/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #pragma once #include "ui/widgets/continuous_sliders.h" namespace Media { namespace Player { struct TrackState; } // namespace Player namespace View { class PlaybackProgress { public: PlaybackProgress(); void setValueChangedCallback(Fn callback) { _valueChanged = std::move(callback); } void setInLoadingStateChangedCallback(Fn callback) { _inLoadingStateChanged = std::move(callback); } void setValue(float64 value, bool animated); float64 value() const; void updateState( const Player::TrackState &state, float64 loadedTillPercent = 0.); void updateLoadingState(float64 progress); private: bool valueAnimationCallback(float64 now); bool availableTillAnimationCallback(float64 now); void setAvailableTill(float64 value); void emitUpdatedValue(); // This can animate for a very long time (like in music playing), // so it should be a Basic, not a Simple animation, because // Simple-s pauses mtproto responses/updates handling while playing. anim::value a_value, a_availableTill; Ui::Animations::Basic _valueAnimation, _availableTillAnimation; Fn _valueChanged; bool _inLoadingState = false; Fn _inLoadingStateChanged; int64 _position = 0; int64 _length = 0; int64 _availableTill = -1; bool _playing = false; }; } // namespace View } // namespace Media