/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org */ #pragma once namespace Ui { class LabelSimple; class FadeAnimation; class IconButton; } // namespace Ui namespace Media { namespace Player { struct TrackState; } // namespace Player namespace Clip { class Playback; class VolumeController; class Controller : public TWidget { Q_OBJECT public: Controller(QWidget *parent); void showAnimated(); void hideAnimated(); void updatePlayback(const Player::TrackState &state); void setInFullScreen(bool inFullScreen); void grabStart() override; void grabFinish() override; ~Controller(); signals: void playPressed(); void pausePressed(); void seekProgress(TimeMs positionMs); void seekFinished(TimeMs positionMs); void volumeChanged(float64 volume); void toFullScreenPressed(); void fromFullScreenPressed(); protected: void resizeEvent(QResizeEvent *e) override; void paintEvent(QPaintEvent *e) override; void mousePressEvent(QMouseEvent *e) override; private: void handleSeekProgress(float64 progress); void handleSeekFinished(float64 progress); template void startFading(Callback start); void fadeFinished(); void fadeUpdated(float64 opacity); void updatePlayPauseResumeState(const Player::TrackState &state); void updateTimeTexts(const Player::TrackState &state); void refreshTimeTexts(); bool _showPause = false; QString _timeAlready, _timeLeft; TimeMs _seekPositionMs = -1; TimeMs _lastDurationMs = 0; object_ptr _playPauseResume; std::unique_ptr _playback; object_ptr _volumeController; object_ptr _fullScreenToggle; object_ptr _playedAlready; object_ptr _toPlayLeft; std::unique_ptr _fadeAnimation; }; } // namespace Clip } // namespace Media