tdesktop/Telegram/SourceFiles/media/media_audio.h

347 lines
8.3 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop version of Telegram messaging app, see https://telegram.org
Telegram Desktop is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
It is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
In addition, as a special exception, the copyright holders give permission
to link the code of portions of this program with the OpenSSL library.
Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
*/
#pragma once
#include "storage/localimageloader.h"
struct VideoSoundData;
struct VideoSoundPart;
namespace Media {
namespace Audio {
// Thread: Main.
void Start();
void Finish();
// Thread: Main. Locks: AudioMutex.
bool IsAttachedToDevice();
// Thread: Any. Must be locked: AudioMutex.
bool AttachToDevice();
// Thread: Any.
void ScheduleDetachFromDeviceSafe();
void ScheduleDetachIfNotUsedSafe();
void StopDetachIfNotUsedSafe();
template <typename Callback>
void IterateSamples();
} // namespace Audio
namespace Player {
constexpr auto kDefaultFrequency = 48000; // 48 kHz
constexpr auto kTogetherLimit = 4;
constexpr auto kWaveformSamplesCount = 100;
class Fader;
class Loaders;
base::Observable<AudioMsgId> &Updated();
float64 ComputeVolume(AudioMsgId::Type type);
enum class State {
Stopped = 0x01,
StoppedAtEnd = 0x02,
StoppedAtError = 0x03,
StoppedAtStart = 0x04,
Starting = 0x08,
Playing = 0x10,
Finishing = 0x18,
Pausing = 0x20,
Paused = 0x28,
PausedAtEnd = 0x30,
Resuming = 0x38,
};
inline bool IsStopped(State state) {
return (state == State::Stopped)
|| (state == State::StoppedAtEnd)
|| (state == State::StoppedAtError)
|| (state == State::StoppedAtStart);
}
inline bool IsPaused(State state) {
return (state == State::Paused)
|| (state == State::PausedAtEnd);
}
inline bool IsFading(State state) {
return (state == State::Starting)
|| (state == State::Finishing)
|| (state == State::Pausing)
|| (state == State::Resuming);
}
inline bool IsActive(State state) {
return !IsStopped(state) && !IsPaused(state);
}
struct TrackState {
AudioMsgId id;
State state = State::Stopped;
int64 position = 0;
int64 length = 0;
int frequency = kDefaultFrequency;
};
class Mixer : public QObject, private base::Subscriber {
Q_OBJECT
public:
Mixer();
void play(const AudioMsgId &audio, int64 position = 0);
void pauseresume(AudioMsgId::Type type, bool fast = false);
void seek(AudioMsgId::Type type, int64 position); // type == AudioMsgId::Type::Song
void stop(AudioMsgId::Type type);
// Video player audio stream interface.
void initFromVideo(uint64 videoPlayId, std::unique_ptr<VideoSoundData> &&data, int64 position);
void feedFromVideo(VideoSoundPart &&part);
int64 getVideoCorrectedTime(uint64 playId, TimeMs frameMs, TimeMs systemMs);
TrackState currentVideoState(uint64 videoPlayId);
void stopFromVideo(uint64 videoPlayId);
void pauseFromVideo(uint64 videoPlayId);
void resumeFromVideo(uint64 videoPlayId);
void stopAndClear();
TrackState currentState(AudioMsgId::Type type);
void clearStoppedAtStart(const AudioMsgId &audio);
// Thread: Main. Must be locked: AudioMutex.
void detachTracks();
// Thread: Main. Must be locked: AudioMutex.
void reattachIfNeeded();
// Thread: Any. Must be locked: AudioMutex.
void reattachTracks();
// Thread: Any.
