(State state);
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void showControls();
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void updateStatusText(State state);
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void startDurationUpdateTimer(crl::time currentDuration);
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void setIncomingSize(QSize size);
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void refreshIncomingGeometry();
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void refreshOutgoingPreviewInBody(State state);
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void toggleFullScreen(bool fullscreen);
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void createRemoteAudioMute();
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void refreshAnswerHangupRedialLabel();
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[[nodiscard]] QRect incomingFrameGeometry() const;
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[[nodiscard]] QRect outgoingFrameGeometry() const;
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Call *_call = nullptr;
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not_null<UserData*> _user;
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const std::unique_ptr<Ui::Window> _window;
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std::unique_ptr<Incoming> _incoming;
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#ifdef Q_OS_WIN
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std::unique_ptr<Ui::Platform::TitleControls> _controls;
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#endif // Q_OS_WIN
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QSize _incomingFrameSize;
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rpl::lifetime _callLifetime;
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not_null<const style::CallBodyLayout*> _bodySt;
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object_ptr<Ui::CallButton> _answerHangupRedial;
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object_ptr<Ui::FadeWrap<Ui::CallButton>> _decline;
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object_ptr<Ui::FadeWrap<Ui::CallButton>> _cancel;
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bool _hangupShown = false;
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bool _outgoingPreviewInBody = false;
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std::optional<AnswerHangupRedialState> _answerHangupRedialState;
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Ui::Animations::Simple _hangupShownProgress;
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object_ptr<Ui::CallButton> _camera;
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object_ptr<Ui::CallButton> _mute;
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object_ptr<Ui::FlatLabel> _name;
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object_ptr<Ui::FlatLabel> _status;
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object_ptr<Ui::RpWidget> _fingerprint = { nullptr };
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object_ptr<Ui::PaddingWrap<Ui::FlatLabel>> _remoteAudioMute = { nullptr };
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std::unique_ptr<Userpic> _userpic;
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std::unique_ptr<VideoBubble> _outgoingVideoBubble;
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QPixmap _bottomShadow;
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int _bodyTop = 0;
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int _buttonsTop = 0;
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base::Timer _updateDurationTimer;
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base::Timer _updateOuterRippleTimer;
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};
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} // namespace Calls
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