577 lines
14 KiB
C++
577 lines
14 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "calls/calls_video_incoming.h"
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#include "ui/gl/gl_surface.h"
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#include "ui/gl/gl_shader.h"
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#include "ui/gl/gl_image.h"
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#include "ui/gl/gl_primitives.h"
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#include "media/view/media_view_pip.h"
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#include "webrtc/webrtc_video_track.h"
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#include "styles/style_calls.h"
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#include <QtGui/QOpenGLShader>
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#include <QtGui/QOpenGLBuffer>
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namespace Calls {
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namespace {
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constexpr auto kBottomShadowAlphaMax = 74;
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using namespace Ui::GL;
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[[nodiscard]] ShaderPart FragmentBottomShadow() {
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return {
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.header = R"(
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uniform vec3 shadow; // fullHeight, shadowTop, maxOpacity
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)",
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.body = R"(
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float shadowCoord = shadow.y - gl_FragCoord.y;
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float shadowValue = clamp(shadowCoord / shadow.x, 0., 1.);
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float shadowShown = shadowValue * shadow.z;
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result = vec4(min(result.rgb, vec3(1.)) * (1. - shadowShown), result.a);
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)",
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};
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}
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} // namespace
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class Panel::Incoming::RendererGL final : public Ui::GL::Renderer {
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public:
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explicit RendererGL(not_null<Incoming*> owner);
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void init(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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void deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions *f) override;
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void paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) override;
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private:
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void uploadTexture(
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QOpenGLFunctions &f,
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GLint internalformat,
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GLint format,
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QSize size,
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QSize hasSize,
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int stride,
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const void *data) const;
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void validateShadowImage();
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const not_null<Incoming*> _owner;
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QSize _viewport;
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float _factor = 1.;
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QVector2D _uniformViewport;
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std::optional<QOpenGLBuffer> _contentBuffer;
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std::optional<QOpenGLShaderProgram> _argb32Program;
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QOpenGLShader *_texturedVertexShader = nullptr;
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std::optional<QOpenGLShaderProgram> _yuv420Program;
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std::optional<QOpenGLShaderProgram> _imageProgram;
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Ui::GL::Textures<4> _textures;
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QSize _rgbaSize;
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QSize _lumaSize;
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QSize _chromaSize;
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int _trackFrameIndex = 0;
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Ui::GL::Image _controlsShadowImage;
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QRect _controlsShadowLeft;
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QRect _controlsShadowRight;
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rpl::lifetime _lifetime;
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};
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class Panel::Incoming::RendererSW final : public Ui::GL::Renderer {
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public:
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explicit RendererSW(not_null<Incoming*> owner);
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void paintFallback(
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Painter &&p,
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const QRegion &clip,
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Ui::GL::Backend backend) override;
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private:
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void initBottomShadow();
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void fillTopShadow(QPainter &p);
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void fillBottomShadow(QPainter &p);
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const not_null<Incoming*> _owner;
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QImage _bottomShadow;
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};
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Panel::Incoming::RendererGL::RendererGL(not_null<Incoming*> owner)
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: _owner(owner) {
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style::PaletteChanged(
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) | rpl::start_with_next([=] {
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_controlsShadowImage.invalidate();
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}, _lifetime);
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}
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void Panel::Incoming::RendererGL::init(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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constexpr auto kQuads = 2;
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constexpr auto kQuadVertices = kQuads * 4;
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constexpr auto kQuadValues = kQuadVertices * 4;
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_contentBuffer.emplace();
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_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_contentBuffer->create();
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_contentBuffer->bind();
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_contentBuffer->allocate(kQuadValues * sizeof(GLfloat));
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_textures.ensureCreated(f);
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_imageProgram.emplace();
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_texturedVertexShader = LinkProgram(
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&*_imageProgram,
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VertexShader({
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VertexViewportTransform(),
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VertexPassTextureCoord(),
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}),
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FragmentShader({
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FragmentSampleARGB32Texture(),
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})).vertex;
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_argb32Program.emplace();
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LinkProgram(
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&*_argb32Program,
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_texturedVertexShader,
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FragmentShader({
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FragmentSampleARGB32Texture(),
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FragmentBottomShadow(),
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}));
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_yuv420Program.emplace();
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LinkProgram(
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&*_yuv420Program,
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_texturedVertexShader,
