413 lines
11 KiB
C++
413 lines
11 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "ui/chat/message_bubble.h"
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#include "ui/cached_round_corners.h"
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#include "ui/image/image_prepare.h"
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#include "ui/chat/chat_style.h"
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#include "styles/style_chat.h"
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namespace Ui {
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namespace {
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template <
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typename FillBg, // fillBg(QRect rect)
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typename FillSh, // fillSh(QRect rect)
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typename FillRounded, // fillRounded(QRect rect, RectParts parts)
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typename PaintTail> // paintTail(QPoint bottomPosition) -> tailWidth
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void PaintBubbleGeneric(
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const SimpleBubble &args,
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FillBg &&fillBg,
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FillSh &&fillSh,
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FillRounded &&fillRounded,
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PaintTail &&paintTail) {
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auto parts = RectPart::None | RectPart::NoTopBottom;
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auto rect = args.geometry;
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if (args.skip & RectPart::Top) {
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if (args.skip & RectPart::Bottom) {
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fillBg(rect);
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return;
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}
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rect.setTop(rect.y() - st::historyMessageRadius);
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} else {
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parts |= RectPart::FullTop;
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}
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const auto skipBottom = (args.skip & RectPart::Bottom);
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if (skipBottom) {
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rect.setHeight(rect.height() + st::historyMessageRadius);
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} else {
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parts |= RectPart::Bottom;
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}
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if (!skipBottom && args.tailSide == RectPart::Right) {
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parts |= RectPart::BottomLeft;
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fillBg({
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rect.x() + rect.width() - st::historyMessageRadius,
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rect.y() + rect.height() - st::historyMessageRadius,
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st::historyMessageRadius,
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st::historyMessageRadius });
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const auto tailWidth = paintTail({
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rect.x() + rect.width(),
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rect.y() + rect.height() });
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fillSh({
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rect.x() + rect.width() - st::historyMessageRadius,
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rect.y() + rect.height(),
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st::historyMessageRadius + tailWidth,
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st::msgShadow });
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} else if (!skipBottom && args.tailSide == RectPart::Left) {
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parts |= RectPart::BottomRight;
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fillBg({
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rect.x(),
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rect.y() + rect.height() - st::historyMessageRadius,
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st::historyMessageRadius,
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st::historyMessageRadius });
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const auto tailWidth = paintTail({
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rect.x(),
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rect.y() + rect.height() });
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fillSh({
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rect.x() - tailWidth,
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rect.y() + rect.height(),
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st::historyMessageRadius + tailWidth,
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st::msgShadow });
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} else if (!skipBottom) {
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parts |= RectPart::FullBottom;
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}
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fillRounded(rect, parts);
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}
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void PaintPatternBubble(Painter &p, const SimpleBubble &args) {
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const auto opacity = args.st->msgOutBg()->c.alphaF();
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const auto shadowOpacity = opacity * args.st->msgOutShadow()->c.alphaF();
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const auto pattern = args.pattern;
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const auto sh = !(args.skip & RectPart::Bottom);
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const auto &tail = (args.tailSide == RectPart::Right)
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? pattern->tailRight
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: pattern->tailLeft;
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const auto tailShift = (args.tailSide == RectPart::Right
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? QPoint(0, tail.height())
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: QPoint(tail.width(), tail.height())) / int(tail.devicePixelRatio());
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const auto fillBg = [&](const QRect &rect) {
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const auto fill = rect.intersected(args.patternViewport);
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if (!fill.isEmpty()) {
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p.setClipRect(fill);
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PaintPatternBubblePart(
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p,
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args.patternViewport,
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pattern->pixmap,
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fill);
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p.setClipping(false);
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}
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};
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const auto fillSh = [&](const QRect &rect) {
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if (!(args.skip & RectPart::Bottom)) {
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p.setOpacity(shadowOpacity);
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fillBg(rect);
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p.setOpacity(opacity);
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}
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};
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const auto fillPattern = [&](
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int x,
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int y,
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const QImage &mask,
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QImage &cache) {
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PaintPatternBubblePart(
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p,
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args.patternViewport,
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pattern->pixmap,
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QRect(QPoint(x, y), mask.size() / int(mask.devicePixelRatio())),
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mask,
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cache);
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};
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const auto fillCorner = [&](int x, int y, int index) {
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fillPattern(
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x,
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y,
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pattern->corners[index],
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(index < 2) ? pattern->cornerTopCache : pattern->cornerBottomCache);
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};
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const auto fillRounded = [&](const QRect &rect, RectParts parts) {
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const auto x = rect.x();
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const auto y = rect.y();
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const auto w = rect.width();
