/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include #include "ui/rp_widget.h" #include "base/flags.h" namespace Ui { class AbstractButton : public RpWidget { Q_OBJECT public: AbstractButton(QWidget *parent); Qt::KeyboardModifiers clickModifiers() const { return _modifiers; } void setDisabled(bool disabled = true); virtual void clearState(); bool isOver() const { return _state & StateFlag::Over; } bool isDown() const { return _state & StateFlag::Down; } bool isDisabled() const { return _state & StateFlag::Disabled; } void setPointerCursor(bool enablePointerCursor); void setAcceptBoth(bool acceptBoth = true); void setClickedCallback(base::lambda callback) { _clickedCallback = std::move(callback); } auto clicks() const { return _clicks.events(); } template void addClickHandler(Handler &&handler) { clicks( ) | rpl::start_with_next( std::forward(handler), lifetime()); } protected: void enterEventHook(QEvent *e) override; void leaveEventHook(QEvent *e) override; void mousePressEvent(QMouseEvent *e) override; void mouseMoveEvent(QMouseEvent *e) override; void mouseReleaseEvent(QMouseEvent *e) override; signals: void clicked(); protected: enum class StateFlag { None = 0, Over = (1 << 0), Down = (1 << 1), Disabled = (1 << 2), }; friend constexpr bool is_flag_type(StateFlag) { return true; }; using State = base::flags; State state() const { return _state; } enum class StateChangeSource { ByUser = 0x00, ByPress = 0x01, ByHover = 0x02, }; void setOver(bool over, StateChangeSource source = StateChangeSource::ByUser); virtual void onStateChanged(State was, StateChangeSource source) { } private: void updateCursor(); void checkIfOver(QPoint localPos); State _state = StateFlag::None; bool _acceptBoth = false; Qt::KeyboardModifiers _modifiers; bool _enablePointerCursor = true; base::lambda _clickedCallback; rpl::event_stream<> _clicks; }; } // namespace Ui