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FragmentShader({
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FragmentSampleYUV420Texture(),
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FragmentBottomShadow(),
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}));
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}
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void Panel::Incoming::RendererGL::deinit(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions *f) {
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_textures.destroy(f);
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_imageProgram = std::nullopt;
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_texturedVertexShader = nullptr;
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_argb32Program = std::nullopt;
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_yuv420Program = std::nullopt;
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_contentBuffer = std::nullopt;
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}
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void Panel::Incoming::RendererGL::paint(
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f) {
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const auto markGuard = gsl::finally([&] {
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_owner->_track->markFrameShown();
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});
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const auto data = _owner->_track->frameWithInfo(false);
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if (data.format == Webrtc::FrameFormat::None) {
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return;
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}
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const auto factor = widget->devicePixelRatio();
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if (_factor != factor) {
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_factor = factor;
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_controlsShadowImage.invalidate();
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}
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_viewport = widget->size();
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_uniformViewport = QVector2D(
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_viewport.width() * _factor,
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_viewport.height() * _factor);
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const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
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const auto upload = (_trackFrameIndex != data.index);
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_trackFrameIndex = data.index;
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auto &program = rgbaFrame ? _argb32Program : _yuv420Program;
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program->bind();
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if (rgbaFrame) {
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Assert(!data.original.isNull());
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f.glActiveTexture(GL_TEXTURE0);
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_textures.bind(f, 0);
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if (upload) {
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uploadTexture(
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f,
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Ui::GL::kFormatRGBA,
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Ui::GL::kFormatRGBA,
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data.original.size(),
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_rgbaSize,
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data.original.bytesPerLine() / 4,
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data.original.constBits());
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_rgbaSize = data.original.size();
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}
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program->setUniformValue("s_texture", GLint(0));
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} else {
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Assert(data.format == Webrtc::FrameFormat::YUV420);
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Assert(!data.yuv420->size.isEmpty());
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const auto yuv = data.yuv420;
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f.glActiveTexture(GL_TEXTURE0);
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_textures.bind(f, 1);
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if (upload) {
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f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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uploadTexture(
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f,
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GL_ALPHA,
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GL_ALPHA,
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yuv->size,
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_lumaSize,
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yuv->y.stride,
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yuv->y.data);
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_lumaSize = yuv->size;
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}
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f.glActiveTexture(GL_TEXTURE1);
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_textures.bind(f, 2);
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if (upload) {
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uploadTexture(
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f,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->u.stride,
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yuv->u.data);
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}
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f.glActiveTexture(GL_TEXTURE2);
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_textures.bind(f, 3);
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if (upload) {
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uploadTexture(
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f,
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GL_ALPHA,
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GL_ALPHA,
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yuv->chromaSize,
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_chromaSize,
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yuv->v.stride,
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yuv->v.data);
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_chromaSize = yuv->chromaSize;
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f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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}
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program->setUniformValue("y_texture", GLint(0));
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program->setUniformValue("u_texture", GLint(1));
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program->setUniformValue("v_texture", GLint(2));
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}
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const auto rect = TransformRect(
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widget->rect(),
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_viewport,
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_factor);
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std::array<std::array<GLfloat, 2>, 4> texcoords = { {
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{ { 0.f, 1.f } },
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{ { 1.f, 1.f } },
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{ { 1.f, 0.f } },
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{ { 0.f, 0.f } },
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} };
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if (const auto shift = (data.rotation / 90); shift != 0) {
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std::rotate(
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begin(texcoords),
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begin(texcoords) + shift,
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end(texcoords));
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}
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const auto width = widget->parentWidget()->width();
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const auto left = (_owner->_topControlsAlignment == style::al_left);
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validateShadowImage();
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const auto position = left
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? QPoint()
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: QPoint(width - st::callTitleShadowRight.width(), 0);
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const auto translated = position - widget->pos();
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const auto shadowArea = QRect(translated, st::callTitleShadowLeft.size());
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const auto shadow = _controlsShadowImage.texturedRect(
