/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/wrap/slide_wrap.h" #include "base/object_ptr.h" class Painter; namespace Ui { class PlainShadow; struct GroupCallBarContent { int count = 0; bool shown = false; QImage userpics; }; class GroupCallBar final { public: GroupCallBar( not_null parent, rpl::producer content); ~GroupCallBar(); void show(); void hide(); void raise(); void finishAnimating(); void setShadowGeometryPostprocess(Fn postprocess); void move(int x, int y); void resizeToWidth(int width); [[nodiscard]] int height() const; [[nodiscard]] rpl::producer heightValue() const; [[nodiscard]] rpl::producer<> barClicks() const; [[nodiscard]] rpl::producer<> joinClicks() const; [[nodiscard]] rpl::lifetime &lifetime() { return _wrap.lifetime(); } private: void updateShadowGeometry(QRect wrapGeometry); void updateControlsGeometry(QRect wrapGeometry); void setupInner(); void paint(Painter &p); Ui::SlideWrap<> _wrap; not_null _inner; std::unique_ptr _shadow; rpl::event_stream<> _barClicks; Fn _shadowGeometryPostprocess; bool _shouldBeShown = false; bool _forceHidden = false; GroupCallBarContent _content; }; } // namespace Ui