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const auto h = rect.height();
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const auto cornerWidth = pattern->corners[0].width()
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/ style::DevicePixelRatio();
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const auto cornerHeight = pattern->corners[0].height()
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/ style::DevicePixelRatio();
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if (w < 2 * cornerWidth || h < 2 * cornerHeight) {
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return;
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}
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if (w > 2 * cornerWidth) {
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if (parts & RectPart::Top) {
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fillBg({
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x + cornerWidth,
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y,
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w - 2 * cornerWidth,
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cornerHeight });
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}
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if (parts & RectPart::Bottom) {
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fillBg({
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x + cornerWidth,
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y + h - cornerHeight,
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w - 2 * cornerWidth,
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cornerHeight });
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if (sh) {
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fillSh({
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x + cornerWidth,
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y + h,
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w - 2 * cornerWidth,
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st::msgShadow });
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}
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}
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}
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if (h > 2 * cornerHeight) {
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if ((parts & RectPart::NoTopBottom) == RectPart::NoTopBottom) {
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fillBg({
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x,
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y + cornerHeight,
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w,
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h - 2 * cornerHeight });
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} else {
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if (parts & RectPart::Left) {
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fillBg({
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x,
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y + cornerHeight,
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cornerWidth,
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h - 2 * cornerHeight });
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}
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if ((parts & RectPart::Center) && w > 2 * cornerWidth) {
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fillBg({
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x + cornerWidth,
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y + cornerHeight,
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w - 2 * cornerWidth,
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h - 2 * cornerHeight });
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}
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if (parts & RectPart::Right) {
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fillBg({
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x + w - cornerWidth,
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y + cornerHeight,
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cornerWidth,
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h - 2 * cornerHeight });
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}
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}
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}
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if (parts & RectPart::TopLeft) {
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fillCorner(x, y, 0);
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}
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if (parts & RectPart::TopRight) {
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fillCorner(x + w - cornerWidth, y, 1);
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}
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if (parts & RectPart::BottomLeft) {
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fillCorner(x, y + h - cornerHeight, 2);
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}
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if (parts & RectPart::BottomRight) {
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fillCorner(x + w - cornerWidth, y + h - cornerHeight, 3);
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}
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};
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const auto paintTail = [&](QPoint bottomPosition) {
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const auto position = bottomPosition - tailShift;
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fillPattern(position.x(), position.y(), tail, pattern->tailCache);
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return tail.width() / int(tail.devicePixelRatio());
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};
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p.setOpacity(opacity);
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PaintBubbleGeneric(args, fillBg, fillSh, fillRounded, paintTail);
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p.setOpacity(1.);
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}
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void PaintSolidBubble(Painter &p, const SimpleBubble &args) {
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const auto &st = args.st->messageStyle(args.outbg, args.selected);
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const auto &bg = st.msgBg;
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const auto sh = (args.skip & RectPart::Bottom)
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? nullptr
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: &st.msgShadow;
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const auto &tail = (args.tailSide == RectPart::Right)
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? st.tailRight
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: st.tailLeft;
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const auto tailShift = (args.tailSide == RectPart::Right)
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? QPoint(0, tail.height())
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: QPoint(tail.width(), tail.height());
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PaintBubbleGeneric(args, [&](const QRect &rect) {
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p.fillRect(rect, bg);
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}, [&](const QRect &rect) {
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p.fillRect(rect, *sh);
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}, [&](const QRect &rect, RectParts parts) {
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Ui::FillRoundRect(p, rect.x(), rect.y(), rect.width(), rect.height(), bg, st.corners, sh, parts);
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}, [&](const QPoint &bottomPosition) {
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tail.paint(p, bottomPosition - tailShift, args.outerWidth);
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return tail.width();
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});
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}
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} // namespace
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std::unique_ptr<BubblePattern> PrepareBubblePattern(
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not_null<const style::palette*> st) {
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auto result = std::make_unique<Ui::BubblePattern>();
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result->corners = Images::CornersMask(st::historyMessageRadius);
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const auto addShadow = [&](QImage &bottomCorner) {
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auto result = QImage(
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bottomCorner.width(),
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(bottomCorner.height()
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+ st::msgShadow * int(bottomCorner.devicePixelRatio())),
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QImage::Format_ARGB32_Premultiplied);
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result.fill(Qt::transparent);
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result.setDevicePixelRatio(bottomCorner.devicePixelRatio());
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auto p = QPainter(&result);
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p.setOpacity(st->msgInShadow()->c.alphaF());
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p.drawImage(0, st::msgShadow, bottomCorner);
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p.setOpacity(1.);
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p.drawImage(0, 0, bottomCorner);
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p.end();
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bottomCorner = std::move(result);
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};