void setVideoVolume(float64 volume);
float64 getVideoVolume() const;
~Mixer();
private slots:
void onError(const AudioMsgId &audio);
void onStopped(const AudioMsgId &audio);
void onUpdated(const AudioMsgId &audio);
signals:
void updated(const AudioMsgId &audio);
void stoppedOnError(const AudioMsgId &audio);
void loaderOnStart(const AudioMsgId &audio, qint64 position);
void loaderOnCancel(const AudioMsgId &audio);
void faderOnTimer();
void suppressSong();
void unsuppressSong();
void suppressAll(qint64 duration);
private:
bool fadedStop(AudioMsgId::Type type, bool *fadedStart = 0);
void resetFadeStartPosition(AudioMsgId::Type type, int positionInBuffered = -1);
bool checkCurrentALError(AudioMsgId::Type type);
void videoSoundProgress(const AudioMsgId &audio);
class Track {
public:
static constexpr int kBuffersCount = 3;
void reattach(AudioMsgId::Type type);
void detach();
void clear();
void started();
bool isStreamCreated() const;
void ensureStreamCreated();
int getNotQueuedBufferIndex();
TrackState state;
FileLocation file;
QByteArray data;
int64 bufferedPosition = 0;
int64 bufferedLength = 0;
bool loading = false;
bool loaded = false;
int64 fadeStartPosition = 0;
int32 format = 0;
int32 frequency = kDefaultFrequency;
int samplesCount[kBuffersCount] = { 0 };
QByteArray bufferSamples[kBuffersCount];
struct Stream {
uint32 source = 0;
uint32 buffers[kBuffersCount] = { 0 };
};
Stream stream;
uint64 videoPlayId = 0;
std::unique_ptr<VideoSoundData> videoData;
private:
void createStream();
void destroyStream();
void resetStream();
};
void setStoppedState(Track *current, State state = State::Stopped);
Track *trackForType(AudioMsgId::Type type, int index = -1); // -1 uses currentIndex(type)
const Track *trackForType(AudioMsgId::Type type, int index = -1) const;
int *currentIndex(AudioMsgId::Type type);
const int *currentIndex(AudioMsgId::Type type) const;
int _audioCurrent = 0;
Track _audioTracks[kTogetherLimit];
int _songCurrent = 0;
Track _songTracks[kTogetherLimit];
Track _videoTrack;
QAtomicInt _videoVolume;
uint64 _lastVideoPlayId = 0;
TimeMs _lastVideoPlaybackWhen = 0;
TimeMs _lastVideoPlaybackCorrectedMs = 0;
QMutex _lastVideoMutex;
QMutex _mutex;
friend class Fader;
friend class Loaders;
QThread _faderThread, _loaderThread;
Fader *_fader;
Loaders *_loader;
};
Mixer *mixer();
class Fader : public QObject {
Q_OBJECT
public:
Fader(QThread *thread);
signals:
void error(const AudioMsgId &audio);
void playPositionUpdated(const AudioMsgId &audio);
void audioStopped(const AudioMsgId &audio);
void needToPreload(const AudioMsgId &audio);
public slots:
void onInit();
void onTimer();
void onSuppressSong();
void onUnsuppressSong();
void onSuppressAll(qint64 duration);
void onSongVolumeChanged();
void onVideoVolumeChanged();
private:
enum {
EmitError = 0x01,
EmitStopped = 0x02,
EmitPositionUpdated = 0x04,
EmitNeedToPreload = 0x08,
};
int32 updateOnePlayback(Mixer::Track *track, bool &hasPlaying, bool &hasFading, float64 suppressGain, bool suppressGainChanged);
void setStoppedState(Mixer::Track *track, State state = State::Stopped);
QTimer _timer;
bool _suppressAll = false;
bool _suppressAllAnim = false;
bool _suppressSong = false;
bool _suppressSongAnim = false;
bool _songVolumeChanged = false;
bool _videoVolumeChanged = false;
anim::value _suppressAllGain, _suppressSongGain;
TimeMs _suppressAllStart = 0;
TimeMs _suppressAllEnd = 0;
TimeMs _suppressSongStart = 0;
};
FileLoadTask::Song PrepareForSending(const QString &fname, const QByteArray &data);
namespace internal {
// Thread: Any. Must be locked: AudioMutex.
bool CheckAudioDeviceConnected();
// Thread: Main. Locks: AudioMutex.
void DetachFromDevice();
// Thread: Any.
QMutex *audioPlayerMutex();
// Thread: Any.
bool audioCheckError();
} // namespace internal
} // namespace Player
} // namespace Media
VoiceWaveform audioCountWaveform(const FileLocation &file, const QByteArray &data);
namespace Media {
namespace Audio {
FORCE_INLINE uint16 ReadOneSample(uchar data) {
return qAbs((static_cast<int16>(data) - 0x80) * 0x100);
}
FORCE_INLINE uint16 ReadOneSample(int16 data) {
return qAbs(data);
}
template <typename SampleType, typename Callback>
void IterateSamples(base::const_byte_span bytes, Callback &&callback) {
auto samplesPointer = reinterpret_cast<const SampleType*>(bytes.data());
auto samplesCount = bytes.size() / sizeof(SampleType);
auto samplesData = gsl::make_span(samplesPointer, samplesCount);
for (auto sampleData : samplesData) {
callback(ReadOneSample(sampleData));
}
}
} // namespace Audio
} // namespace Media