/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/widgets/continuous_sliders.h" namespace Media { namespace Player { struct TrackState; } // namespace Player namespace View { class PlaybackProgress { public: PlaybackProgress(); void setValueChangedCallback(Fn callback) { _valueChanged = std::move(callback); } void setInLoadingStateChangedCallback(Fn callback) { _inLoadingStateChanged = std::move(callback); } void setValue(float64 value, bool animated); float64 value() const; float64 value(crl::time ms); void updateState(const Player::TrackState &state); void updateLoadingState(float64 progress); private: void step_value(float64 ms, bool timer); // This can animate for a very long time (like in music playing), // so it should be a BasicAnimation, not an Animation. anim::value a_value; BasicAnimation _a_value; Fn _valueChanged; bool _inLoadingState = false; Fn _inLoadingStateChanged; int64 _position = 0; int64 _length = 0; bool _playing = false; }; } // namespace View } // namespace Media