171 lines
3.4 KiB
C++
171 lines
3.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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#include "types.h"
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void audioInit();
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bool audioWorks();
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void audioPlayNotify();
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void audioFinish();
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enum VoiceMessageState {
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VoiceMessageStopped,
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VoiceMessageStarting,
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VoiceMessagePlaying,
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VoiceMessageFinishing,
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VoiceMessagePausing,
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VoiceMessagePaused,
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VoiceMessageResuming,
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};
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class VoiceMessagesFader;
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class VoiceMessagesLoader;
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class VoiceMessages : public QObject {
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Q_OBJECT
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public:
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VoiceMessages();
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void play(AudioData *audio);
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void pauseresume();
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void currentState(AudioData **audio, VoiceMessageState *state = 0, int64 *position = 0, int64 *duration = 0);
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void processContext();
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~VoiceMessages();
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public slots:
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void onError(AudioData *audio);
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signals:
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void updated(AudioData *audio);
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void stopped(AudioData *audio);
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void faderOnTimer();
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void loaderOnStart(AudioData *audio);
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void loaderOnCancel(AudioData *audio);
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private:
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bool updateCurrentStarted(int32 pos = -1);
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struct Msg {
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Msg() : audio(0), position(0), duration(0), skipStart(0), skipEnd(0), loading(0), started(0),
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state(VoiceMessageStopped), source(0), nextBuffer(0) {
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memset(buffers, 0, sizeof(buffers));
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memset(samplesCount, 0, sizeof(samplesCount));
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}
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AudioData *audio;
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QString fname;
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QByteArray data;
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int64 position, duration;
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int64 skipStart, skipEnd;
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bool loading;
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int64 started;
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VoiceMessageState state;
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uint32 source;
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int32 nextBuffer;
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uint32 buffers[3];
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int64 samplesCount[3];
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};
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int32 _current;
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Msg _data[AudioVoiceMsgSimultaneously];
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QMutex _mutex;
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friend class VoiceMessagesFader;
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friend class VoiceMessagesLoader;
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QThread _faderThread;
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QThread _loaderThread;
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VoiceMessagesFader *_fader;
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VoiceMessagesLoader *_loader;
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};
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VoiceMessages *audioVoice();
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class VoiceMessagesFader : public QObject {
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Q_OBJECT
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public:
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VoiceMessagesFader(QThread *thread);
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void processContext();
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signals:
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void error(AudioData *audio);
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void playPositionUpdated(AudioData *audio);
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void audioStopped(AudioData *audio);
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void needToPreload(AudioData *audio);
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void stopSuspend();
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public slots:
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void onInit();
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void onTimer();
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void onSuspendTimer();
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void onSuspendTimerStop();
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private:
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QTimer _timer, _suspendTimer;
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QMutex _suspendMutex;
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bool _suspendFlag;
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};
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class VoiceMessagesLoader : public QObject {
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Q_OBJECT
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public:
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VoiceMessagesLoader(QThread *thread);
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~VoiceMessagesLoader();
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signals:
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void error(AudioData *audio);
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void needToCheck();
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public slots:
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void onInit();
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void onStart(AudioData *audio);
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void onLoad(AudioData *audio);
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void onCancel(AudioData *audio);
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private:
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struct Loader;
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typedef QMap<AudioData*, Loader*> Loaders;
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Loaders _loaders;
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void loadError(Loaders::iterator i);
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};
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