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addShadow(result->corners[2]);
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addShadow(result->corners[3]);
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result->tailLeft = st::historyBubbleTailOutLeft.instance(Qt::white);
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result->tailRight = st::historyBubbleTailOutRight.instance(Qt::white);
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result->tailCache = QImage(
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result->tailLeft.size(),
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QImage::Format_ARGB32_Premultiplied);
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result->cornerTopCache = QImage(
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result->corners[0].size(),
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QImage::Format_ARGB32_Premultiplied);
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result->cornerBottomCache = QImage(
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result->corners[2].size(),
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QImage::Format_ARGB32_Premultiplied);
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return result;
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}
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void PaintBubble(Painter &p, const SimpleBubble &args) {
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if (!args.selected
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&& args.outbg
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&& args.pattern
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&& !args.patternViewport.isEmpty()
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&& !args.pattern->pixmap.size().isEmpty()) {
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PaintPatternBubble(p, args);
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} else {
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PaintSolidBubble(p, args);
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}
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}
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void PaintBubble(Painter &p, const ComplexBubble &args) {
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if (args.selection.empty()) {
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PaintBubble(p, args.simple);
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return;
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}
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const auto rect = args.simple.geometry;
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const auto left = rect.x();
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const auto width = rect.width();
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const auto top = rect.y();
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const auto bottom = top + rect.height();
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const auto paintOne = [&](QRect geometry, bool selected, RectParts skip) {
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auto simple = args.simple;
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simple.geometry = geometry;
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simple.selected = selected;
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simple.skip = skip;
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PaintBubble(p, simple);
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};
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auto from = top;
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for (const auto &selected : args.selection) {
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if (selected.top > from) {
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const auto skip = RectPart::Bottom
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| (from > top ? RectPart::Top : RectPart::None);
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paintOne(
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QRect(left, from, width, selected.top - from),
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false,
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skip);
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}
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const auto skip = ((selected.top > top)
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? RectPart::Top
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: RectPart::None)
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| ((selected.top + selected.height < bottom)
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? RectPart::Bottom
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: RectPart::None);
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paintOne(
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QRect(left, selected.top, width, selected.height),
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true,
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skip);
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from = selected.top + selected.height;
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}
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if (from < bottom) {
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paintOne(
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QRect(left, from, width, bottom - from),
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false,
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RectPart::Top);
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}
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}
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target) {
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// #TODO bubbles optimizes
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const auto to = viewport;
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const auto from = QRect(QPoint(), pixmap.size());
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p.drawPixmap(to, pixmap, from);
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}
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target,
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const QImage &mask,
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QImage &cache) {
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Expects(mask.bytesPerLine() == mask.width() * 4);
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Expects(mask.format() == QImage::Format_ARGB32_Premultiplied);
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if (cache.size() != mask.size()) {
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cache = QImage(
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mask.size(),
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QImage::Format_ARGB32_Premultiplied);
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}
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cache.setDevicePixelRatio(mask.devicePixelRatio());
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Assert(cache.bytesPerLine() == cache.width() * 4);
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memcpy(cache.bits(), mask.constBits(), mask.sizeInBytes());
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auto q = QPainter(&cache);
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q.setCompositionMode(QPainter::CompositionMode_SourceIn);
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PaintPatternBubblePart(
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q,
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viewport.translated(-target.topLeft()),
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pixmap,
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QRect(QPoint(), cache.size() / int(cache.devicePixelRatio())));
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q.end();
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p.drawImage(target, cache);
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}
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void PaintPatternBubblePart(
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QPainter &p,
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const QRect &viewport,
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const QPixmap &pixmap,
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const QRect &target,
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Fn<void(Painter&)> paintContent,
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QImage &cache) {
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Expects(paintContent != nullptr);
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if (cache.size() != target.size() * style::DevicePixelRatio()) {
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cache = QImage(
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target.size() * style::DevicePixelRatio(),
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QImage::Format_ARGB32_Premultiplied);
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cache.setDevicePixelRatio(style::DevicePixelRatio());
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}
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cache.fill(Qt::transparent);
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auto q = Painter(&cache);
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q.translate(-target.topLeft());
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paintContent(q);
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q.setCompositionMode(QPainter::CompositionMode_SourceIn);
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PaintPatternBubblePart(q, viewport, pixmap, target);
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q.end();
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p.drawImage(target, cache);
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}
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} // namespace Ui
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