/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #include "ui/chat/message_bubble.h" #include "ui/cached_round_corners.h" #include "ui/image/image_prepare.h" #include "ui/chat/chat_style.h" #include "styles/style_chat.h" namespace Ui { namespace { template < typename FillBg, // fillBg(QRect rect) typename FillSh, // fillSh(QRect rect) typename FillRounded, // fillRounded(QRect rect, RectParts parts) typename PaintTail> // paintTail(QPoint bottomPosition) -> tailWidth void PaintBubbleGeneric( const SimpleBubble &args, FillBg &&fillBg, FillSh &&fillSh, FillRounded &&fillRounded, PaintTail &&paintTail) { auto parts = RectPart::None | RectPart::NoTopBottom; auto rect = args.geometry; if (args.skip & RectPart::Top) { if (args.skip & RectPart::Bottom) { fillBg(rect); return; } rect.setTop(rect.y() - st::historyMessageRadius); } else { parts |= RectPart::FullTop; } const auto skipBottom = (args.skip & RectPart::Bottom); if (skipBottom) { rect.setHeight(rect.height() + st::historyMessageRadius); } else { parts |= RectPart::Bottom; } if (!skipBottom && args.tailSide == RectPart::Right) { parts |= RectPart::BottomLeft; fillBg({ rect.x() + rect.width() - st::historyMessageRadius, rect.y() + rect.height() - st::historyMessageRadius, st::historyMessageRadius, st::historyMessageRadius }); const auto tailWidth = paintTail({ rect.x() + rect.width(), rect.y() + rect.height() }); fillSh({ rect.x() + rect.width() - st::historyMessageRadius, rect.y() + rect.height(), st::historyMessageRadius + tailWidth, st::msgShadow }); } else if (!skipBottom && args.tailSide == RectPart::Left) { parts |= RectPart::BottomRight; fillBg({ rect.x(), rect.y() + rect.height() - st::historyMessageRadius, st::historyMessageRadius, st::historyMessageRadius }); const auto tailWidth = paintTail({ rect.x(), rect.y() + rect.height() }); fillSh({ rect.x() - tailWidth, rect.y() + rect.height(), st::historyMessageRadius + tailWidth, st::msgShadow }); } else if (!skipBottom) { parts |= RectPart::FullBottom; } fillRounded(rect, parts); } void PaintPatternBubble(Painter &p, const SimpleBubble &args) { const auto opacity = args.st->msgOutBg()->c.alphaF(); const auto shadowOpacity = opacity * args.st->msgOutShadow()->c.alphaF(); const auto pattern = args.pattern; const auto sh = !(args.skip & RectPart::Bottom); const auto &tail = (args.tailSide == RectPart::Right) ? pattern->tailRight : pattern->tailLeft; const auto tailShift = (args.tailSide == RectPart::Right ? QPoint(0, tail.height()) : QPoint(tail.width(), tail.height())) / int(tail.devicePixelRatio()); const auto fillBg = [&](const QRect &rect) { const auto fill = rect.intersected(args.patternViewport); if (!fill.isEmpty()) { p.setClipRect(fill); PaintPatternBubblePart( p, args.patternViewport, pattern->pixmap, fill); p.setClipping(false); } }; const auto fillSh = [&](const QRect &rect) { if (!(args.skip & RectPart::Bottom)) { p.setOpacity(shadowOpacity); fillBg(rect); p.setOpacity(opacity); } }; const auto fillPattern = [&]( int x, int y, const QImage &mask, QImage &cache) { PaintPatternBubblePart( p, args.patternViewport, pattern->pixmap, QRect(QPoint(x, y), mask.size() / int(mask.devicePixelRatio())), mask, cache); }; const auto fillCorner = [&](int x, int y, int index) { fillPattern( x, y, pattern->corners[index], (index < 2) ? pattern->cornerTopCache : pattern->cornerBottomCache); }; const auto fillRounded = [&](const QRect &rect, RectParts parts) { const auto x = rect.x(); const auto y = rect.y(); const auto w = rect.width(); const auto h = rect.height(); const auto cornerWidth = pattern->corners[0].width() / style::DevicePixelRatio(); const auto cornerHeight = pattern->corners[0].height() / style::DevicePixelRatio(); if (w < 2 * cornerWidth || h < 2 * cornerHeight) { return; } if (w > 2 * cornerWidth) { if (parts & RectPart::Top) { fillBg({ x + cornerWidth, y, w - 2 * cornerWidth, cornerHeight }); } if (parts & RectPart::Bottom) { fillBg({ x + cornerWidth, y + h - cornerHeight, w - 2 * cornerWidth, cornerHeight }); if (sh) { fillSh({ x + cornerWidth, y + h, w - 2 * cornerWidth, st::msgShadow }); } } } if (h > 2 * cornerHeight) { if ((parts & RectPart::NoTopBottom) == RectPart::NoTopBottom) { fillBg({ x, y + cornerHeight, w, h - 2 * cornerHeight }); } else { if (parts & RectPart::Left) { fillBg({ x, y + cornerHeight, cornerWidth, h - 2 * cornerHeight }); } if ((parts & RectPart::Center) && w > 2 * cornerWidth) { fillBg({ x + cornerWidth, y + cornerHeight, w - 2 * cornerWidth, h - 2 * cornerHeight }); } if (parts & RectPart::Right) { fillBg({ x + w - cornerWidth, y + cornerHeight, cornerWidth, h - 2 * cornerHeight }); } } } if (parts & RectPart::TopLeft) { fillCorner(x, y, 0); } if (parts & RectPart::TopRight) { fillCorner(x + w - cornerWidth, y, 1); } if (parts & RectPart::BottomLeft) { fillCorner(x, y + h - cornerHeight, 2); } if (parts & RectPart::BottomRight) { fillCorner(x + w - cornerWidth, y + h - cornerHeight, 3); } }; const auto paintTail = [&](QPoint bottomPosition) { const auto position = bottomPosition - tailShift; fillPattern(position.x(), position.y(), tail, pattern->tailCache); return tail.width() / int(tail.devicePixelRatio()); }; p.setOpacity(opacity); PaintBubbleGeneric(args, fillBg, fillSh, fillRounded, paintTail); p.setOpacity(1.); } void PaintSolidBubble(Painter &p, const SimpleBubble &args) { const auto &st = args.st->messageStyle(args.outbg, args.selected); const auto &bg = st.msgBg; const auto sh = (args.skip & RectPart::Bottom) ? nullptr : &st.msgShadow; const auto &tail = (args.tailSide == RectPart::Right) ? st.tailRight : st.tailLeft; const auto tailShift = (args.tailSide == RectPart::Right) ? QPoint(0, tail.height()) : QPoint(tail.width(), tail.height()); PaintBubbleGeneric(args, [&](const QRect &rect) { p.fillRect(rect, bg); }, [&](const QRect &rect) { p.fillRect(rect, *sh); }, [&](const QRect &rect, RectParts parts) { Ui::FillRoundRect(p, rect, bg, st.msgBgCorners, sh, parts); }, [&](const QPoint &bottomPosition) { tail.paint(p, bottomPosition - tailShift, args.outerWidth); return tail.width(); }); } } // namespace std::unique_ptr PrepareBubblePattern( not_null st) { auto result = std::make_unique(); result->corners = Images::CornersMask(st::historyMessageRadius); const auto addShadow = [&](QImage &bottomCorner) { auto result = QImage( bottomCorner.width(), (bottomCorner.height() + st::msgShadow * int(bottomCorner.devicePixelRatio())), QImage::Format_ARGB32_Premultiplied); result.fill(Qt::transparent); result.setDevicePixelRatio(bottomCorner.devicePixelRatio()); auto p = QPainter(&result); p.setOpacity(st->msgInShadow()->c.alphaF()); p.drawImage(0, st::msgShadow, bottomCorner); p.setOpacity(1.); p.drawImage(0, 0, bottomCorner); p.end(); bottomCorner = std::move(result); }; addShadow(result->corners[2]); addShadow(result->corners[3]); result->tailLeft = st::historyBubbleTailOutLeft.instance(Qt::white); result->tailRight = st::historyBubbleTailOutRight.instance(Qt::white); result->tailCache = QImage( result->tailLeft.size(), QImage::Format_ARGB32_Premultiplied); result->cornerTopCache = QImage( result->corners[0].size(), QImage::Format_ARGB32_Premultiplied); result->cornerBottomCache = QImage( result->corners[2].size(), QImage::Format_ARGB32_Premultiplied); return result; } void PaintBubble(Painter &p, const SimpleBubble &args) { if (!args.selected && args.outbg && args.pattern && !args.patternViewport.isEmpty() && !args.pattern->pixmap.size().isEmpty()) { PaintPatternBubble(p, args); } else { PaintSolidBubble(p, args); } } void PaintBubble(Painter &p, const ComplexBubble &args) { if (args.selection.empty()) { PaintBubble(p, args.simple); return; } const auto rect = args.simple.geometry; const auto left = rect.x(); const auto width = rect.width(); const auto top = rect.y(); const auto bottom = top + rect.height(); const auto paintOne = [&](QRect geometry, bool selected, RectParts skip) { auto simple = args.simple; simple.geometry = geometry; simple.selected = selected; simple.skip = skip; PaintBubble(p, simple); }; auto from = top; for (const auto &selected : args.selection) { if (selected.top > from) { const auto skip = RectPart::Bottom | (from > top ? RectPart::Top : RectPart::None); paintOne( QRect(left, from, width, selected.top - from), false, skip); } const auto skip = ((selected.top > top) ? RectPart::Top : RectPart::None) | ((selected.top + selected.height < bottom) ? RectPart::Bottom : RectPart::None); paintOne( QRect(left, selected.top, width, selected.height), true, skip); from = selected.top + selected.height; } if (from < bottom) { paintOne( QRect(left, from, width, bottom - from), false, RectPart::Top); } } void PaintPatternBubblePart( QPainter &p, const QRect &viewport, const QPixmap &pixmap, const QRect &target) { // #TODO bubbles optimizes const auto to = viewport; const auto from = QRect(QPoint(), pixmap.size()); p.drawPixmap(to, pixmap, from); } void PaintPatternBubblePart( QPainter &p, const QRect &viewport, const QPixmap &pixmap, const QRect &target, const QImage &mask, QImage &cache) { Expects(mask.bytesPerLine() == mask.width() * 4); Expects(mask.format() == QImage::Format_ARGB32_Premultiplied); if (cache.size() != mask.size()) { cache = QImage( mask.size(), QImage::Format_ARGB32_Premultiplied); } cache.setDevicePixelRatio(mask.devicePixelRatio()); Assert(cache.bytesPerLine() == cache.width() * 4); memcpy(cache.bits(), mask.constBits(), mask.sizeInBytes()); auto q = QPainter(&cache); q.setCompositionMode(QPainter::CompositionMode_SourceIn); PaintPatternBubblePart( q, viewport.translated(-target.topLeft()), pixmap, QRect(QPoint(), cache.size() / int(cache.devicePixelRatio()))); q.end(); p.drawImage(target, cache); } void PaintPatternBubblePart( QPainter &p, const QRect &viewport, const QPixmap &pixmap, const QRect &target, Fn paintContent, QImage &cache) { Expects(paintContent != nullptr); if (cache.size() != target.size() * style::DevicePixelRatio()) { cache = QImage( target.size() * style::DevicePixelRatio(), QImage::Format_ARGB32_Premultiplied); cache.setDevicePixelRatio(style::DevicePixelRatio()); } cache.fill(Qt::transparent); auto q = Painter(&cache); q.translate(-target.topLeft()); paintContent(q); q.setCompositionMode(QPainter::CompositionMode_SourceIn); PaintPatternBubblePart(q, viewport, pixmap, target); q.end(); p.drawImage(target, cache); } } // namespace Ui