117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rp_widget.h"
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class AudioMsgId;
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namespace Ui {
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class FlatLabel;
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class LabelSimple;
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class IconButton;
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class PlainShadow;
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class FilledSlider;
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} // namespace Ui
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namespace Media {
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namespace Clip {
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class Playback;
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} // namespace Clip
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namespace Player {
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class PlayButton;
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class VolumeWidget;
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struct TrackState;
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class Widget : public Ui::RpWidget, private base::Subscriber {
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public:
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Widget(QWidget *parent);
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void setCloseCallback(base::lambda<void()> callback);
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void stopAndClose();
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void setShadowGeometryToLeft(int x, int y, int w, int h);
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void showShadow();
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void hideShadow();
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QPoint getPositionForVolumeWidget() const;
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void volumeWidgetCreated(VolumeWidget *widget);
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~Widget();
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protected:
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void resizeEvent(QResizeEvent *e) override;
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void paintEvent(QPaintEvent *e) override;
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void leaveEventHook(QEvent *e) override;
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void mouseMoveEvent(QMouseEvent *e) override;
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void mousePressEvent(QMouseEvent *e) override;
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void mouseReleaseEvent(QMouseEvent *e) override;
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private:
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void handleSeekProgress(float64 progress);
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void handleSeekFinished(float64 progress);
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int getLabelsLeft() const;
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int getLabelsRight() const;
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void updateOverLabelsState(QPoint pos);
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void updateOverLabelsState(bool over);
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void updatePlayPrevNextPositions();
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void updateLabelsGeometry();
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void updateRepeatTrackIcon();
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void createPrevNextButtons();
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void destroyPrevNextButtons();
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void updateVolumeToggleIcon();
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void checkForTypeChange();
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void setType(AudioMsgId::Type type);
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void handleSongUpdate(const TrackState &state);
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void handleSongChange();
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void handlePlaylistUpdate();
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void updateTimeText(const TrackState &state);
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void updateTimeLabel();
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TimeMs _seekPositionMs = -1;
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TimeMs _lastDurationMs = 0;
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QString _time;
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// We display all the controls according to _type.
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// We switch to Type::Voice if a voice/video message is played.
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// We switch to Type::Song only if _voiceIsActive == false.
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// We change _voiceIsActive to false only manually or from tracksFinished().
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AudioMsgId::Type _type = AudioMsgId::Type::Unknown;
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bool _voiceIsActive = false;
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base::lambda<void()> _closeCallback;
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bool _labelsOver = false;
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bool _labelsDown = false;
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class PlayButton;
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object_ptr<Ui::FlatLabel> _nameLabel;
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object_ptr<Ui::LabelSimple> _timeLabel;
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object_ptr<Ui::IconButton> _previousTrack = { nullptr };
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object_ptr<PlayButton> _playPause;
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object_ptr<Ui::IconButton> _nextTrack = { nullptr };
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object_ptr<Ui::IconButton> _volumeToggle;
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object_ptr<Ui::IconButton> _repeatTrack;
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object_ptr<Ui::IconButton> _close;
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object_ptr<Ui::PlainShadow> _shadow = { nullptr };
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object_ptr<Ui::FilledSlider> _playbackSlider;
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std::unique_ptr<Clip::Playback> _playback;
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rpl::lifetime _playlistChangesLifetime;
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};
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} // namespace Clip
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} // namespace Media
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