224 lines
5.7 KiB
C++
224 lines
5.7 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "lottie/lottie_animation.h"
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#include "lottie/lottie_frame_renderer.h"
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#include "lottie/lottie_cache.h"
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#include "lottie/lottie_player.h"
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#include "base/algorithm.h"
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#include "zlib.h"
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#include "logs.h"
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#include <QFile>
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#include <rlottie.h>
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#include <crl/crl_async.h>
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#include <crl/crl_on_main.h>
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namespace Lottie {
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namespace {
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std::string UnpackGzip(const QByteArray &bytes) {
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const auto original = [&] {
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return std::string(bytes.constData(), bytes.size());
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};
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z_stream stream;
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stream.zalloc = nullptr;
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stream.zfree = nullptr;
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stream.opaque = nullptr;
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stream.avail_in = 0;
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stream.next_in = nullptr;
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int res = inflateInit2(&stream, 16 + MAX_WBITS);
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if (res != Z_OK) {
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return original();
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}
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const auto guard = gsl::finally([&] { inflateEnd(&stream); });
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auto result = std::string(kMaxFileSize + 1, char(0));
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stream.avail_in = bytes.size();
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stream.next_in = reinterpret_cast<Bytef*>(const_cast<char*>(bytes.data()));
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stream.avail_out = 0;
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while (!stream.avail_out) {
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stream.avail_out = result.size();
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stream.next_out = reinterpret_cast<Bytef*>(result.data());
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int res = inflate(&stream, Z_NO_FLUSH);
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if (res != Z_OK && res != Z_STREAM_END) {
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return original();
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} else if (!stream.avail_out) {
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return original();
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}
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}
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result.resize(result.size() - stream.avail_out);
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return result;
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}
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std::optional<Error> ContentError(const QByteArray &content) {
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if (content.size() > kMaxFileSize) {
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LOG(("Lottie Error: Too large file: %1").arg(content.size()));
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return Error::ParseFailed;
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}
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return std::nullopt;
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}
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details::InitData CheckSharedState(std::unique_ptr<SharedState> state) {
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Expects(state != nullptr);
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auto information = state->information();
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if (!information.frameRate
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|| information.framesCount <= 0
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|| information.size.isEmpty()) {
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return Error::NotSupported;
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}
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return state;
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}
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details::InitData Init(
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const QByteArray &content,
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const FrameRequest &request,
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Quality quality) {
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if (const auto error = ContentError(content)) {
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return *error;
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}
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auto animation = details::CreateFromContent(content);
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return animation
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? CheckSharedState(std::make_unique<SharedState>(
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std::move(animation),
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request,
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quality))
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: Error::ParseFailed;
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}
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details::InitData Init(
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const QByteArray &content,
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FnMut<void(QByteArray &&cached)> put,
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const QByteArray &cached,
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const FrameRequest &request,
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Quality quality) {
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if (const auto error = ContentError(content)) {
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return *error;
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}
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auto cache = std::make_unique<Cache>(cached, request, std::move(put));
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const auto prepare = !cache->framesCount()
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|| (cache->framesReady() < cache->framesCount());
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auto animation = prepare ? details::CreateFromContent(content) : nullptr;
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return (!prepare || animation)
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? CheckSharedState(std::make_unique<SharedState>(
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content,
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std::move(animation),
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std::move(cache),
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request,
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quality))
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: Error::ParseFailed;
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}
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} // namespace
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namespace details {
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std::unique_ptr<rlottie::Animation> CreateFromContent(
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const QByteArray &content) {
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const auto string = UnpackGzip(content);
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Assert(string.size() <= kMaxFileSize);
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auto result = rlottie::Animation::loadFromData(string, std::string());
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if (!result) {
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LOG(("Lottie Error: Parse failed."));
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}
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return result;
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}
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} // namespace details
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std::shared_ptr<FrameRenderer> MakeFrameRenderer() {
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return FrameRenderer::CreateIndependent();
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}
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QImage ReadThumbnail(const QByteArray &content) {
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return Init(content, FrameRequest(), Quality::High).match([](
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const std::unique_ptr<SharedState> &state) {
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return state->frameForPaint()->original;
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}, [](Error) {
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return QImage();
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});
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}
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Animation::Animation(
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not_null<Player*> player,
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const QByteArray &content,
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const FrameRequest &request,
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Quality quality)
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: _player(player) {
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const auto weak = base::make_weak(this);
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crl::async([=] {
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crl::on_main(weak, [=, data = Init(content, request, quality)]() mutable {
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initDone(std::move(data));
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});
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});
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}
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Animation::Animation(
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not_null<Player*> player,
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FnMut<void(FnMut<void(QByteArray &&cached)>)> get, // Main thread.
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FnMut<void(QByteArray &&cached)> put, // Unknown thread.
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const QByteArray &content,
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const FrameRequest &request,
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Quality quality)
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: _player(player) {
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const auto weak = base::make_weak(this);
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get([=, put = std::move(put)](QByteArray &&cached) mutable {
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crl::async([=, put = std::move(put)]() mutable {
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auto result = Init(content, std::move(put), cached, request, quality);
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crl::on_main(weak, [=, data = std::move(result)]() mutable {
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initDone(std::move(data));
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});
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});
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});
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}
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bool Animation::ready() const {
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return (_state != nullptr);
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}
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void Animation::initDone(details::InitData &&data) {
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data.match([&](std::unique_ptr<SharedState> &state) {
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parseDone(std::move(state));
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}, [&](Error error) {
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parseFailed(error);
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});
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}
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void Animation::parseDone(std::unique_ptr<SharedState> state) {
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Expects(state != nullptr);
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_state = state.get();
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_player->start(this, std::move(state));
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}
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void Animation::parseFailed(Error error) {
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_player->failed(this, error);
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}
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QImage Animation::frame() const {
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Expects(_state != nullptr);
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return PrepareFrameByRequest(_state->frameForPaint(), true);
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}
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QImage Animation::frame(const FrameRequest &request) const {
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Expects(_state != nullptr);
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const auto frame = _state->frameForPaint();
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const auto changed = (frame->request != request);
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if (changed) {
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frame->request = request;
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_player->updateFrameRequest(this, request);
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}
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return PrepareFrameByRequest(frame, !changed);
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}
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} // namespace Lottie
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