tdesktop/Telegram/SourceFiles/ui/widgets/buttons.h

263 lines
6.2 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "ui/abstract_button.h"
#include "styles/style_widgets.h"
#include <memory>
namespace Ui {
class RippleAnimation;
class LinkButton : public AbstractButton {
public:
LinkButton(QWidget *parent, const QString &text, const style::LinkButton &st = st::defaultLinkButton);
int naturalWidth() const override;
void setText(const QString &text);
protected:
void paintEvent(QPaintEvent *e) override;
void onStateChanged(State was, StateChangeSource source) override;
private:
QString _text;
int _textWidth = 0;
const style::LinkButton &_st;
};
class RippleButton : public AbstractButton {
public:
RippleButton(QWidget *parent, const style::RippleAnimation &st);
// Displays full ripple circle constantly.
enum class SetForceRippledWay {
Default,
SkipAnimation,
};
void setForceRippled(bool rippled, SetForceRippledWay way = SetForceRippledWay::Default);
bool forceRippled() const {
return _forceRippled;
}
~RippleButton();
protected:
void paintRipple(QPainter &p, int x, int y, TimeMs ms, const QColor *colorOverride = nullptr);
void onStateChanged(State was, StateChangeSource source) override;
virtual QImage prepareRippleMask() const;
virtual QPoint prepareRippleStartPosition() const;
QPoint disabledRippleStartPosition() const {
return QPoint(-0x3FFFFFFF, -0x3FFFFFFF);
}
void resetRipples();
private:
void ensureRipple();
void handleRipples(bool wasDown, bool wasPress);
const style::RippleAnimation &_st;
std::unique_ptr<RippleAnimation> _ripple;
bool _forceRippled = false;
};
class FlatButton : public RippleButton {
public:
FlatButton(QWidget *parent, const QString &text, const style::FlatButton &st);
void setText(const QString &text);
void setWidth(int32 w);
int32 textWidth() const;
protected:
void paintEvent(QPaintEvent *e) override;
void onStateChanged(State was, StateChangeSource source) override;
private:
QString _text, _textForAutoSize;
int _width;
const style::FlatButton &_st;
};
class RoundButton : public RippleButton {
public:
RoundButton(QWidget *parent, const QString &text, const style::RoundButton &st);
void setText(const QString &text);
void setNumbersText(const QString &numbersText) {
setNumbersText(numbersText, numbersText.toInt());
}
void setNumbersText(int numbers) {
setNumbersText(QString::number(numbers), numbers);
}
void setWidthChangedCallback(base::lambda<void()> callback);
void stepNumbersAnimation(TimeMs ms);
void finishNumbersAnimation();
int contentWidth() const;
void setFullWidth(int newFullWidth);
enum class TextTransform {
NoTransform,
ToUpper,
};
void setTextTransform(TextTransform transform);
~RoundButton();
protected:
void paintEvent(QPaintEvent *e) override;
QImage prepareRippleMask() const override;
QPoint prepareRippleStartPosition() const override;
private:
void setNumbersText(const QString &numbersText, int numbers);
void numbersAnimationCallback();
void updateText();
void resizeToText();
QString _text, _fullText;
int _textWidth;
class Numbers;
std::unique_ptr<Numbers> _numbers;
int _fullWidthOverride = 0;
const style::RoundButton &_st;
TextTransform _transform = TextTransform::ToUpper;
};
class IconButton : public RippleButton {
public:
IconButton(QWidget *parent, const style::IconButton &st);
// Pass nullptr to restore the default icon.
void setIconOverride(const style::icon *iconOverride, const style::icon *iconOverOverride = nullptr);
void setRippleColorOverride(const style::color *colorOverride);
protected:
void paintEvent(QPaintEvent *e) override;
void onStateChanged(State was, StateChangeSource source) override;
QImage prepareRippleMask() const override;
QPoint prepareRippleStartPosition() const override;
private:
const style::IconButton &_st;
const style::icon *_iconOverride = nullptr;
const style::icon *_iconOverrideOver = nullptr;
const style::color *_rippleColorOverride = nullptr;
Animation _a_over;
};
class LeftOutlineButton : public RippleButton {
public:
LeftOutlineButton(QWidget *parent, const QString &text, const style::OutlineButton &st = st::defaultLeftOutlineButton);
void setText(const QString &text);
protected:
void paintEvent(QPaintEvent *e) override;
int resizeGetHeight(int newWidth) override;
private:
QString _text, _fullText;
int _textWidth, _fullTextWidth;
const style::OutlineButton &_st;
};
class CrossButton : public RippleButton {
public:
CrossButton(QWidget *parent, const style::CrossButton &st);
void showAnimated() {
toggleAnimated(true);
}
void hideAnimated() {
toggleAnimated(false);
}
void toggleAnimated(bool visible);
void showFast() {
toggleFast(true);
}
void hideFast() {
toggleFast(false);
}
void toggleFast(bool visible) {
toggleAnimated(visible);
_a_show.finish();
}
bool isShown() const {
return _shown;
}
void setLoadingAnimation(bool enabled);
protected:
void paintEvent(QPaintEvent *e) override;
void onStateChanged(State was, StateChangeSource source) override;
QImage prepareRippleMask() const override;
QPoint prepareRippleStartPosition() const override;
private:
void step_loading(TimeMs ms, bool timer);
bool stopLoadingAnimation(TimeMs ms);
void animationCallback();
const style::CrossButton &_st;
bool _shown = false;
Animation _a_show;
TimeMs _loadingStartMs = 0;
TimeMs _loadingStopMs = 0;
BasicAnimation _a_loading;
};
} // namespace Ui