/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #pragma once #include "styles/style_widgets.h" namespace Ui { class RoundShadowAnimation { public: void setCornerMasks(QImage &&topLeft, QImage &&topRight, QImage &&bottomLeft, QImage &&bottomRight); protected: void start(int frameWidth, int frameHeight, float64 devicePixelRatio); void setShadow(const style::Shadow &st); bool started() const { return !_frame.isNull(); } struct Corner { QImage image; int width = 0; int height = 0; const uchar *bytes = nullptr; int bytesPerPixel = 0; int bytesPerLineAdded = 0; bool valid() const { return !image.isNull(); } }; void setCornerMask(Corner &corner, QImage &&image); void paintCorner(Corner &corner, int left, int top); struct Shadow { style::margins extend; QImage left, topLeft, top, topRight, right, bottomRight, bottom, bottomLeft; bool valid() const { return !left.isNull(); } }; QImage cloneImage(const style::icon &source); void paintShadow(int left, int top, int right, int bottom); void paintShadowCorner(int left, int top, const QImage &image); void paintShadowVertical(int left, int top, int bottom, const QImage &image); void paintShadowHorizontal(int left, int right, int top, const QImage &image); Shadow _shadow; Corner _topLeft; Corner _topRight; Corner _bottomLeft; Corner _bottomRight; QImage _frame; uint32 *_frameInts = nullptr; int _frameWidth = 0; int _frameHeight = 0; int _frameAlpha = 0; // recounted each getFrame() int _frameIntsPerLine = 0; int _frameIntsPerLineAdded = 0; }; class PanelAnimation : public RoundShadowAnimation { public: enum class Origin { TopLeft, TopRight, BottomLeft, BottomRight, }; PanelAnimation(const style::PanelAnimation &st, Origin origin) : _st(st), _origin(origin) { } void setFinalImage(QImage &&finalImage, QRect inner); void setSkipShadow(bool skipShadow); void start(); void paintFrame(QPainter &p, int x, int y, int outerWidth, float64 dt, float64 opacity); private: void setStartWidth(); void setStartHeight(); void setStartAlpha(); void setStartFadeTop(); void createFadeMask(); void setWidthDuration(); void setHeightDuration(); void setAlphaDuration(); const style::PanelAnimation &_st; Origin _origin = Origin::TopLeft; QPixmap _finalImage; int _finalWidth = 0; int _finalHeight = 0; int _finalInnerLeft = 0; int _finalInnerTop = 0; int _finalInnerRight = 0; int _finalInnerBottom = 0; int _finalInnerWidth = 0; int _finalInnerHeight = 0; bool _skipShadow = false; int _startWidth = -1; int _startHeight = -1; int _startAlpha = 0; int _startFadeTop = 0; QPixmap _fadeMask; int _fadeHeight = 0; QBrush _fadeFirst, _fadeLast; float64 _widthDuration = 1.; float64 _heightDuration = 1.; float64 _alphaDuration = 1.; }; } // namespace Ui