/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org */ #include "stdafx.h" #include "ui/effects/ripple_animation.h" namespace Ui { class RippleAnimation::Ripple { public: Ripple(const style::RippleAnimation &st, QPoint origin, int startRadius, const QPixmap &mask, const UpdateCallback &update); Ripple(const style::RippleAnimation &st, const QPixmap &mask, const UpdateCallback &update); void paint(QPainter &p, const QPixmap &mask, uint64 ms); void stop(); void unstop(); void finish(); bool finished() const { return _hiding && !_hide.animating(); } private: const style::RippleAnimation &_st; UpdateCallback _update; QPoint _origin; int _radiusFrom = 0; int _radiusTo = 0; bool _hiding = false; FloatAnimation _show; FloatAnimation _hide; QPixmap _cache; QImage _frame; }; RippleAnimation::Ripple::Ripple(const style::RippleAnimation &st, QPoint origin, int startRadius, const QPixmap &mask, const UpdateCallback &update) : _st(st) , _update(update) , _origin(origin) , _radiusFrom(startRadius) , _frame(mask.size(), QImage::Format_ARGB32_Premultiplied) { _frame.setDevicePixelRatio(mask.devicePixelRatio()); QPoint points[] = { { 0, 0 }, { _frame.width() / cIntRetinaFactor(), 0 }, { _frame.width() / cIntRetinaFactor(), _frame.height() / cIntRetinaFactor() }, { 0, _frame.height() / cIntRetinaFactor() }, }; for (auto point : points) { accumulate_max(_radiusTo, style::point::dotProduct(_origin - point, _origin - point)); } _radiusTo = qRound(sqrt(_radiusTo)); _show.start(UpdateCallback(_update), 0., 1., _st.showDuration, anim::easeOutCirc); } RippleAnimation::Ripple::Ripple(const style::RippleAnimation &st, const QPixmap &mask, const UpdateCallback &update) : _st(st) , _update(update) , _origin(mask.width() / (2 * cIntRetinaFactor()), mask.height() / (2 * cIntRetinaFactor())) , _radiusFrom(mask.width() + mask.height()) , _frame(mask.size(), QImage::Format_ARGB32_Premultiplied) { _frame.setDevicePixelRatio(mask.devicePixelRatio()); _radiusTo = _radiusFrom; _hide.start(UpdateCallback(_update), 0., 1., _st.hideDuration); } void RippleAnimation::Ripple::paint(QPainter &p, const QPixmap &mask, uint64 ms) { auto opacity = _hide.current(ms, _hiding ? 0. : 1.); if (opacity == 0.) { return; } if (_cache.isNull()) { auto radius = anim::interpolate(_radiusFrom, _radiusTo, _show.current(ms, 1.)); _frame.fill(Qt::transparent); { Painter p(&_frame); p.setRenderHint(QPainter::HighQualityAntialiasing); p.setPen(Qt::NoPen); p.setBrush(_st.color); p.drawEllipse(_origin, radius, radius); p.setCompositionMode(QPainter::CompositionMode_DestinationIn); p.drawPixmap(0, 0, mask); } if (radius == _radiusTo) { _cache = App::pixmapFromImageInPlace(std_::move(_frame)); } } auto saved = p.opacity(); if (opacity != 1.) p.setOpacity(saved * opacity); if (_cache.isNull()) { p.drawImage(0, 0, _frame); } else { p.drawPixmap(0, 0, _cache); } if (opacity != 1.) p.setOpacity(saved); } void RippleAnimation::Ripple::stop() { _hiding = true; _hide.start(UpdateCallback(_update), 1., 0., _st.hideDuration); } void RippleAnimation::Ripple::unstop() { if (_hiding) { if (_hide.animating()) { _hide.start(UpdateCallback(_update), 0., 1., _st.hideDuration); } _hiding = false; } } void RippleAnimation::Ripple::finish() { if (_update) { _update(); } _show.finish(); _hide.finish(); } RippleAnimation::RippleAnimation(const style::RippleAnimation &st, QImage mask, const UpdateCallback &callback) : _st(st) , _mask(App::pixmapFromImageInPlace(std_::move(mask))) , _update(callback) { } void RippleAnimation::add(QPoint origin, int startRadius) { lastStop(); _ripples.push_back(new Ripple(_st, origin, startRadius, _mask, _update)); } void RippleAnimation::addFading() { lastStop(); _ripples.push_back(new Ripple(_st, _mask, _update)); } void RippleAnimation::lastStop() { if (!_ripples.isEmpty()) { _ripples.back()->stop(); } } void RippleAnimation::lastUnstop() { if (!_ripples.isEmpty()) { _ripples.back()->unstop(); } } void RippleAnimation::lastFinish() { if (!_ripples.isEmpty()) { _ripples.back()->finish(); } } void RippleAnimation::paint(QPainter &p, int x, int y, int outerWidth, uint64 ms) { if (_ripples.isEmpty()) { return; } if (rtl()) x = outerWidth - x - (_mask.width() / cIntRetinaFactor()); p.translate(x, y); for (auto ripple : _ripples) { ripple->paint(p, _mask, ms); } p.translate(-x, -y); clearFinished(); } QImage RippleAnimation::maskByDrawer(QSize size, bool filled, base::lambda &&drawer) { auto result = QImage(size * cIntRetinaFactor(), QImage::Format_ARGB32_Premultiplied); result.fill(filled ? QColor(255, 255, 255) : Qt::transparent); if (drawer) { Painter p(&result); p.setRenderHint(QPainter::HighQualityAntialiasing); p.setPen(Qt::NoPen); p.setBrush(QColor(255, 255, 255)); drawer(p); } return std_::move(result); } QImage RippleAnimation::rectMask(QSize size) { return maskByDrawer(size, true, base::lambda()); } QImage RippleAnimation::roundRectMask(QSize size, int radius) { return maskByDrawer(size, false, [size, radius](QPainter &p) { p.drawRoundedRect(0, 0, size.width(), size.height(), radius, radius); }); } QImage RippleAnimation::ellipseMask(QSize size) { return maskByDrawer(size, false, [size](QPainter &p) { p.drawEllipse(0, 0, size.width(), size.height()); }); } void RippleAnimation::clearFinished() { while (!_ripples.isEmpty() && _ripples.front()->finished()) { delete base::take(_ripples.front()); _ripples.pop_front(); } } void RippleAnimation::clear() { for (auto ripple : base::take(_ripples)) { delete ripple; } } } // namespace Ui