/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #pragma once #include "ui/button.h" #include "styles/style_media_player.h" namespace Media { namespace Player { class PlayButtonLayout { public: enum class State { Play, Pause, Cancel, }; using UpdateCallback = FloatAnimation::Callback; PlayButtonLayout(const style::MediaPlayerButton &st, UpdateCallback &&callback); void setState(State state); void finishTransform(); void paint(Painter &p, const QBrush &brush); private: void animationCallback(); void startTransform(float64 from, float64 to); void paintPlay(Painter &p, const QBrush &brush); void paintPlayToPause(Painter &p, const QBrush &brush, float64 progress); void paintPlayToCancel(Painter &p, const QBrush &brush, float64 progress); void paintPauseToCancel(Painter &p, const QBrush &brush, float64 progress); const style::MediaPlayerButton &_st; State _state = State::Play; State _oldState = State::Play; State _nextState = State::Play; FloatAnimation _transformProgress; bool _transformBackward = false; UpdateCallback _callback; }; } // namespace Clip } // namespace Media