/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/effects/animations.h" namespace Ui { class FireworksAnimation final { public: explicit FireworksAnimation(Fn repaint); bool paint(QPainter &p, const QRect &rect); private: struct Particle { enum class Type : uchar { Circle, Rectangle }; float64 x = 0.; float64 y = 0.; float64 moveX = 0.; float64 moveY = 0.; uint16 rotation = 0; Type type = Type::Circle; uchar color = 0; bool right = false; uchar size = 0; uchar xFinished = 0; uchar finishedStart = 0; bool finished = false; }; void update(crl::time now); void startFall(); void paintParticle( QPainter &p, const Particle &particle, const QRect &rect); void initParticle(Particle &particle, bool falling); void updateParticle(Particle &particle, crl::time dt); std::vector _particles; std::vector _brushes; Ui::Animations::Basic _animation; Fn _repaint; crl::time _lastUpdate = 0; float64 _speedCoef = 1.; int _fallingDown = 0; int _smallSide = 0; bool _startedFall = false; }; } // namespace Ui