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shadowArea,
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(left ? _controlsShadowLeft : _controlsShadowRight),
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widget->rect());
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const auto shadowRect = TransformRect(
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shadow.geometry,
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_viewport,
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_factor);
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const GLfloat coords[] = {
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rect.left(), rect.top(),
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texcoords[0][0], texcoords[0][1],
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rect.right(), rect.top(),
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texcoords[1][0], texcoords[1][1],
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rect.right(), rect.bottom(),
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texcoords[2][0], texcoords[2][1],
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rect.left(), rect.bottom(),
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texcoords[3][0], texcoords[3][1],
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shadowRect.left(), shadowRect.top(),
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shadow.texture.left(), shadow.texture.bottom(),
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shadowRect.right(), shadowRect.top(),
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shadow.texture.right(), shadow.texture.bottom(),
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shadowRect.right(), shadowRect.bottom(),
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shadow.texture.right(), shadow.texture.top(),
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shadowRect.left(), shadowRect.bottom(),
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shadow.texture.left(), shadow.texture.top(),
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};
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_contentBuffer->write(0, coords, sizeof(coords));
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const auto bottomShadowArea = QRect(
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0,
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widget->parentWidget()->height() - st::callBottomShadowSize,
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widget->parentWidget()->width(),
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st::callBottomShadowSize);
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const auto bottomShadowFill = bottomShadowArea.intersected(
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widget->geometry()).translated(-widget->pos());
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const auto shadowHeight = bottomShadowFill.height();
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const auto shadowAlpha = (shadowHeight * kBottomShadowAlphaMax)
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/ (st::callBottomShadowSize * 255.);
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program->setUniformValue("viewport", _uniformViewport);
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program->setUniformValue("shadow", QVector3D(
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shadowHeight * _factor,
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TransformRect(bottomShadowFill, _viewport, _factor).bottom(),
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shadowAlpha));
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FillTexturedRectangle(f, &*program);
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#ifndef Q_OS_MAC
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if (!shadowRect.empty()) {
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f.glEnable(GL_BLEND);
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f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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const auto guard = gsl::finally([&] {
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f.glDisable(GL_BLEND);
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});
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_imageProgram->bind();
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_imageProgram->setUniformValue("viewport", _uniformViewport);
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_imageProgram->setUniformValue("s_texture", GLint(0));
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f.glActiveTexture(GL_TEXTURE0);
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_controlsShadowImage.bind(f);
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FillTexturedRectangle(f, &*_imageProgram, 4);
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}
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#endif // Q_OS_MAC
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}
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void Panel::Incoming::RendererGL::validateShadowImage() {
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if (_controlsShadowImage) {
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return;
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}
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const auto size = st::callTitleShadowLeft.size();
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const auto full = QSize(size.width(), 2 * size.height()) * int(_factor);
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auto image = QImage(full, QImage::Format_ARGB32_Premultiplied);
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image.setDevicePixelRatio(_factor);
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image.fill(Qt::transparent);
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{
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auto p = QPainter(&image);
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st::callTitleShadowLeft.paint(p, 0, 0, size.width());
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_controlsShadowLeft = QRect(0, 0, full.width(), full.height() / 2);
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st::callTitleShadowRight.paint(p, 0, size.height(), size.width());
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_controlsShadowRight = QRect(
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0,
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full.height() / 2,
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full.width(),
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full.height() / 2);
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}
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_controlsShadowImage.setImage(std::move(image));
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}
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void Panel::Incoming::RendererGL::uploadTexture(
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QOpenGLFunctions &f,
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GLint internalformat,
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GLint format,
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QSize size,
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QSize hasSize,
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int stride,
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const void *data) const {
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f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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if (hasSize != size) {
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f.glTexImage2D(
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GL_TEXTURE_2D,
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0,
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internalformat,
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size.width(),
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size.height(),
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0,
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format,
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GL_UNSIGNED_BYTE,
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data);
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} else {
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f.glTexSubImage2D(
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GL_TEXTURE_2D,
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0,
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0,
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0,
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size.width(),
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size.height(),
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format,
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GL_UNSIGNED_BYTE,
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data);
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}
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f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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}
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Panel::Incoming::RendererSW::RendererSW(not_null<Incoming*> owner)
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: _owner(owner) {
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initBottomShadow();
