/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #pragma once namespace style { struct MediaSlider; } // namespace style namespace Ui { class MediaSlider : public TWidget { public: MediaSlider(QWidget *parent, const style::MediaSlider &st); float64 value() const; void setValue(float64 value, bool animated); void setFadeOpacity(float64 opacity); void setDisabled(bool disabled); using Callback = base::lambda_unique; void setChangeProgressCallback(Callback &&callback) { _changeProgressCallback = std_::move(callback); } void setChangeFinishedCallback(Callback &&callback) { _changeFinishedCallback = std_::move(callback); } protected: void paintEvent(QPaintEvent *e) override; void mouseMoveEvent(QMouseEvent *e) override; void mousePressEvent(QMouseEvent *e) override; void mouseReleaseEvent(QMouseEvent *e) override; void enterEvent(QEvent *e) override; void leaveEvent(QEvent *e) override; private: void step_value(float64 ms, bool timer); void setOver(bool over); void updateDownValueFromPos(int pos); int lineLeft() const; int lineWidth() const; const style::MediaSlider &_st; bool _disabled = false; Callback _changeProgressCallback; Callback _changeFinishedCallback; bool _over = false; FloatAnimation _a_over; anim::fvalue a_value = { 0., 0. }; Animation _a_value; bool _mouseDown = false; float64 _downValue = 0.; float64 _fadeOpacity = 1.; }; } // namespace Ui