/* This file is part of Telegram Desktop, the official desktop version of Telegram messaging app, see https://telegram.org Telegram Desktop is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. In addition, as a special exception, the copyright holders give permission to link the code of portions of this program with the OpenSSL library. Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org */ #include "boxes/language_box.h" #include "lang/lang_keys.h" #include "ui/widgets/checkbox.h" #include "ui/widgets/buttons.h" #include "storage/localstorage.h" #include "boxes/confirm_box.h" #include "mainwidget.h" #include "mainwindow.h" #include "lang/lang_instance.h" #include "styles/style_boxes.h" void LanguageBox::prepare() { addButton(lang(lng_box_ok), [this] { closeBox(); }); setTitle(lang(lng_languages)); request(MTPlangpack_GetLanguages()).done([this](const MTPVector &result) { auto currentId = Lang::Current().id(); auto currentFound = false; std::vector languageIds = { qsl("en") }; std::vector languageNames = { qsl("English") }; for (auto &language : result.v) { t_assert(language.type() == mtpc_langPackLanguage); auto &data = language.c_langPackLanguage(); auto languageId = qs(data.vlang_code); auto languageName = qs(data.vname); if (languageId != qstr("en")) { languageIds.push_back(languageId); languageNames.push_back(languageName); } } if (currentId == qstr("custom")) { languageIds.insert(languageIds.begin(), currentId); languageNames.insert(languageNames.begin(), qsl("Custom LangPack")); currentFound = true; } auto languageCount = languageIds.size(); _langGroup = std::make_shared(cLang()); auto y = st::boxOptionListPadding.top(); _langs.reserve(languageCount); for (auto i = 0; i != languageCount; ++i) { if (!currentFound && languageIds[i] == currentId) { currentFound = true; } _langs.emplace_back(this, _langGroup, i, languageNames[i], st::langsButton); auto button = _langs.back().data(); button->moveToLeft(st::boxPadding.left() + st::boxOptionListPadding.left(), y + st::langsButton.margin.top()); button->show(); y += button->heightNoMargins() + st::boxOptionListSkip; } _langGroup->setChangedCallback([this](int value) { languageChanged(value); }); setDimensions(st::langsWidth, st::boxOptionListPadding.top() + languageCount * st::langsButton.height + languageCount * st::boxOptionListSkip + st::boxOptionListPadding.bottom() + st::boxPadding.bottom()); }).fail([this](const RPCError &error) { closeBox(); }).send(); setDimensions(st::langsWidth, st::langsWidth); } void LanguageBox::languageChanged(int languageId) { //Expects(languageId == languageTest || (languageId >= 0 && languageId < base::array_size(LanguageCodes))); //if (languageId == cLang()) { // return; //} //Lang::FileParser::Result result; //if (languageId > 0) { // Lang::FileParser loader(qsl(":/langs/lang_") + LanguageCodes[languageId].c_str() + qsl(".strings"), { lng_sure_save_language, lng_cancel, lng_box_ok }); // result = loader.found(); //} else if (languageId == languageTest) { // Lang::FileParser loader(cLangFile(), { lng_sure_save_language, lng_cancel, lng_box_ok }); // result = loader.found(); //} //auto text = result.value(lng_sure_save_language, Lang::GetOriginalValue(lng_sure_save_language)), // save = result.value(lng_box_ok, Lang::GetOriginalValue(lng_box_ok)), // cancel = result.value(lng_cancel, Lang::GetOriginalValue(lng_cancel)); //Ui::show(Box(text, save, cancel, base::lambda_guarded(this, [this, languageId] { // cSetLang(languageId); // Local::writeSettings(); // App::restart(); //}), base::lambda_guarded(this, [this] { // _langGroup->setValue(cLang()); //})), KeepOtherLayers); }