94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rp_widget.h"
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namespace Ui {
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class LabelSimple;
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class FadeAnimation;
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class IconButton;
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class MediaSlider;
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} // namespace Ui
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namespace Media {
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namespace Player {
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struct TrackState;
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} // namespace Player
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namespace View {
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class PlaybackProgress;
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class PlaybackControls : public Ui::RpWidget {
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public:
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class Delegate {
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public:
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virtual void playbackControlsPlay() = 0;
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virtual void playbackControlsPause() = 0;
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virtual void playbackControlsSeekProgress(crl::time position) = 0;
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virtual void playbackControlsSeekFinished(crl::time position) = 0;
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virtual void playbackControlsVolumeChanged(float64 volume) = 0;
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[[nodiscard]] virtual float64 playbackControlsCurrentVolume() = 0;
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virtual void playbackControlsToFullScreen() = 0;
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virtual void playbackControlsFromFullScreen() = 0;
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};
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PlaybackControls(QWidget *parent, not_null<Delegate*> delegate);
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void showAnimated();
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void hideAnimated();
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void updatePlayback(const Player::TrackState &state);
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void setInFullScreen(bool inFullScreen);
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~PlaybackControls();
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protected:
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void resizeEvent(QResizeEvent *e) override;
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void paintEvent(QPaintEvent *e) override;
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void mousePressEvent(QMouseEvent *e) override;
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private:
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void handleSeekProgress(float64 progress);
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void handleSeekFinished(float64 progress);
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template <typename Callback>
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void startFading(Callback start);
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void fadeFinished();
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void fadeUpdated(float64 opacity);
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void updatePlayPauseResumeState(const Player::TrackState &state);
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void updateTimeTexts(const Player::TrackState &state);
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void refreshTimeTexts();
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not_null<Delegate*> _delegate;
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bool _inFullScreen = false;
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bool _showPause = false;
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bool _childrenHidden = false;
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QString _timeAlready, _timeLeft;
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crl::time _seekPositionMs = -1;
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crl::time _lastDurationMs = 0;
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object_ptr<Ui::IconButton> _playPauseResume;
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object_ptr<Ui::MediaSlider> _playbackSlider;
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std::unique_ptr<PlaybackProgress> _playbackProgress;
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std::unique_ptr<PlaybackProgress> _receivedTillProgress;
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object_ptr<Ui::MediaSlider> _volumeController;
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object_ptr<Ui::IconButton> _fullScreenToggle;
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object_ptr<Ui::LabelSimple> _playedAlready;
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object_ptr<Ui::LabelSimple> _toPlayLeft;
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std::unique_ptr<Ui::FadeAnimation> _fadeAnimation;
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};
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} // namespace View
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} // namespace Media
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