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}
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void Panel::Incoming::RendererSW::paintFallback(
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Painter &&p,
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const QRegion &clip,
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Ui::GL::Backend backend) {
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const auto markGuard = gsl::finally([&] {
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_owner->_track->markFrameShown();
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});
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const auto data = _owner->_track->frameWithInfo(true);
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const auto &image = data.original;
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const auto rotation = data.rotation;
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if (image.isNull()) {
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p.fillRect(clip.boundingRect(), Qt::black);
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} else {
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const auto rect = _owner->widget()->rect();
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using namespace Media::View;
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auto hq = PainterHighQualityEnabler(p);
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if (UsePainterRotation(rotation)) {
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if (rotation) {
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p.save();
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p.rotate(rotation);
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}
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p.drawImage(RotatedRect(rect, rotation), image);
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if (rotation) {
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p.restore();
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}
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} else if (rotation) {
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p.drawImage(rect, RotateFrameImage(image, rotation));
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} else {
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p.drawImage(rect, image);
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}
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fillBottomShadow(p);
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fillTopShadow(p);
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}
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}
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void Panel::Incoming::RendererSW::initBottomShadow() {
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auto image = QImage(
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QSize(1, st::callBottomShadowSize) * cIntRetinaFactor(),
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QImage::Format_ARGB32_Premultiplied);
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const auto colorFrom = uint32(0);
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const auto colorTill = uint32(kBottomShadowAlphaMax);
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const auto rows = image.height();
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const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
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auto accumulated = uint64();
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auto bytes = image.bits();
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for (auto y = 0; y != rows; ++y) {
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accumulated += step;
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const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
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for (auto x = 0; x != image.width(); ++x) {
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*(reinterpret_cast<uint32*>(bytes) + x) = color;
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}
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bytes += image.bytesPerLine();
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}
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_bottomShadow = std::move(image);
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}
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void Panel::Incoming::RendererSW::fillTopShadow(QPainter &p) {
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#ifndef Q_OS_MAC
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const auto widget = _owner->widget();
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const auto width = widget->parentWidget()->width();
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const auto left = (_owner->_topControlsAlignment == style::al_left);
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const auto &icon = left
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? st::callTitleShadowLeft
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: st::callTitleShadowRight;
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const auto position = left
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? QPoint()
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: QPoint(width - icon.width(), 0);
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const auto shadowArea = QRect(position, icon.size());
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const auto fill = shadowArea.intersected(
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widget->geometry()).translated(-widget->pos());
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if (fill.isEmpty()) {
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return;
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}
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p.save();
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p.setClipRect(fill);
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icon.paint(p, position - widget->pos(), width);
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p.restore();
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#endif // Q_OS_MAC
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}
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void Panel::Incoming::RendererSW::fillBottomShadow(QPainter &p) {
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const auto widget = _owner->widget();
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const auto shadowArea = QRect(
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0,
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widget->parentWidget()->height() - st::callBottomShadowSize,
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widget->parentWidget()->width(),
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st::callBottomShadowSize);
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const auto fill = shadowArea.intersected(
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widget->geometry()).translated(-widget->pos());
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if (fill.isEmpty()) {
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return;
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}
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const auto factor = cIntRetinaFactor();
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p.drawImage(
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fill,
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_bottomShadow,
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QRect(
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0,
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(factor
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* (fill.y() - shadowArea.translated(-widget->pos()).y())),
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factor,
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factor * fill.height()));
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}
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Panel::Incoming::Incoming(
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not_null<QWidget*> parent,
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not_null<Webrtc::VideoTrack*> track,
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Ui::GL::Backend backend)
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|
: _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
|
|
, _track(track) {
|
|
widget()->setAttribute(Qt::WA_OpaquePaintEvent);
|
|
widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
|
|
}
|
|
|
|
not_null<QWidget*> Panel::Incoming::widget() const {
|
|
return _surface->rpWidget();
|
|
}
|
|
|
|
not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
|
|
return _surface.get();
|
|
}
|
|
|
|
void Panel::Incoming::setControlsAlignment(style::align align) {
|
|
if (_topControlsAlignment != align) {
|
|
_topControlsAlignment = align;
|
|
widget()->update();
|
|
}
|
|
}
|
|
|
|
Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
|
|
Ui::GL::Backend backend) {
|
|
_opengl = (backend == Ui::GL::Backend::OpenGL);
|
|
return {
|
|
.renderer = (_opengl
|
|
? std::unique_ptr<Ui::GL::Renderer>(
|
|
std::make_unique<RendererGL>(this))
|
|
: std::make_unique<RendererSW>(this)),
|
|
.backend = backend,
|
|
};
|
|
}
|
|
|
|
} // namespace Calls
|